Revealing Flare Skill - ESO
Revealing Flare is a skill in the Support skill line under the Alliance War category in ESO (the Elder Scrolls Online)
Support

Cost: 5130 Magicka
Target: Ground
Duration: 5 seconds
Maximum range: 28 meters
Radius: 10 meters
Effect
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
Found in: Alliance War > Support
Revealing Flare is a skill in the Support skill line under the Alliance War category in ESO (the Elder Scrolls Online).
Buffs Skill styles available for Revealing Flare
Morph

Blinding Flare
Morph

Lingering Flare
Top builds using Revealing Flare

1
Dragonknight
PvE
DK TANK with infinite sustain
kamilko

3
Nightblade
PvE
Stamblade thief
cyanara

1
Necromancer
PvE
PvE Necromancer Off Tank Build
Heavenly_Skyline

2
Warden
PvE
Self Sufficient Auto Shielding Tank
Shamuro

5
Dragonknight
PvE
DK tank for all content PvE
Kapi Bara

2
Necromancer
PvP
Necro Block Tank
Melee Man87
Support skills
Ultimate abilities | |
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Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11621 damage for 30 seconds. |
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Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage.
Each time a ward dissolves, you restore 4 Ultimate and 1000 Magicka.
Each time a ward dissolves you restore Ultimate and Magicka.
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Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 11620 damage for 30 seconds.
The wards also heal you and your group members for 5370 Health over 15 seconds.
Shielded targets heal over time.
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Scribing abilities |
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Bring out a banner to inspire yourself and nearby group members. | Active abilities |
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Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies. |
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Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies.
Also increases the range of abilities with a range greater than 28 meters by 7 meters. Does not affect Leap, Move Position, and Pull abilities.
Costs less and allies in the shield gain increased range.
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Create a protective sphere over your location that reduces damage taken from siege weapons by 50% for you and nearby allies.
The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by 75%.
Your and allied siege weapons in the bubble take reduced damage from other siege weapons.
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Cleanse yourself and your group, removing up to 3 negative effects immediately. |
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Cleanse yourself and your group, removing 3 negative effects immediately.
For every negative effect removed, the target is healed for 5% of their Max Health.
If a negative effect is removed, the target is healed.
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Cleanse yourself and your group, removing up to 3 negative effects immediately.
Reduces the cost.
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Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you. The bond will remain until you recast the spell or move more than 15 meters away from your ally. |
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Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Vitality, increasing your healing received and damage shield strength by 6%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Vitality, increasing your healing received.
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Create a lifebond between you and an allied player. While bonded 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by 10%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
You and your bonded ally also gain Minor Force, increasing your Critical Damage.
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Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%. |
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Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
Exposed enemies are also stunned.
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Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 10 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Protection, reducing your damage taken by 10%.
The flare lasts longer.
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Passive abilities | |
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Increases your Magicka Recovery by 10% for each Support ability slotted. |
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Increases your healing done by 20% when you are near a Keep. |
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Reduces the time it takes you to resurrect another player by 30% while you are in a PvP area. |