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The Green Lotus Eater is a stamina support role class. With so many great options to provide your team with support, be strong as a green-bar user, and in the melee (or flexible to range).

Sets

Skills

Champion Points

Champion Bar

Passive Stars

Character

Attributes

  • Icon icon
    Magicka
    10
  • Icon icon
    Health
    0
  • Icon icon
    Stamina
    54

Mundus stone, Curse

Consumables

Passives

Buffs/Debuffs

Name Effect
Major Berserk icon Major Berserk Increases all damage done by 10%
Major Brutality icon Major Brutality Increases Weapon Damage by 20%
Major Expedition icon Major Expedition Increases Movement Speed by 30%
Major Force icon Major Force Increases Critical Damage by 20%
Major Mending icon Major Mending Increases Healing Done by 16%
Major Prophecy icon Major Prophecy Increases Spell Critical chance by 12%
Major Savagery icon Major Savagery Increases Weapon Critical by 12%
Major Sorcery icon Major Sorcery Increases Spell Damage by 20%
Minor Berserk icon Minor Berserk Increases all damage done by 5%
Minor Courage icon Minor Courage Increases Weapon Damage and Spell Damage by 215
Minor Force icon Minor Force Increases Critical Damage by 10%
Minor Toughness icon Minor Toughness Increases Maximum Health by 10%
Minor Vulnerability icon Minor Vulnerability Increases Damage Taken by 5%

Guide

Original guide: 

 

Welcome to my in depth look at a Stamina Warden healing build! Ever since I saw the morphs for the various heals, and the passives in the green balance tree- I told myself it could be done, it could be effective. Thus far, there have been challenges and a bit of a learning curve- but it's refreshed the game play for me, instead of feeling like I'm falling asleep behind a templar healer- I feel like I have to more to do in content. I do not recommend this build to players first time healing in Elder Scrolls Online, however- let alone players who have never healed in MMOrpg's.

 

I have successfully ran 4-man veteran content, and hard mode with this build. I have also successfully healed all normal trials, and older veteran trials with it without any issues.

 

So if you need a build that is different, new and fun- let me introduce you to my Green Lotus Eater.

 

Note: inspired by Y'ffre's Guardian build by Cellentel
https://forums.elderscrollsonline.com/en/discussion/349045/yffres-guardian-stamina-warden-pve-healer-morrowind


>This build is also a 'hybrid' healer, but focuses on the stamina aspect. Make sure you distribute your points accordingly depending on your magi needs. I run with bows, you could run with a staff to get more healing of course. Being that this is a super dooper #OffMeta build, its kinda experiment, have fun and play the game how you want it while still being effective for the role and content you play. I hope you try their build or this one!

 

What this build provides:

  • Stamina based game play that is in the role of a healer and has dps options. but should not ever be considered a replacement for a dps. It performs in the role of a healer in terms of functionality. 
  • Debuffs on enemies, buffs to party members.
  • Something new and flexible, works with the warden class nicely. Its not easy being green. 
  • Effective in trials, veteran 4-mans. Not everyone has to be blue to be cool. 
  • A higher learning curve to healing in ESO then most builds, but not impossible to learn or enjoy. 
     

Sections:

  • Build: how and why
  • Gear and weapons: options and play style, racials discussed here
  •  Champion Points
  • Consumables
     

Build: how and why

For my build and what I've been doing, this is what's been working for me.
Main bar: Dual Wield (dagger/dagger), Two handed (axe), bow
Back bar:  Ice Staff

 

Front Bar- (can be a bow (percise, frost), dual wield (nirn/charged with posion/frost), or 2hander (percise, frost)

  1.  Subterranian Assault-Your bread and butter for AOE dmg. Flex: Razor Caltrops to provide fracture to the group. 
  2. Cutting Dive- We keep this up and going as much as possible, especially on bosses, for that off balance. If there no one else able to do that in the group (Some classes, weapons and armor sets provide this debuff, consult your group). Flex as needed in Content: Efficient Purge, Ring of Preservation, Time Freeze, Bone Surge, Sanguine Altar, Expansive Frost Cloak
  3. Growing Swarm- You'll want to keep this rolling as you can to help maintain Minor Vulnerability on targets to help everyon kill things faster. 
  4. Energy Orb- A magic based synergy for the group- moves across the battle field so it's great for those ranged players. Flex: Budding Seeds
  5. Bull Netch- This is your berserk and stamina restore so you can do more everything.

    ULT- Permafrost- I went with this morph to provide the group with chilled status on trash, as well as major protection. It's a great way to clear out a bunch of mobs in the way and move on to the next pull in the dungeon. Flex spot would be Enchanted Forest for harder to heal fights, Barrier, or double bear for more DPS oriented encounters.


Ice Staff Bar- Infused with Weapon Enchant 
Winter's Revenge- High chance to apply Chilled status effect to the enemies in the group, to provide brittle and all sorts of good debuffs to the enemies. 

  1. Crushing Wall- This will help us get more frost possibility to go off to debuff our enemies, and a shield for the group when you cast it isn't to bad. Being a warden we get extra DPS with frost damage as well. 
  2. Flex as needed in Content: Efficient Purge, Ring of Preservation, Time Freeze, Bone Surge, Sanguine Altar, Expansive Frost Cloak (swap monster from magma), Caltrops, Trapping Webs,  Budding Seeds
  3. Echoing Vigor- This move will be necessary for Powerful Assault to proc (as it does not work with other heals/moves other then ones in the assault line). THis also provides another stamina heal and a heal over time. You need to be careful with spamming this, yes it does heal a huge radius so it's good for when damage heavy phases are all over the place. I tend to try to only use it once ever 4 (for the hot) or 14 seconds to prevent stamina depletion. Depending on the fight.  Flex: Mushrooms staminia heal if you don't want to PVP
  4. Green Lotus- Super important buff, as your light attacks and heavy attacks become heals. As long as you get those weaved inbetween, your healing will be great. This will keep your crit up at a decent rate. With this being a core to the heal of the build, it is recommended to practice your weave if you find that you are not healing as well in group content (much like practicing a 'parse' but just getting more comfortable with using light and heavy attacks between moves).

 

ULT- Aggressive Warhorn- What a better way to support your party's DPS then by making them do more of it? Warhorn is on here to make everyone do more of everything better. It takes a bit to build up, but it's great to open with and end the fight with it. Unless you have a nord tank with some ult-generating sets, its doubtful you'd swap this ult out for much other then the bear.

 

Purge Problems
Because this build does not run a passive cleanse like ritual for Templars-  you may need to slot PVP Purge depending on the content, or you can get rings and weapons of [url=https://eso-sets.com/set/curse-eater]Curse Eater[/url] to help with passive cleansing (recommended weapons/jewelery and morphing them to robust if you do use this option, but I highly recommend Efficient Purge and getting comfortable with using it). It all depends on who you are running with and what is needed for your group, and what you are comfortable with. The Efficient purge morph is sustainable enough to use in content however. You can also use Earthgore in content for a more passive purge proc if you do not need an active purge for the content you are doing. 
 

What About them debuffs?
Typically a magi-healer runs a lighting staff (or ice depending on group needs) with wall of elements to get off-balance. You can keep vulnerability with Growing Swarm! Which in turn adds more DPS and a more fun way to play this build, making it more a hybrid then ever! Yay fun!

 

With running the ice staff in the back, we're doing our part to provide chilled status and possible brittle to our targets now, as per expected of healers in PVE. 
 

GEAR

This particular set up is to provide your group with more DPS, not nessisarily more sustain- so swap more healing power as needed if you find that your heals are to weak feeling.

 

  • Monster (Crit)- Any monster crit helm will do here. Use Magma for sustain if nessisary. Or Weapon/Spell in trial. 
  • Spaulder of Ruin- This is great because we're just going to be a circle of buffs for our group. You can deactivate it as needed if you find you need a sustain break.
  • War Machine or Pheonix Moth- We body this to maximize the effects for the group.
  • Kinras' Wrath- We double bar this to keep up Kinras uptime easier, you could swap for a maelstrom ice staff for more damage if you are confident in your uptime (not losing yout 5 light attacks in 5 seconds). 

 

Having flex sets to swap with if your group has this present is good as well, as it is a very popular DPS set in general. Good alternative options would be a jewels and weapons of spell power cure, Vestments of Olorime, The Worm's Raiment, Healing Mage, Hollowfang Thirst, Z'en's Redress, Sanctuary, Kagrenac's Hope, Jorvuld's Guidance, Torug's Pact, Martial Knowledge, Hircine's Veneer, Ebon Armory, Winter's Respite, Roaring Opportunist, Stone-Talker's Oath, Hiti's Heart, Scorion's Feast. Swap accordingly to your group's needs. 
 

Flex options:
Torc of Tonal Constancy- This one set piece will allow you to have full control over your sustain. If you feel you're not having problems with sustain, then feel free to nix this. I personally like it a lot if I'm in raid content where I will be purging. 
If you are new to healing, struggling with sustain you can look at options like Draugr Hulkor Champion of the Hist for weapons (make sure to morph jewelry to robust/triune on Hist).

 

Pearls of Ehlnofey- Ulti-generating set up, great for uptimes with your ultimates. 


Grave Inevitability- Much like Kinras, this provides a group wide buff for 'Minor Force'. While not as useful as Kinras, it is a fun option to try depending on your friend's own set ups.  You can body this for an easier up time, or front bar it. 

 

BEGINNER SET UP / ALL CRAFT GEAR OPTIONS
Any of the follow in a body/weapon combo with some jewelry will get you through learning content nicely. Just consider who you are playing with (pugs, friends), and go from there to pick whats needed. personally, if I were to have to pick a crafted set I would go-

  • Body- Shacklebreaker in medium 
  • Helm/shoulders- Hundings– upgrade to a monster of choice 
  • Jewels/Weapons- Coldharbours Favorite 
     

Other Craftible Nominations:
Daedric Trickery, Daring Corsair, Torug's Pact, Druid's Braid, Eternal Hunt, Heartland Conqueror, Hist Whisperer, Innate Axiom, Kagrenac's Hope,  Kvatch Gladiator, Mechanical Acuity, Morkuldin, New Moon Acolyte, Night Mother's Gaze (running this will free up a slot on your bar too), Order's Wrath, Red Eagle's Fury, Redistributor, Serpent's Disdain, Spell Parasite, Stuhn's Favor, Twice-Born Star, Vampire's Kiss, Vastarie's Tutelage, Willow's Path,  Wretched Vitality

 

WHEN IN TRIALS

If in a purge heavy fight, consider Stendarrs or Curse Eater + earth gore + efficient purge

  • Morag Tong-This adds more damage to your stamina damage dealers. Highly recommended if you have a stacked group. 
  • Healing Mage (aka mending) - On the trash, weapons/ jewelry. Morph them to stamina focused things. Swap back to Morag Tong on the boss fights, if you feel that the healing is to intense. 
  • Alkosh-This set provides a unique way to strip and debuff targets increasing your groups DPS, and frees say the tank up from wearing this set. As it is a naturally medium-armor set, it works well in the kit on the body or weapons depending on what you need. Sometimes off-tanks run this, just check with the group. 
     


Gear Traits
Armor- Divnes
Jewels- Infused + Blood Thirsty + Blood Thirsty (robust if you need more sustain) 

 

Mundas
Shadow- preferred. More crits from both healing and DPS! 
Other options can be to use thief, the serpent, tower, warrior, atronoch or ritual. I like to change out my mundus depending on the content I am doing. This should be considered as well with racial bonuses. Since we run with a divines-infused set up, your mundas does impact, but it's mostly preference for the kind of content you are going to do.

 

Enchants
Max Stamina and weapon damage is the focus, adjust ring enchants as needed (IE: Mag recovery ect)

 

Attribute Points
This is subject to personal preference- but as long as you are around 18K HP (with toughness), 28k+ Stamina, and 15k+ magicka then you're sitting at a decent set up for veteran content. 
My own points on a dunmer look like 4/0/60 and use jesters coins.

 

Racial Options
Your racial bonuses make up for, 'supposedly' 5%-8% of what your build is going to do.. Be it defense, heal or offensive roles- thats a whole whopping 5% that can break or make something in end game come veteran/hard mode style game play. But math is hard. However, for the casual who has no desire to ever see these types of modes, racial should never break your immersion or roleplay desires- and by and large can ignore this section. This is your game, yo. Plus its a hybrid, you needs all the stats. Just adjust your gear accordingly, and remember your major heals benefit the most form max stam/weapon damage.

 

  • Dunmer/Khajit/Argonian- Possibly the best options for this build, providing enough resource for magika as well as as stamina for healing/group buff/debuffs- allowing this build to be flexible and balance it's need for both resource pools, while still performing decent enough damage in content. Argonian  tri-pot sustain is amazing as well! 
  • Imperial- A great 2nd option to consider, with the reduction of ultimate cost and raw stat pools, Imperial makes an excellent option with the new Wrathstone passive update.
  • Redguard /Orsimer/Bosmer- All have stamina passives and mix bagged results for this build in terms of stamina healing. If you are looking for something more stam pool both Redguard and bosmer are good options for sustain max stamina at the cost of no magi regen, so consider a mundus/enchant swap as necessary. While Orsimer have more offensive passives.
  • Nord- For the same reasons as Imperial. Very decent stat pools, and ulti-generation can go up at the cost of getting hit, but less viable as a healer (vs tank) in terms of the benefits of ultimate generation. A good option if you plan to pvp with this build. 
  • High Elf/Breton- Possibly the lower end of good options for a stamina build in terms of beneficial radials. They all have max magika oriented ones, and High elf adds to elemental based damage.High elf has an interesting restore-passive however that could play in this build nicely. 

 

*Honestly any race would be fine, just adjust your attribute points as needed. High Elf and Argonian would be very competitive to Dunmer/Khajit for this build in terms of sustain/output.


A note for any race combo you try, adjust your CP,  and your mundas to keep your sustain up! 

CP
See champion Points in CP section- flex as needed with more DPS centric CP options, or heavier in healing depending on content you are doing. Armory system is great for this build to try things out!

Consuimibles 
Tri pots, or singular restore pots are fine, just use what you will need in content. Weapon power is good to for easier to clear stuff where you want more damage.

Food options are vast since we provide yourself with minor toughness we don't need max health food. I like running with Candied Jester's Coins or Late Hearthfire Vegetable Tart. For easier content I run with Lava Foot Soup-and-saltrice. 

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