Dungeon
Level 50 - CP 160
Blood Moon
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 2050 and attack speed by 50%. This effect can occur every 15 seconds.
Weapons
Jewels
Medium Armor
Name: Blood MoonJewels
Medium Armor
Type: Dungeon
DLC Requirement: Wolfhunter
Style: Huntsman
Location: Blood Moon is an armor set in the Elder Scrolls Online that can be obtained in March of Sacrifices. It is part of the Wolfhunter DLC pack.
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 29, 2023: Blood Moon Ring
- Golden Vendor Week 02, 2023: Blood Moon Ring
- Golden Vendor Week 22, 2022: Blood Moon Necklace
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Blood Moon.
This armor set was discussed on Reddit. Learn what other players think about Blood Moon.
Frequently asked questions
Which DLC do I need to obtain Blood Moon in ESO?
To obtain Blood Moon you must own the Wolfhunter DLCWhere does Blood Moon drop in ESO?
Blood Moon drops in March of SacrificesRelated
Dungeon
Level 50 - CP 160
Knightmare
(2 items) Adds 1487 Armor(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) Adds 1206 Maximum Health, When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.
Dungeon
Level 50 - CP 160
Durok's Bane
(2 items) Adds 1206 Maximum Health(3 items) Adds 129 Health Recovery
(4 items) Adds 4% Healing Taken
(5 items) When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 7 seconds per enemy.
Dungeon
Level 50 - CP 160
Jailer's Tenacity
(2 items) Adds 4% Healing Taken(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
Dungeon
Level 50 - CP 160
Cinders of Anthelmir
(2 items) Adds 1 Offensive Penetration(3 items) Adds 1 Weapon and Spell Damage
(4 items) Adds 1 Weapon and Spell Damage
(5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target is slain before the moth reaches its goal, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 1283 Flame damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.