![]() Oakensoul Ring Mythic |
Oakensoul Ring Mythic |
(1 item) While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Major Berserk, Major Courage, Major Brutality, Major Sorcery, Major Prophecy, Major Savagery, Major Force, Major Protection, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, and Major Heroism. |
![]() Perfected Vestment of Olorime Trial |
Perfected Vestment of Olorime Trial |
(2 items) Adds 129 Magicka Recovery (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 129 Magicka Recovery (5 items) Adds 1096 Maximum Magicka, Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds. |
![]() Sea-Serpent's Coil Mythic |
Sea-Serpent's Coil Mythic |
(1 item) While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430.
The damage reduction does not apply while Serpent's Rebuke is active. |
![]() Spell Power Cure Dungeon |
Spell Power Cure Dungeon |
(2 items) Adds 1096 Maximum Magicka (3 items) Adds 1096 Maximum Magicka (4 items) Adds 129 Weapon and Spell Damage (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430. |
![]() Vestment of Olorime Trial |
Vestment of Olorime Trial |
(2 items) Adds 129 Magicka Recovery (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 129 Magicka Recovery (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds. |