
Immolator Charr Set - ESO
Immolator Charr Set - ESO
Monster Set
Level 50 - CP 160

Immolator Charr
(1 item) Adds 1487 Armor(2 items) Adds 1206 Maximum Health, When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
Heavy Armor
Medium Armor
Light Armor
Name: Immolator CharrMedium Armor
Light Armor
Type: Monster Set
DLC Requirement: Imperial City
Location: Immolator Charr is an armor set in the Elder Scrolls Online that can be obtained in Imperial City and Imperial Sewers. It is part of the Imperial City DLC pack.






Drop information:
- The head drops from the corresponding Imperial City district boss
- The shoulders drop from boxes that can be bought in your alliance base in the Imperial City Sewers
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Immolator Charr.
This armor set was discussed on Reddit. Learn what other players think about Immolator Charr.
Frequently asked questions
Which DLC do I need to obtain Immolator Charr in ESO?
To obtain Immolator Charr you must own the Imperial City DLCWhere does Immolator Charr drop in ESO?
Immolator Charr drops in Imperial City and Imperial SewersRelated

Monster Set
Level 50 - CP 160

Lady Thorn
(1 item) Adds 1206 Maximum Health(2 items) Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds. You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 2879 Disease damage to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds. The damage scales off the synergy activator's Max Health.

Monster Set
Level 50 - CP 160

Archdruid Devyric
(1 item) Adds 1487 Offensive Penetration(2 items) When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies within a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds, increasing the damage enemies take by 10%. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.

Monster Set
Level 50 - CP 160

Zaan
(1 item) Adds 657 Critical Chance(2 items) When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 145 Flame damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.

Monster Set
Level 50 - CP 160

Magma Incarnate
(1 item) Adds 129 Magicka Recovery, Adds 129 Stamina Recovery(2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.