
Zoal the Ever-Wakeful Set - ESO
Zoal the Ever-Wakeful Set - ESO
Monster Set
Level 50 - CP 160

Zoal the Ever-Wakeful
(1 item) Adds 1096 Maximum Stamina(2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 34 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
Heavy Armor
Medium Armor
Light Armor
Name: Zoal the Ever-WakefulMedium Armor
Light Armor
Type: Monster Set
DLC Requirement: Imperial City
Location: Zoal the Ever-Wakeful is an armor set in the Elder Scrolls Online that can be obtained in Imperial City and Imperial Sewers. It is part of the Imperial City DLC pack.






Drop information:
- The head drops from the corresponding Imperial City district boss
- The shoulders drop from boxes that can be bought in your alliance base in the Imperial City Sewers
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Zoal the Ever-Wakeful.
This armor set was discussed on Reddit. Learn what other players think about Zoal the Ever-Wakeful.
Frequently asked questions
Which DLC do I need to obtain Zoal the Ever-Wakeful in ESO?
To obtain Zoal the Ever-Wakeful you must own the Imperial City DLCWhere does Zoal the Ever-Wakeful drop in ESO?
Zoal the Ever-Wakeful drops in Imperial City and Imperial SewersRelated

Monster Set
Level 50 - CP 160

Orpheon the Tactician
(1 item) Adds 129 Weapon and Spell Damage(2 items) While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target's location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing 229 Physical damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take 1429 Physical damage instead. This effect can occur every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.

Monster Set
Level 50 - CP 160

Earthgore
(1 item) Adds 4% Healing Done(2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.

Monster Set
Level 50 - CP 160

Pirate Skeleton
(1 item) Adds 1487 Armor(2 items) When you take damage, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and damage shield strength by 6%. This effect can occur once every 20 seconds.