![Blood Moon Set - ESO header](/storage/headers/sets-by-dungeon-category-e-s-o-banner-picture-header--kp-o-h-l-o.jpg)
Blood Moon Set - ESO
Blood Moon Set - ESO
Dungeon
Level 50 - CP 160
![Blood Moon Dungeon Armor Set Icon icon](/storage/icons/gear_hircine_medium_head_a.png)
Blood Moon
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 2050 and attack speed by 50%. This effect can occur every 15 seconds.
Weapons
Jewels
Medium Armor
Name: Blood MoonJewels
Medium Armor
Type: Dungeon
DLC Requirement: Wolfhunter
Style: Huntsman
Location: Blood Moon is an armor set in the Elder Scrolls Online that can be obtained in March of Sacrifices. It is part of the Wolfhunter DLC pack.
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 29, 2023: Blood Moon Ring
- Golden Vendor Week 02, 2023: Blood Moon Ring
- Golden Vendor Week 22, 2022: Blood Moon Necklace
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Blood Moon.
This armor set was discussed on Reddit. Learn what other players think about Blood Moon.
Frequently asked questions
Which DLC do I need to obtain Blood Moon in ESO?
To obtain Blood Moon you must own the Wolfhunter DLCWhere does Blood Moon drop in ESO?
Blood Moon drops in March of SacrificesRelated
![header](/storage/headers/sets-by-dungeon-category-e-s-o-banner-picture-header--kp-o-h-l-o_medium.jpg)
Dungeon
Level 50 - CP 160
![Caluurion's Legacy Dungeon Armor Set Icon icon](/storage/icons/gear_fanglair_light_head_a.png)
Caluurion's Legacy
(2 items) Adds 657 Critical Chance(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 894 Flame 894 Frost 894 Shock, or 894 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
![header](/storage/headers/sets-by-dungeon-category-e-s-o-banner-picture-header--kp-o-h-l-o_medium.jpg)
Dungeon
Level 50 - CP 160
![Undaunted Infiltrator Dungeon Armor Set Icon icon](/storage/icons/gear_undaunted_medium_head_a.png)
Undaunted Infiltrator
(2 items) Adds 1096 Maximum Stamina(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 1645 for 10 seconds.
![header](/storage/headers/the-dread-cellar-dungeon-e-s-o-header-69-hn-cd_medium.jpg)
Dungeon
Level 50 - CP 160
![Rush of Agony Dungeon Armor Set Icon icon](/storage/icons/gear_blackiron_head_a.png)
Rush of Agony
(2 items) Adds 129 Stamina Recovery(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you begin to amass power. After 0.8 seconds, pull enemies within 12 meters. After 2 seconds, deal 1705 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
![header](/storage/headers/sets-by-dungeon-category-e-s-o-banner-picture-header--kp-o-h-l-o_medium.jpg)
Dungeon
Level 50 - CP 160
![Elemental Catalyst Dungeon Armor Set Icon icon](/storage/icons/gear_northlandsalchlgt_head_a.png)
Elemental Catalyst
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 657 Critical Chance
(4 items) Adds 1096 Maximum Magicka
(5 items) Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 5%. An enemy can only have one stack of each Elemental Weakness at a time.