![Perfected Xoryn's Masterpiece Set - ESO header](/storage/headers/sets-by-trial-category-e-s-o-banner-picture-header-x-v-myk-b.jpg)
Perfected Xoryn's Masterpiece Set - ESO
Perfected Xoryn's Masterpiece Set - ESO
Trial
Level 50 - CP 160
![Perfected Xoryn's Masterpiece Trial Armor Set Icon icon](/storage/icons/gear_lucentguardian_light_head_a.png)
Perfected Xoryn's Masterpiece
(2 items) Adds 1096 Maximum Magicka(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka, Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
Jewels
Weapons
Light Armor
Name: Perfected Xoryn's MasterpieceWeapons
Light Armor
Type: Trial
DLC Requirement: Gold Road
Imperfected version of this set: Xoryn's Masterpiece
Location: Buffs Perfected Xoryn's Masterpiece is an armor set in the Elder Scrolls Online that can be obtained in Lucent Citadel. It is part of the Gold Road DLC pack.
Frequently asked questions
Which DLC do I need to obtain Perfected Xoryn's Masterpiece in ESO?
To obtain Perfected Xoryn's Masterpiece you must own the Gold Road DLCWhere does Perfected Xoryn's Masterpiece drop in ESO?
Perfected Xoryn's Masterpiece drops in Lucent CitadelPerfected Xoryn's Masterpiece in the news
![All new Armor and Gear Sets coming with ESO Gold Road](/storage/news/c562efe5-4917-474f-abf2-a5317979d690.jpg)
All new Armor and Gear Sets coming with ESO Gold Road
Get a first look at all the new armor and gear sets coming to The Elder Scrolls Online with the new Gold Road update.
Get a first look at all the new armor and gear sets coming to The Elder Scrolls Online with the new Gold Road update.
Related
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Trial
Level 50 - CP 160
![Pillager's Profit Trial Armor Set Icon icon](/storage/icons/gear_amenossea_lgt_head_a.png)
Pillager's Profit
(2 items) Adds 4% Healing Done(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Magicka
(5 items) Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
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Trial
Level 50 - CP 160
![Perfected Defensive Position Trial Armor Set Icon icon](/storage/icons/gear_factotum_gear_factotum_1hsword_a.png)
Perfected Defensive Position
(2 items) Adds 103 Stamina Recovery, When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.![header](/storage/headers/sets-by-trial-category-e-s-o-banner-picture-header-x-v-myk-b_medium.jpg)
Trial
Level 50 - CP 160
![Slivers of the Null Arca Trial Armor Set Icon icon](/storage/icons/gear_lucentguardian_mediuam_head_a.png)
Slivers of the Null Arca
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
![header](/storage/headers/sets-by-trial-category-e-s-o-banner-picture-header-x-v-myk-b_medium.jpg)
Trial
Level 50 - CP 160
![Sul-Xan's Torment Trial Armor Set Icon icon](/storage/icons/gear_rockgrove_med_head_a.png)
Sul-Xan's Torment
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.