Category: Warden
Other skill lines in Warden : Animal Companions and Green Balance
Other skill lines in Warden : Animal Companions and Green Balance
The Winter's Embrace skill-line is part of the Warden toolkit and has a focus on defensive and offensive abilities. In addition to powerful abilities, you can also select passives that increase your damage and damage mitigation capabilities even further. The Winter's Embrace skill-line is the third out of three Warden focused skill-lines.
Ultimate abilities | ||
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Sleet Storm
Sleet Storm |
Twist a violent storm around you, dealing 1161 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You and nearby allies gain Major Protection, reducing your damage taken by 10%. | |
Northern Storm
Northern Storm |
Twist a violent storm around you, dealing 1799 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. As the storm holds, your Weapon and Spell Damage increases by 50 every 1 second for 5 seconds, up to 9 stacks max.
You and nearby allies gain Major Protection, reducing your damage taken by 10%.
Vastly increases damage done, and grants you ramping Weapon and Spell Damage for a brief time after activation. |
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Permafrost
Permafrost |
Twist a violent storm around you, dealing 158 Frost Damage every 1 second for 13 seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect.
You and nearby allies gain Major Protection, reducing your damage taken by 10%.
Increases the snare potency and applies the Chilled status effect to enemies hit, but at the expense of damage done. Increases the duration as the ability ranks up. |
Active abilities |
Frost Cloak
Frost Cloak |
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. | |
Expansive Frost Cloak
Expansive Frost Cloak |
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
Increases the radius and reduces the cost. |
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Ice Fortress
Ice Fortress |
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by 5948 for 30 seconds.
You gain Minor Protection, reducing your damage taken by 5% for 30 seconds.
Grants Minor Protection to you. Increases the duration as the ability ranks up. |
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Impaling Shards
Impaling Shards |
Conjure icy shards around you to skewer enemies in the area, dealing 405 Frost Damage every 1 second for 12 seconds. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. Damage done is based on your Max Health, and has a higher chance to apply the Chilled status effect. | |
Gripping Shards
Gripping Shards |
Conjure icy shards around you to skewer enemies in the area, immobilizing them for 3 seconds and dealing 419 Frost Damage every 1 second for 12 seconds.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds.
Damage done is based on your Max Health and has a higher chance to apply the Chilled status effect.
Immobilizes enemies around you when cast and reduces the cost. |
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Winter's Revenge
Winter's Revenge |
Conjure icy shards at the target location to skewer enemies in the area, dealing 294 Frost Damage every 1 second for 12 seconds. This damage increases by 30% if cast with a Destruction Staff equipped.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds.
This ability has a higher chance to apply the Chilled status effect.
Summons at targeted location instead of around you. Deals damage based on your offensive stats rather than Max Health. |
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Arctic Wind
Arctic Wind |
Envelop yourself in winter winds, instantly healing for 4958 Health and an additional 990 Health every 2 seconds over 10 seconds. This ability scales off your Max Health. | |
Arctic Blast
Arctic Blast |
Envelop yourself in winter winds, instantly dealing 1799 Frost Damage to nearby enemies. If no enemies are hit, you heal for 2323 Health.
The winds persist for 20 seconds and chill your foes to the bone, dealing 298 Frost Damage every 2 seconds, after 2 seconds. The damage has a higher chance to apply the Chilled status effect.
Stuns enemies after the delay for 3 seconds.
Damages enemies instead of healing yourself but heals if no enemies are damaged. Stuns enemies after a delay. Reduces the cost. |
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Polar Wind
Polar Wind |
Envelop yourself and an ally in winter winds, instantly healing for 4958 Health and healing for an additional 1229 Health every 2 seconds over 10 seconds. This ability scales off your Max Health.
Increases the healing over time, and causes the healing to also target a nearby ally. |
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Crystallized Shield
Crystallized Shield |
Spin a shield of ice around you, absorbing up to 16528 damage from 3 projectiles. Each time you absorb a projectile you gain 2 Ultimate. | |
Crystallized Slab
Crystallized Slab |
Spin a shield of ice around you, absorbing up to 24791 damage from 3 projectiles.
Each time you absorb a projectile you launch an icy bolt back at the enemy, dealing 1199 Frost Damage and stunning them for 3 seconds.
Greatly increases the shield strength. Absorbing projectiles launches an icy bolt back at the enemy, damaging and stunning them, but no longer restores Ultimate. |
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Shimmering Shield
Shimmering Shield |
Spin a shield of ice around you, absorbing up to 16527 damage from 3 projectiles.
Each time you absorb a projectile you gain 2 Ultimate and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds.
Absorbing projectiles grants you Major Heroism and reduces the cost as the ability ranks up. |
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Frozen Gate
Frozen Gate |
Summon an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds. When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, and dealt 1742 Frost Damage. You can have up to 3 Frozen Gates active at a time. | |
Frozen Device
Frozen Device |
Summon an ancient portal, which arms after 1.5 seconds.
When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, dealt 1799 Frost Damage, and afflicted with Major Maim, reducing their damage done by 10% for 4 seconds.
You can have up to 3 Frozen Devices active at a time.
Teleported enemies have their damage done reduced. |
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Frozen Retreat
Frozen Retreat |
Summon an ancient portal, which arms after 1.5 seconds.
When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, and dealt 1799 Frost Damage.
An ally in the portal can activate the Icy Escape synergy, teleporting them to you and granting them Major Expedition, increasing their Movement Speed by 30% for 8 seconds.
You can have up to 3 Frozen Retreats active at a time.
Grants allies in the area a synergy that teleports them to you and grants them increased Movement Speed. |
Passive abilities |
Glacial Presence
Glacial Presence |
Increase your chance to apply the Chilled status effect by 200% and increases its damage by 223. The damage increasing effect scales off your highest offensive stats. | |
Frozen Armor
Frozen Armor |
Increases your Physical and Spell Resistance by 990 for each Winter's Embrace ability slotted. | |
Icy Aura
Icy Aura |
Reduce the effectiveness of snares applied to you by 15%. | |
Piercing Cold
Piercing Cold |
Dealing Frost Damage grants you Piercing Cold for 6 seconds, up to once every 4 seconds. Piercing Cold increases the amount of damage you block by 12% if you have 30000 or more Max Health, or increases your damage done by 8% if you do not. |