Trial
Level 50 - CP 160
Test of Resolve
(2 items) Adds 1487 Armor(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
Jewels
Weapons
Heavy Armor
Name: Test of ResolveWeapons
Heavy Armor
Type: Trial
DLC Requirement: Necrom
Perfected version of this set: Perfected Test of Resolve
Location: Buffs Test of Resolve is an armor set in the Elder Scrolls Online that can be obtained in Sanity’s Edge. It is part of the Necrom DLC pack.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Test of Resolve.
This armor set was discussed on Reddit. Learn what other players think about Test of Resolve.
Frequently asked questions
Which DLC do I need to obtain Test of Resolve in ESO?
To obtain Test of Resolve you must own the Necrom DLCWhere does Test of Resolve drop in ESO?
Test of Resolve drops in Sanity’s EdgeTest of Resolve in the news
How Good Are the New Trial Sets in ESO Necrom?
An overview and quick review of the new Trial sets in the Elder Scrolls Online's upcoming Necrom Chapter.
An overview and quick review of the new Trial sets in the Elder Scrolls Online's upcoming Necrom Chapter.
Related
Trial
Level 50 - CP 160
Perfected Peace and Serenity
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 129 Weapon and Spell Damage, While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
Trial
Level 50 - CP 160
Sul-Xan's Torment
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Trial
Level 50 - CP 160
Coral Riptide
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina.