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Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. | |
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 15 seconds
When triggered, the trap deals 1161 Bleed Damage, an additional 2778 Bleed Damage over 18 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies who activate the trap are immobilized for 2 seconds.
Increases the duration of the damage over time and Minor Force. |
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Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 36 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
Triples the duration, but adds a cast time. |
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Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 15 seconds.
When triggered, the trap deals 1161 Bleed Damage, an additional 2315 Bleed Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies who activate the trap are immobilized for 2 seconds.
The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up. |
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Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for 2 seconds.
Grants immunity to snares and immobilizations for a short duration. |
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Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by 10%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Force, increasing your Critical Damage. |
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 15 seconds. When triggered, the trap deals 1161 Bleed Damage, an additional 2310 Bleed Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds. |
![]() Gryphon's Ferocity Overland |
Gryphon's Ferocity Overland |
(2 items) Adds 657 Critical Chance (3 items) Adds 657 Critical Chance (4 items) Adds 129 Weapon and Spell Damage (5 items) After dealing direct damage, you gain Minor Force and Minor Expedition for 10 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 15%. |
![]() Medusa Dungeon |
Medusa Dungeon |
(2 items) Adds 657 Critical Chance (3 items) Adds 657 Critical Chance (4 items) Adds 657 Critical Chance (5 items) Adds 892 Critical Chance, Gain Minor Force at all times, increasing your Critical Damage by 10%. |
![]() Twilight Remedy Trial |
Twilight Remedy Trial |
(2 items) Adds 129 Magicka Recovery (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. (4 items) Adds 129 Weapon and Spell Damage (5 items) When an ally activates your synergy, they heal themselves for 7704 Health over 15 seconds and gain Minor Force for the duration, increasing their Critical Damage by 10%. This effect scales off the higher of the synergy activator's Max Magicka or Stamina. |
![]() Tzogvin's Warband Dungeon |
Tzogvin's Warband Dungeon |
(2 items) Adds 657 Critical Chance (3 items) Adds 657 Critical Chance (4 items) Adds 1487 Offensive Penetration (5 items) When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 177 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second. |