Trial
Level 50 - CP 160
Immortal Warrior
(2 items) Adds 4% Healing Taken(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
Weapons
Heavy Armor
Jewels
Name: Immortal WarriorHeavy Armor
Jewels
Type: Trial
Style: Celestial
Location: Buffs Immortal Warrior is an armor set in the Elder Scrolls Online that can be obtained in Sanctum Ophidia. It is part of the base game.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Immortal Warrior.
This armor set was discussed on Reddit. Learn what other players think about Immortal Warrior.
Frequently asked questions
Which DLC do I need to obtain Immortal Warrior in ESO?
Immortal Warrior is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Immortal Warrior drop in ESO?
Immortal Warrior drops in Sanctum OphidiaRelated
Trial
Level 50 - CP 160
Vicious Serpent
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Adds 129 Weapon and Spell Damage, Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
Trial
Level 50 - CP 160
Bahsei's Mania
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Increases your damage done to non-player enemies by up to 12% based on your missing Magicka.
Trial
Level 50 - CP 160
Tooth of Lokkestiiz
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you activate a synergy while in combat, gain Major Slayer for 16 seconds, increasing your damage done to Dungeon and Trial monsters by 10%.
Trial
Level 50 - CP 160
Peace and Serenity
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.