Monster Set
Level 50 - CP 160
Nunatak
(1 item) Adds 1487 Armor(2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 191 Frost damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Heavy Armor
Light Armor
Medium Armor
Name: NunatakLight Armor
Medium Armor
Type: Monster Set
DLC Requirement: Imperial City
Style: Undaunted
Location: Debuffs Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
- War Mage
Drop information:
- The head drops from the corresponding Imperial City district boss
- The shoulders drop from boxes that can be bought in your alliance base in the Imperial City Sewers
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 12, 2024: Nunatak Pauldrons, Arm Cops, Epaulets
- Golden Vendor Week 35, 2023: Nunatak Helm, Helmet, Hat
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Nunatak.
This armor set was discussed on Reddit. Learn what other players think about Nunatak.
Frequently asked questions
Which DLC do I need to obtain Nunatak in ESO?
To obtain Nunatak you must own the Imperial City DLCWhere does Nunatak drop in ESO?
Nunatak drops in Imperial City and Imperial SewersVideos
Major Brittle sounds good, but is it though? Nunatak Monster Set Review ESO (Elder Scrolls Online)
Related
Monster Set
Level 50 - CP 160
Earthgore
(1 item) Adds 4% Healing Done(2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
Monster Set
Level 50 - CP 160
Zaan
(1 item) Adds 657 Critical Chance(2 items) When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 145 Flame damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
Monster Set
Level 50 - CP 160
Encratis's Behemoth
(1 item) Adds 1096 Maximum Magicka(2 items) Dealing Flame Damage to an enemy grants you Behemoth's Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.