Monster Set
Level 50 - CP 160
Zoal the Ever-Wakeful
(1 item) Adds 1096 Maximum Stamina(2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 34 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
Heavy Armor
Medium Armor
Light Armor
Name: Zoal the Ever-WakefulMedium Armor
Light Armor
Type: Monster Set
DLC Requirement: Imperial City
Location: Zoal the Ever-Wakeful is an armor set in the Elder Scrolls Online that can be obtained in Imperial City and Imperial Sewers. It is part of the Imperial City DLC pack.
Drop information:
- The head drops from the corresponding Imperial City district boss
- The shoulders drop from boxes that can be bought in your alliance base in the Imperial City Sewers
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Zoal the Ever-Wakeful.
This armor set was discussed on Reddit. Learn what other players think about Zoal the Ever-Wakeful.
Frequently asked questions
Which DLC do I need to obtain Zoal the Ever-Wakeful in ESO?
To obtain Zoal the Ever-Wakeful you must own the Imperial City DLCWhere does Zoal the Ever-Wakeful drop in ESO?
Zoal the Ever-Wakeful drops in Imperial City and Imperial SewersRelated
Monster Set
Level 50 - CP 160
Chokethorn
(1 item) Adds 129 Magicka Recovery(2 items) When you use a heal ability, you have a 33% chance to summon a strangler sapling that heals you or an ally for 6986 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Monster Set
Level 50 - CP 160
Baron Thirsk
(1 item) Adds 129 Stamina Recovery, Adds 129 Magicka Recovery(2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 362 Magic damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
Monster Set
Level 50 - CP 160
Glorgoloch the Destroyer
(1 item) Adds 1206 Maximum Health(2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 380 and your Critical Resistance by 38. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
Monster Set
Level 50 - CP 160
Valkyn Skoria
(1 item) Adds 1487 Offensive Penetration(2 items) When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 1342 Flame damage to the target and 447 Flame damage to all other enemies within 5 meters. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.