Explosive Charge Skill - ESO
Explosive Charge is a skill in the Aedric Spear skill line under the Templar category in ESO (the Elder Scrolls Online)
Aedric Spear

Cost: 3780 Magicka
Target: Enemy
Maximum range: 22 meters
Radius: 6 meters
Effect
Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage while taunting the first enemy hit to attack you for 15 seconds. Any enemy hit that was casting is interrupted, set Off Balance, and stunned for 3 seconds.
You also gain Major Protection for 15 seconds, reducing your damage taken by 10%.
New effect
Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection.
Found in: Templar > Aedric Spear
Unlocks at: Aedric Spear Rank 20 and Focused Charge Rank IV
Explosive Charge is a skill in the Aedric Spear skill line under the Templar category in ESO (the Elder Scrolls Online).
Buffs Status effects Champion Points that buff Explosive Charge
- Backstabber (only while slotted)
- Biting Aura (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- War Mage
- Wrathful Strikes (only while slotted)
Unmorphed version

Focused Charge
Other morph

Toppling Charge
Top builds using Explosive Charge
Aedric Spear skills
Ultimate abilities | |
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Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. |
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Swing your Aedric spear around with holy vengeance, dealing 2399 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds.
Enemies in your path will be hit for 60% more damage.
Deals additional damage to enemies in front of you.
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Swing your Aedric spear around with holy vengeance, dealing 2399 Physical Damage to all nearby enemies and an additional 1161 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.
Deals Physical Damage and increases the duration, which further increases for each enemy hit.
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Active abilities |
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Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage to the closest enemy and 462 Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. |
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Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Physical Damage to the closest enemy and 599 Physical Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.
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Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals 919 Magic Damage to the closest enemy and 478 Magic Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
You heal for 33% of the damage done with this ability.
You heal for a percentage of the damage done.
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Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. |
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Hurl your spear at an enemy with godlike strength, dealing 1438 Magic Damage and knocking them back 8 meters.
This ability ignores the enemy's Resistances and cannot be blocked.
The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.
Deals additional damage based on the distance the spear travels.
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Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 4 seconds.
This ability ignores the enemy's Resistances and cannot be blocked.
Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.
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Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage while taunting them to attack you for 15 seconds. If the enemy hit was casting, they are interrupted, set Off Balance, and stunned for 3 seconds. You also gain Major Protection for 7 seconds, reducing your damage taken by 10%. |
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Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage while taunting the first enemy hit to attack you for 15 seconds. Any enemy hit that was casting is interrupted, set Off Balance, and stunned for 3 seconds.
You also gain Major Protection for 15 seconds, reducing your damage taken by 10%.
Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection.
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Charge with your divine lance to impale an enemy, dealing 1393 Magic Damage while taunting them to attack you for 15 seconds. The enemy hit is stunned for 3 seconds, set Off Balance, and if they were casting, they are interrupted.
You also gain Major Protection for 7 seconds, reducing your damage taken by 10%.
Always stuns the enemy and sets them Off Balance, regardless if they are casting. Reduces cost as the ability ranks up.
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Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 134 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. |
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Send your spear into the heavens to bring down a shower of divine wrath, dealing 2339 Magic Damage to enemies in the area and an additional 181 Magic Damage every 1 second for 10 seconds. Enemies hit by the initial hit are immobilized for 4 seconds.
An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Increases damage dealt. Initial hit immobilizes enemies.
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Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 135 Magic Damage every 1 second for 10 seconds.
An ally near the spear can activate the Holy Shards synergy, which restores 3960 Magicka and Stamina.
The synergy grants both Magicka and Stamina instead of whichever is lowest. Reduces cost as the ability ranks up.
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Surround yourself with solar rays, dealing 1742 Magic Damage to nearby enemies and applying Minor Maim to them for 10 seconds, reducing their damage done by 5%. The rays then protect you, granting a damage shield that absorbs up to 4800 damage for 6 seconds, increasing by 10% for each enemy hit, up to 60%. This portion of the ability scales off your Max Health. |
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Surround yourself with solar rays, applying Minor Maim to nearby enemies for 10 seconds, reducing their damage done by 5%.
You gain a damage shield that absorbs up to 4800 damage for 6 seconds, increasing by 10% for each enemy hit, up to 60%. This ability scales off your Max Health.
When the shield expires it explodes, dealing 33% of damage absorbed as Magic Damage to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.
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Surround yourself with solar rays, dealing 1742 Magic Damage to nearby enemies and applying Minor Maim to them for 10 seconds, reducing their damage done by 5%.
The rays then protect you, granting a damage shield that absorbs up to 4958 damage for 6 seconds, increasing by 20% for each enemy hit, up to 120%. This portion of the ability scales off your Max Health.
Has reduced cost and the shield is strengthened further for each enemy hit.
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Passive abilities | |
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Increases your Critical Damage by 10%. Increases your damage done to blocking players by 10%. |
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Gain Minor Protection for 6 seconds, reducing damage taken by 5%. |
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When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 898 Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats. |
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Increases your Weapon and Spell Damage by 6% and Physical and Spell Resistance by 1320. |