At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlors and each other for control of the White-Gold Tower.
How do I enter the Imperial City in ESO?
You must first acquire the Imperial City DLC from the Crown Store for free or own it already. You can enter the Imperial City with a character at or above level 10. To get into Imperial City, you simply use the Campaign selection menu and you will end up in the Sewers of Imperial City in your Alliance's Home Base. The below image shows how to enter the Imperial City from the menu.
To access this zone you must own the Imperial City DLC
. Zones within Imperial City:
(2 items) Adds 1206 Maximum Health (3 items) Adds 1487 Armor (4 items) Adds 1487 Armor (5 items) While you have an Armor ability slotted, your Max Health is increased by 5%. When you use an Armor ability while in combat, your Physical and Spell Resistance is increased by 5940 for 10 seconds.
(1 item) Adds 1206 Maximum Health (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 380 and your Critical Resistance by 38. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress.
Using charge and teleport abilities do not remove stacks of Flesh Fortress.
(1 item) Adds 1487 Armor (2 items) Adds 1206 Maximum Health, When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
(2 items) Adds 1206 Maximum Health (3 items) Adds 1096 Maximum Stamina (4 items) Adds 4% Healing Taken (5 items) When you Bash a target, you heal for 3408 Health over 10 seconds and apply Minor Vulnerability to the enemy for 10 seconds, increasing their damage taken by 5%. The heal can only activate once every 10 seconds and scales off your Max Health.
(2 items) Adds 1206 Maximum Health (3 items) Adds 1096 Maximum Stamina (4 items) Adds 1096 Maximum Magicka (5 items) When you overheal yourself, you heal a group member within 15 meters of you for 697 Health. This effect can occur once every 1 second and scales off the higher of your Max Magicka or Stamina.
(2 items) Adds 1096 Maximum Stamina (3 items) Adds 129 Weapon Damage (4 items) Adds 129 Stamina Recovery (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 1365 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
(1 item) Adds 1096 Maximum Stamina (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 34 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.