Spear Shards Skill - ESO
Spear Shards is a skill in the Aedric Spear skill line under the Templar category in ESO (the Elder Scrolls Online)
Aedric Spear

Cost: 2970 Magicka
Target: Ground
Duration: 10 seconds
Maximum range: 28 meters
Radius: 6 meters
Effect
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 166 Magic Damage every 1 second for 10 seconds.
An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
- Name:
- Spear Shards
- Description:
- Spear Shards is a skill in the Aedric Spear skill line under the Templar category in ESO (the Elder Scrolls Online)
- Found in
- Templar » Aedric Spear
Status effects
Champion Points that buff Spear Shards
- Backstabber (only while slotted)
- Biting Aura (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
- War Mage
- Wrathful Strikes (only while slotted)
Morph
Aedric Spear

Cost: 2970 Magicka
Target: Ground
Duration: 10 seconds
Maximum range: 28 meters
Radius: 6 meters
Effect
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 276 Magic Damage every 1 second for 10 seconds. Enemies hit by the initial hit are immobilized for 4 seconds.
An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
New effect
Increases damage dealt of the residual effect. Initial hit immobilizes enemies.
Morph
Aedric Spear

Cost: 2700 Magicka
Target: Ground
Duration: 10 seconds
Maximum range: 28 meters
Radius: 6 meters
Effect
Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 165 Magic Damage every 1 second for 10 seconds.
You or an ally near the spear can activate the Holy Shards synergy, which restores 3960 Magicka and Stamina.
New effect
The synergy grants both Magicka and Stamina instead of whichever is lowest and you can use your own synergy. Reduces cost as the ability ranks up.
Top builds using Spear Shards
Other Builds & Guides that use the Spear Shards skill
- ESO Classes List – Elder Scrolls Online Classes
- Healing in ESO: A Total Beginner’s Guide – Elder Scrolls Online
- Magicka Templar Beginner Guide for ESO
- Stamina Dragonknight Beginner Build ChampPoints 160 PvE
- Stamina Sorcerer Beginner Build ChampPoints 160 PvE
- Stamina Templar Beginner Build ChampPoints 160 PvE
- Stamina Templar Beginner Guide for ESO
- Stamina Warden Beginner Build ChampPoints 160 PvE
Aedric Spear skills
Ultimate abilities | |
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Swing your Aedric spear around with holy vengeance, dealing 2323 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds. |
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Swing your Aedric spear around with holy vengeance, dealing 2399 Magic Damage to all nearby enemies and an additional 1161 Magic Damage every 2 seconds for 6 seconds.
Enemies in your path will be hit for 60% more damage.
Deals additional damage to enemies in front of you.
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Swing your Aedric spear around with holy vengeance, dealing 2399 Physical Damage to all nearby enemies and an additional 1161 Physical Damage every 2 seconds for 10 seconds. The duration is extended by 2 seconds for each enemy hit.
Deals Physical Damage and increases the duration, which further increases for each enemy hit.
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Active abilities |
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Launch a relentless assault, striking up to 6 enemies in front of you three times with your Aedric spear. The spear deals 889 Magic Damage per strike and reduces enemy Movement Speed by 40% for 0.5 seconds. |
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Launch a relentless assault, striking up to 6 enemies in front of you three times with your Aedric spear. The spear deals 919 Physical Damage per strike and reduces enemy Movement Speed by 40% for 0.5 seconds. Each strike has a 10% chance of applying the Sundered status effect.
Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and has a higher chance of applying the Sundered status effect.
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Launch a relentless assault, striking up to 6 enemies in front of you three times with your Aedric spear. The spear deals 919 Magic Damage per strike and reduces enemy Movement Speed by 40% for 0.5 seconds.
You heal for 25% of the damage done with this ability.
You heal for a percentage of the damage done.
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Hurl your spear at an enemy with godlike strength, dealing 1392 Magic Damage and knocking them back 8 meters. This ability ignores the enemy's Resistances and cannot be blocked. |
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Hurl your spear at an enemy with godlike strength, dealing 1438 Magic Damage and knocking them back 8 meters.
This ability ignores the enemy's Resistances and cannot be blocked.
The spear deals an additional 2% damage for every 1 meter you are away from the target, up to a maximum of 40%.
Deals additional damage based on the distance the spear travels.
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Hurl your spear at an enemy with godlike strength, dealing 1393 Physical Damage and stunning them for 4 seconds.
This ability ignores the enemy's Resistances and cannot be blocked.
Converts into a Stamina ability and deals Physical Damage. Stuns the enemy for longer instead of knocking back.
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Charge with your divine lance to impale an enemy, dealing 1392 Magic Damage while taunting them to attack you for 15 seconds. If the enemy hit was casting, they are interrupted, set Off Balance, and stunned for 3 seconds. You also gain Major Protection for 7 seconds, reducing your damage taken by 10%. |
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Charge with your divine lance to impale all enemies in the area, dealing 1799 Magic Damage while taunting the first enemy hit to attack you for 15 seconds. Any enemy hit that was casting is interrupted, set Off Balance, and stunned for 3 seconds.
You also gain Major Protection for 15 seconds, reducing your damage taken by 10%.
Deals increased damage and interrupts all enemies near the point of impact. Increases duration of Major Protection.
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Charge with your divine lance to impale an enemy, dealing 1393 Magic Damage while taunting them to attack you for 15 seconds. The enemy hit is stunned for 3 seconds, set Off Balance, and if they were casting, they are interrupted.
You also gain Major Protection for 7 seconds, reducing your damage taken by 10%.
Always stuns the enemy and sets them Off Balance, regardless if they are casting. Reduces cost as the ability ranks up.
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Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 166 Magic Damage every 1 second for 10 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. |
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Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 276 Magic Damage every 1 second for 10 seconds. Enemies hit by the initial hit are immobilized for 4 seconds.
An ally near the spear can activate the Blessed Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher.
Increases damage dealt of the residual effect. Initial hit immobilizes enemies.
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Send your spear into the heavens to bring down a shower of divine wrath, dealing 1742 Magic Damage to enemies in the area and an additional 165 Magic Damage every 1 second for 10 seconds.
You or an ally near the spear can activate the Holy Shards synergy, which restores 3960 Magicka and Stamina.
The synergy grants both Magicka and Stamina instead of whichever is lowest and you can use your own synergy. Reduces cost as the ability ranks up.
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Surround yourself with solar rays, dealing 1742 Magic Damage to nearby enemies and applying Minor Maim to them for 10 seconds, reducing their damage done by 5%. The rays then protect you, granting a damage shield that absorbs up to 4800 damage for 6 seconds, increasing by 10% for each enemy hit, up to 60%. This portion of the ability scales off your Max Health. |
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Surround yourself with solar rays, applying Minor Maim to nearby enemies for 10 seconds, reducing their damage done by 5%.
You gain a damage shield that absorbs up to 4800 damage for 6 seconds, increasing by 10% for each enemy hit, up to 60%. This ability scales off your Max Health.
When the shield expires it explodes, dealing 33% of damage absorbed as Magic Damage to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed, and increases the radius.
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Surround yourself with solar rays, dealing 1742 Magic Damage to nearby enemies and applying Minor Maim to them for 10 seconds, reducing their damage done by 5%.
The rays then protect you, granting a damage shield that absorbs up to 4958 damage for 6 seconds, increasing by 20% for each enemy hit, up to 120%. This portion of the ability scales off your Max Health.
Has reduced cost and the shield is strengthened further for each enemy hit.
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Passive abilities | |
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WITH AN AEDRIC SPEAR ABILITY SLOTTED Increases your Critical Damage by 12%. Increases your damage done to blocking players by 12%. |
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WHEN ACTIVATING AN AEDRIC SPEAR ABILITY Gain Minor Berserk and Minor Protection for 6 seconds, increasing damage done and reducing damage taken by 5%. |
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When you deal damage you generate a stack of Burning Light for 3 seconds. After reaching 4 stacks, you deal 500 Magic Damage to your target. This effect can stack once every half second and scales off the higher of your Weapon or Spell Damage. |
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Increases your Weapon Damage, Spell Damage, and Armor by 6%. |