Dungeon
Level 50 - CP 160
Grave Inevitability
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.
Jewels
Weapons
Light Armor
Name: Grave InevitabilityWeapons
Light Armor
Type: Dungeon
DLC Requirement: Lost Depths
Style: Drowned Mariner
Location: Buffs Grave Inevitability is an armor set in the Elder Scrolls Online that can be obtained in Graven Deep. It is part of the Lost Depths DLC pack.
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 50, 2023: Grave Inevitability Necklace
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Grave Inevitability.
This armor set was discussed on Reddit. Learn what other players think about Grave Inevitability.
Frequently asked questions
Which DLC do I need to obtain Grave Inevitability in ESO?
To obtain Grave Inevitability you must own the Lost Depths DLCWhere does Grave Inevitability drop in ESO?
Grave Inevitability drops in Graven DeepRelated
Dungeon
Level 50 - CP 160
Sluthrug's Hunger
(2 items) Adds 129 Stamina Recovery(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
Dungeon
Level 50 - CP 160
Storm Master
(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.
Dungeon
Level 50 - CP 160
Tarnished Nightmare
(2 items) Adds 657 Critical Chance(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 1129 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.