Monster Set
Level 50 - CP 160
Glorgoloch the Destroyer
(1 item) Adds 1206 Maximum Health(2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 380 and your Critical Resistance by 38. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
Heavy Armor
Medium Armor
Light Armor
Name: Glorgoloch the DestroyerMedium Armor
Light Armor
Type: Monster Set
DLC Requirement: Imperial City
Location: Glorgoloch the Destroyer is an armor set in the Elder Scrolls Online that can be obtained in Imperial City and Imperial Sewers. It is part of the Imperial City DLC pack.
Drop information:
- The head drops from the corresponding Imperial City district boss
- The shoulders drop from boxes that can be bought in your alliance base in the Imperial City Sewers
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This armor set was discussed on Reddit. Learn what other players think about Glorgoloch the Destroyer.
This armor set was discussed on Reddit. Learn what other players think about Glorgoloch the Destroyer.
Frequently asked questions
Which DLC do I need to obtain Glorgoloch the Destroyer in ESO?
To obtain Glorgoloch the Destroyer you must own the Imperial City DLCWhere does Glorgoloch the Destroyer drop in ESO?
Glorgoloch the Destroyer drops in Imperial City and Imperial SewersRelated
Monster Set
Level 50 - CP 160
Symphony of Blades
(1 item) Adds 4% Healing Done(2 items) When you heal a group member who is under 50% of their primary resource, grant them Meridia's Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. This effect cannot target yourself, and the resource returned is based off the target's highest maximum resource.
Monster Set
Level 50 - CP 160
Magma Incarnate
(1 item) Adds 129 Magicka Recovery, Adds 129 Stamina Recovery(2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
Monster Set
Level 50 - CP 160
Ozezan the Inferno
(1 item) Adds 129 Magicka Recovery(2 items) Overhealing yourself or an ally grants them 4272 Armor for 1.1 seconds. Healing yourself or an ally grants them Minor Vitality for 1.1 seconds, increasing their healing received and damage shield strength by 6%.