Trial
Level 50 - CP 160
Twice-Fanged Serpent
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage, your Offensive Penetration is increased by 544 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
Weapons
Jewels
Medium Armor
Name: Twice-Fanged SerpentJewels
Medium Armor
Type: Trial
Style: Celestial
Location: Twice-Fanged Serpent is an armor set in the Elder Scrolls Online that can be obtained in Sanctum Ophidia. It is part of the base game.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Twice-Fanged Serpent.
This armor set was discussed on Reddit. Learn what other players think about Twice-Fanged Serpent.
Frequently asked questions
Which DLC do I need to obtain Twice-Fanged Serpent in ESO?
Twice-Fanged Serpent is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Twice-Fanged Serpent drop in ESO?
Twice-Fanged Serpent drops in Sanctum OphidiaRelated
Trial
Level 50 - CP 160
Perfected Mantle of Siroria
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 129 Weapon and Spell Damage, Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Standing in the ring grants you a stack of Siroria's Boon, increasing your Weapon and Spell Damage by 63 for 5 seconds, stacking up to 10 times.
Trial
Level 50 - CP 160
Saxhleel Champion
(2 items) Adds 1096 Maximum Magicka(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Stamina
(5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
Trial
Level 50 - CP 160
Yandir's Might
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
Trial
Level 50 - CP 160
Pearlescent Ward
(2 items) Adds 1206 Maximum Health(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive. Current 180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.