Monster Set
Level 50 - CP 160
The Blind
(1 item) Adds 657 Critical Chance(2 items) Critically healing yourself or an ally grants them a Hydroglass Damage Shield that absorbs up to 2692 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
Medium Armor
Light Armor
Heavy Armor
Name: The BlindLight Armor
Heavy Armor
Type: Monster Set
DLC Requirement: Scions of Ithelia
Style: Undaunted
Location: Location info: Bedlam Veil
Buffs Champion Points that buff this armor set
- Bastion (only while slotted)
- Blessed
- Fighting Finesse (only while slotted)
- Focused Mending (only while slotted)
- Precision
- Quick Recovery
- Untamed Aggression (only while slotted)
Drop information:
This is a monster set. Monster sets drop according to the following rules:
This is a monster set. Monster sets drop according to the following rules:
- The head drops from the last boss of the specific dungeon this set belongs to
- The shoulders drop from boxes that can be bought from the Pledge Masters at any Undaunted Enclave
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about The Blind.
This armor set was discussed on Reddit. Learn what other players think about The Blind.
Frequently asked questions
Which DLC do I need to obtain The Blind in ESO?
To obtain The Blind you must own the Scions of Ithelia DLCWhere does The Blind drop in ESO?
The Blind drops in Bedlam VeilThe Blind in the news
Here is what’s new with ESO’s Scions of Ithelia DLC!
The new ESO DLC “Scions of Ithelia”, launching in March. We will give you all the details about them and the new sets and rewards you can get.
The new ESO DLC “Scions of Ithelia”, launching in March. We will give you all the details about them and the new sets and rewards you can get.
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(1 item) Adds 4% Healing Done(2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
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(1 item) Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health(2 items) When you Block, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2480 Stamina and Magicka, and healing for 2480. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
Monster Set
Level 50 - CP 160
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(1 item) Adds 1096 Maximum Magicka(2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 5000 damage for 6 seconds. If the damage shield is broken, you restore 985 Magicka. This effect can occur once every 7 seconds.