ESO Class Mastery Passives are a new set of bonuses coming in Update 50 (June 2026) for players who keep all three of their class's own skill lines instead of subclassing other skill lines.
As a "pure class", you unlock five exclusive passives and can slot two at a time (they don't use skill points).
ZOS showed all 35 work in progress passives across all seven classes during the March 2026 dev stream.
Everything on this page is work in progress. Names, numbers and mechanics will change before Update 50 goes live.
What is ESO Class Mastery?
Class Mastery in ESO is a set of bonus passives you unlock by staying pure class. Pure class means using all three of your class's own skill lines (for example, Ardent Flame, Draconic Power and Earthen Heart on a Dragonknight). If you swap one of those for a skill line from another class, that's subclassing and you lose access to Class Mastery Passives.
How to unlock:
- Get all three of your class skill lines to level 50
- The Class Mastery skill line appears automatically
- Choose two passives from a pool of five
- They do not cost skill points
- Some passives may block others from being selected at the same time
- Respec class mastery passives them the same way you respec normal abilities
Not to be confused with the Scribing Class Mastery, which are part of ESO Scribing and a completely different system.
Why ESO Class Mastery Exists
Since subclassing launched, pure class builds have been at a disadvantage in high-end content like veteran trials and pvp. Players who wanted to stay pure class often felt weaker than those who swapped in a skill line from another class.
Class Mastery Passives are ZOS's answer to that gap. Senior Combat Designer Alec Verish described it as a stop-gap measure between the ongoing class reworks. Dragonknight is already done, Warden is next. Class Mastery passives will be adjusted as each class gets its full refresh.
The goal from the dev stream slide:
- Narrow the gap between subclassed and pure class characters at the high end of gameplay (vet dungeons and trials mostly)
- Stop-gap measure between class reworks
- Will be adjusted as reworks happen, based on outliers and build popularity
- Numbers are not final, in testing now, will evolve
Verish summed up the team's approach: "We'll do what needs to be done, and we'll have a lot of fun while we're doing it too."
ESO Templar Class Mastery Passives
Templars Class Mastery Passives in ESO are built around
Sacred Ground. Multiple passives trigger when Sacred Ground is active and work off each other, stacking benefits for blocking, healing and shielding. DPS options boost
Burning Light and
Illuminate.
Verish highlighted the interactions between passives as a key design choice. Unlike normal passives or item sets that typically avoid synergy for balance reasons, Templar's Class Mastery passives are intentionally built to work together.
For current Templar skills and builds, see the ESO Templar page.
ESO Sorcerer Class Mastery Passives
Sorcerer Class Mastery Passives in ESO are focused on better sustain, stronger shields and a returning execute passive. The old Implosion passive is back in a more balanced form (gets weaker for each permanent pet you have active).
Implosion was removed from the game years ago because it was unhealthy for balance. Verish said the team found a way to bring it back at a much healthier power level.
For current Sorcerer skills and builds, see the ESO Sorcerer page.
ESO Dragonknight Class Mastery Passives
Dragonknights Class Mastery Passives in ESO reinforce "the longer you fight, the stronger you get" identity. Builds on the
Landslide mechanic from the recent class refresh. Tanks get blocking bonuses, DPS gets stacking flame damage from DoTs and
The Storm Voice can become a group buff tool. Verish noted these help make up for the old Helping Hands functionality that was reworked into
Mountain Giant during the Update 49 refresh.
For current Dragonknight skills and builds, see the ESO Dragonknight page.
ESO Nightblade Class Mastery Passives
Nightblades Class Mastery Passives in ESO focus on burst damage and execute focus. One passive raises the Critical Damage cap higher than any other class. Another increases your damage based on how low your target's health is while also making you harder to kill.
The Critical Damage cap increase is new tech that ZOS built specifically for this system. Currently all classes share the same cap. With Class Mastery, pure Nightblades can push past it.
For current Nightblade skills and builds, see the ESO Nightblade page.
ESO Warden Class Mastery Passives
Wardens Class Mastery Passives in ESO were kept broad on purpose since the Warden class refresh is next. One passive adds Major Brittle, a strong debuff with only one source in ESO right now (
Nunatak). Others reward applying multiple status effects and improve healing across skill lines.
Verish explained that because the Warden refresh is actively being discussed, the team didn't want to create passives that would need an immediate rework. The current set leans into status effects and nature themes. Once the Warden refresh lands, these passives will likely be updated to hook into whatever new mechanics the refresh introduces.
For current Warden skills and builds, see the ESO Warden page.
ESO Necromancer Class Mastery Passives
Necromancers Class Mastery Passives in ESO now take the Corpse mechanics even further. You can now mark living enemies as corpses, letting you use corpse abilities in fights where no corpses exist. New tech lets buff stacks drop off one at a time instead of all at once.
One of Necromancer's oldest problems is that corpse-consuming abilities are useless when there are no corpses on the ground. Class Mastery Passives gives pure Necromancers a way around that. Verish mentioned this opened up combinations with class sets that make corpses explode on consumption, and that internal playtesting produced results strong enough that tuning will be needed.
For current Necromancer skills and builds, see the ESO Necromancer page.
ESO Arcanist Class Mastery Passives
Arcanist Class Mastery Passives in ESO are all about Crux. One passive was cut during early Arcanist development for being too powerful and is now back as a pure class reward. Opens up ability combos that were not possible before due to Crux limits.
During early Arcanist design, the team tested whether using an Arcanist ultimate should automatically give you full Crux. It was too strong for the base class and they cut it. Now that pure-class Arcanists need extra power to compete with subclassed builds, that mechanic has been reintroduced through Class Mastery Passives.
For current Arcanist skills and builds, see the ESO Arcanist page.
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