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Nightflame Set - ESO header

Nightflame Set - ESO

Nightflame Set - ESO

Monster Set Level 50 - CP 160
Nightflame Monster Set Armor Set Icon icon

Nightflame

(1 item) Adds 1096 Maximum Magicka
(2 items) When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 704 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
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Medium Armor
Name: Nightflame
Type: Monster Set
Style: Undaunted
Location: Champion Points that buff this armor set Nightflame is an armor set in the Elder Scrolls Online that can be obtained in Elden Hollow II. It is part of the base game.

Drop information:
This is a monster set. Monster sets drop according to the following rules:
  • The head drops from the last boss of the specific dungeon this set belongs to
  • The shoulders drop from boxes that can be bought from the Pledge Masters at any Undaunted Enclave
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Nightflame.

Frequently asked questions

Which DLC do I need to obtain Nightflame in ESO?

Nightflame is part of the base-game, you do not need any additional DLC packs to obtain it

Where does Nightflame drop in ESO?

Nightflame drops in Elden Hollow II

Related

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Monster Set Level 50 - CP 160
Zoal the Ever-Wakeful Monster Set Armor Set Icon icon

Zoal the Ever-Wakeful

(1 item) Adds 1096 Maximum Stamina
(2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 34 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
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Monster Set Level 50 - CP 160
Kargaeda Monster Set Armor Set Icon icon

Kargaeda

(1 item) Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
(2 items) On dealing damage with a Heavy Attack, create a 6 meter whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind take 150 Shock damage and 150 Physical damage every second, while group members reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon or Spell Damage.
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Monster Set Level 50 - CP 160
Engine Guardian Monster Set Armor Set Icon icon

Engine Guardian

(1 item) Adds 129 Health Recovery
(2 items) When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automation to restore 550 Stamina or Magicka or 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
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Monster Set Level 50 - CP 160
Glorgoloch the Destroyer Monster Set Armor Set Icon icon

Glorgoloch the Destroyer

(1 item) Adds 1206 Maximum Health
(2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 380 and your Critical Resistance by 38. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.

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