Piercing Cold Skill - ESO
Piercing Cold is a skill in the Winter's Embrace skill line under the Warden category in ESO (the Elder Scrolls Online)
Winter's Embrace

Effect
Rank 1
Dealing Frost Damage grants you Piercing Cold for 6 seconds, up to once every 4 seconds. Piercing Cold increases the amount of damage you block by 6% if you have 30000 or more Max Health, or increases your damage done by 4% if you do not.
Rank 2
Dealing Frost Damage grants you Piercing Cold for 6 seconds, up to once every 4 seconds. Piercing Cold increases the amount of damage you block by 12% if you have 30000 or more Max Health, or increases your damage done by 8% if you do not.
Found in: Warden > Winter's Embrace
Unlocks at:
- Piercing Cold Rank 1: Winter's Embrace Rank 39
- Piercing Cold Rank 2: Winter's Embrace Rank 50
Piercing Cold is a skill in the Winter's Embrace skill line under the Warden category in ESO (the Elder Scrolls Online).
Status effects Champion Points that buff Piercing Cold
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- War Mage
- Wrathful Strikes (only while slotted)
Winter's Embrace skills
Ultimate abilities | |
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Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 10%. |
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Twist a violent storm around you, dealing 1799 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. As the storm holds, your Weapon and Spell Damage increases by 50 every 1 second for 5 seconds, up to 9 stacks max.
You and nearby allies gain Major Protection, reducing your damage taken by 10%.
Vastly increases damage done, and grants you ramping Weapon and Spell Damage for a brief time after activation.
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Twist a violent storm around you, dealing 158 Frost Damage every 1 second for 13 seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect.
You and nearby allies gain Major Protection, reducing your damage taken by 10%.
Increases the snare potency and applies the Chilled status effect to enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up.
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Active abilities |
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Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. |
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Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
Increases the radius and reduces the cost.
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Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 30 seconds.
You gain Minor Protection, reducing your damage taken by 5% for 30 seconds.
Grants Minor Protection to you. Increases the duration as the ability ranks up.
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Conjure icy shards around you to skewer enemies in the area, dealing 405 Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect. |
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Conjure icy shards around you to skewer enemies in the area, immobilizing them for 3 seconds and dealing 419 Frost Damage every 1 second for 12 seconds.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds.
Damage done is based on your Max Health and has a higher chance to apply the Chilled status effect.
Immobilizes enemies around you when cast and reduces the cost.
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Conjure icy shards at the target location to skewer enemies in the area, dealing 294 Frost Damage every 1 second for 12 seconds. This damage increases by 30% if cast with a Destruction Staff equipped.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds.
This ability has a higher chance to apply the Chilled status effect.
Summons at targeted location instead of around you. Deals damage based on your offensive stats rather than Max Health.
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Envelop yourself in winter winds, instantly healing for 4958 Health and an additional 990 Health every 2 seconds over 10 seconds. This ability scales off your Max Health. |
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Envelop yourself in winter winds, instantly dealing 1799 Frost Damage to nearby enemies. If no enemies are hit, you heal for 2323 Health.
The winds persist for 20 seconds and chill your foes to the bone, dealing 298 Frost Damage every 2 seconds, after 2 seconds. The damage has a higher chance to apply the Chilled status effect.
Stuns enemies after the delay for 3 seconds.
Damages enemies instead of healing yourself but heals if no enemies are damaged. Stuns enemies after a delay. Reduces the cost.
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Envelop yourself and an ally in winter winds, instantly healing for 4958 Health and healing for an additional 1229 Health every 2 seconds over 10 seconds. This ability scales off your Max Health.
Increases the healing over time, and causes the healing to also target a nearby ally.
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Spin a shield of ice around you, absorbing up to 16528 damage from 3 projectiles. Each time you absorb a projectile you gain 2 Ultimate. |
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Spin a shield of ice around you, absorbing up to 24791 damage from 3 projectiles.
Each time you absorb a projectile you launch an icy bolt back at the enemy, dealing 1199 Frost Damage and stunning them for 3 seconds.
Greatly increases the shield strength. Absorbing projectiles launches an icy bolt back at the enemy, damaging and stunning them, but no longer restores Ultimate.
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Spin a shield of ice around you, absorbing up to 16527 damage from 3 projectiles.
Each time you absorb a projectile you gain 2 Ultimate and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds.
Absorbing projectiles grants you Major Heroism and reduces the cost as the ability ranks up.
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Summon an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds. When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, and dealt 1742 Frost Damage. You can have up to 3 Frozen Gates active at a time. |
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Summon an ancient portal, which arms after 1.5 seconds.
When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, dealt 1799 Frost Damage, and afflicted with Major Maim, reducing their damage done by 10% for 4 seconds.
You can have up to 3 Frozen Devices active at a time.
Teleported enemies have their damage done reduced.
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Summon an ancient portal, which arms after 1.5 seconds.
When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, and dealt 1799 Frost Damage.
An ally in the portal can activate the Icy Escape synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by 30% for 8 seconds.
You can have up to 3 Frozen Retreats active at a time.
Grants allies in the area a synergy that teleports them to you and grants them increased Movement Speed.
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Passive abilities |
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Increases your chance to apply the Chilled status effect by 200% and increases its damage by 223. The damage increasing effect scales off your highest offensive stats. |
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Increases your Physical and Spell Resistance by 990 for each Winter's Embrace ability slotted. |
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Reduce the effectiveness of snares applied to you by 15%. |
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Dealing Frost Damage grants you Piercing Cold for 6 seconds, up to once every 4 seconds. Piercing Cold increases the amount of damage you block by 12% if you have 30000 or more Max Health, or increases your damage done by 8% if you do not. |