Update 50 introduces Class Mastery, a passive skill line that rewards pure-class characters with class-specific combat bonuses. Players who keep all three of their native class skill lines instead of subclassing can choose two out of five passives tailored to their class, and none of them cost skill points.
This page lists every Class Mastery passive for all seven classes in The Elder Scrolls Online, along with unlock requirements and how the system works.
Scribing also has something called Class Mastery. That refers to the Scribing Signature Scripts, not this system. This guide covers the Update 50 passive skill line only.
What is ESO Class Mastery?
Class Mastery becomes available once you hit level 50 in all three of your class skill lines (for example, all three Dragonknight lines or all three Nightblade lines). You also cannot have any skill lines from another class equipped. If you are subclassing, Class Mastery Passives can't be used.
When the requirements are met, the skill line shows up automatically in your Skills menu (default: K) below your third class skill line. Characters who have not met the requirements will see it greyed out with unlock instructions.
- Get all three of your class skill lines to level 50
- The Class Mastery skill line appears automatically
- Choose two passives from a pool of five
- They do not cost skill points
- Respec class mastery passives them the same way you respec normal abilities
ESO Arcanist Class Mastery Passives
Arcanist passives revolve around Crux generation and spending, giving pure Arcanists faster access to full Crux stacks and stronger payoffs when consuming them. Crux is the Arcanist's unique resource: you build stacks (up to 3) with certain abilities and spend them to power up others.
Abyssal Emergence
[Abyssal Emergence] - Dive deep into the abyss where power is yours to claim.
- Activating an Arcanist Ultimate immediately generates maximum Crux (3) and grants you 666 Weapon and Spell Damage for 15 seconds.
Fate Realigned
[Fate Realigned] - Be the hand that guides the weave of fate.
-
Upgrades rank 2 of
Implacable Outcome to generate maximum Crux (3), up to once every 15 seconds. After this effect triggers you gain 300 Weapon and Spell Damage for 25 seconds.
Unbound Potential
[Unbound Potential] - Surpass your limits in the fieldwork of battle.
-
Upgrades rank 2 of
Fated Fortune to also increase your damage done by 30% (halved against players) for the duration.
Erudite's Rigor
[Erudite's Rigor] - Master the archaic and forge new runes of conflict.
-
Upgrades
Fatewoven Armor to also grant 300 Magicka and Stamina when you take damage, increasing by 100 per Crux you have active. When this effect activates you also gain 1 Ultimate. This effect can occur once every 2 seconds.
Ink-Scribe's Verve
[Ink-Scribe's Verve] - Illuminate body and mind with glimmering ink.
- While in combat, when you heal or overheal a total of 75,000 Health, you generate a Crux.
For Arcanist builds and skill information, see the ESO Arcanist page.
ESO Dragonknight Class Mastery Passives
Dragonknight passives reward sustained combat with stacking fire damage, blocking power and group buffs tied to Ultimate spending. They build on the
Landslide mechanic introduced in the Update 49 class refresh.
Lead From the Front
[Lead From the Front] - Let others be swept along in the wake of your flame.
-
Activating rank 2 of
The Storm Voice grants you and group members within 28 meters of you Major Berserk and Major Protection for 1 second per 15 Ultimate spent, increasing damage done and reducing damage taken by 10%.
Resolute Defense
[Resolute Defense] - You are as unyielding as a mountain.
- Each second you remain Bracing (holding block), you increase the amount of damage you block by 6%, up to 5 times (30% total). Blocking damage has a 20% chance to restore 500 Stamina. This effect can occur once every block cost.
Wildfire Embers
[Wildfire Embers] - Fire forged within can never be extinguished. Fan the flames.
- When your Dragonknight damage over time effects end, you apply Wildfire Embers to the target, dealing 2499 Flame Damage over 12 seconds. This effect stacks up to 12 times and increases in damage by 25% per stack.
Booming Voice
[Booming Voice] - Let your voice echo across the peaks.
-
Activating rank 2 of
The Storm Voice now also grants 5 Health, Magicka and Stamina Recovery for every Ultimate spent for 10 seconds.
Inexorable Descent
[Inexorable Descent] - Be as the landslide. Let nothing stop you.
-
Improves your
Landslide passive to increase the potency of your damage done, healing done and damage shield strength by 1% per stack.
For Dragonknight builds and skill information, see the ESO Dragonknight page.
ESO Nightblade Class Mastery Passives
Nightblade passives double down on burst damage and execution, with one passive that raises the Critical Damage cap beyond what any other class can reach. This is built on new tech that lets ZOS override stat caps on a per-class basis.
Nocturnal Inspiration
[Nocturnal Inspiration] - The Night Mistress rewards those who strike without reservation.
-
Upgrades rank 2 of
Hemorrhage to have a chance to generate 2 Ultimate. This effect can occur once every 0.3 seconds and the chance is equal to your Weapon Critical chance.
An Eye for Exploitation
[An Eye for Exploitation] - Every strike, every stab, is a step towards execution.
- Increases your Weapon and Spell Damage by up to 1250, based on your target's missing Health. Also reduces your damage taken by up to 12%, based on your attacker's missing Health.
Above and Beyond
[Above and Beyond] - An assassin is only as good as their reputation.
- Increases your Critical Damage and Healing by 15% (halved against players). Also increases your maximum Critical Damage and Healing cap by 25%, raising it from 125% to 150%.
Cutthroat's Focus
[Cutthroat's Focus] - This duel will be their last. For you, it's just another dance.
- Activating a Nightblade ability while Bracing (holding block) causes you to dodge attacks for 0.3 seconds. Whenever you dodge an attack, your attacker's psyche suffers, increasing their damage taken by 5% for 5 seconds.
Share the Spoils
[Share the Spoils] - Secrets and coin are tools as sharp as the daggers you wield.
-
Upgrades rank 2 of
Transfer to grant the closest 4 group members 250 Magicka and Stamina, 1 Ultimate and doubles the Ultimate you gain when it activates (4, up from 2).
For Nightblade builds and skill information, see the ESO Nightblade page.
ESO Sorcerer Class Mastery Passives
Sorcerer passives bring back a fan-favorite execute mechanic alongside stronger shields and better resource recovery. [Static Reverberation] is a reworked version of the old [Implosion] passive, which was removed years ago for being too strong. The new version includes a penalty for permanent pets to keep it in check.
Conservation of Energy
[Conservation of Energy] - Spellcasting is second nature to you. A skill honed by tireless study.
-
Upgrades rank 2 of
Blood Magic to work with any ability that has a cost, and restores 400 Magicka and 389 Stamina when it activates. Scales off your Max Magicka and Stamina. Cost-per-tick abilities are excluded.
Font of Power
[Font of Power] - Within you is a wellspring of near unlimited power.
-
Upgrades rank 2 of
Exploitation to work with any Sorcerer ability and increases your Weapon and Spell Damage by 11% for 10 seconds. Increases by 1% for every 1750 Max Magicka or Stamina you have, whichever is higher.
Static Reverberation
[Static Reverberation] - The battlefield crackles with untapped potential. Make use of it.
- When you deal damage, you have a 1% chance for every 1% missing Health the target has to deal 747 Shock Damage, up to once every 0.2 seconds. The chance is divided by one plus every permanent pet you have active.
Calculated Defense
[Calculated Defense] - Success is a certainty when nothing is left to chance.
- While beginning to use a Sorcerer ability or an ability with a cast time, you gain a damage shield for 0.5 seconds that can absorb 7127 damage. This effect is based off your Max Health. If the shield does not break, you and nearby group members gain 3% Weapon and Spell Damage for 20 seconds.
Sphere of Influence
[Sphere of Influence] - Magicka extends your reach, a benefit to those who fight beside you.
- Casting a damage shield on yourself or an ally grants 150 Health, Magicka and Stamina Recovery and an additional shield for 4 seconds that absorbs up to 3239 damage. The shield scales off the higher of your Max Health or Max Magicka and is capped at 25% of the target's Max Health.
For Sorcerer builds and skill information, see the ESO Sorcerer page.
ESO Templar Class Mastery Passives
Templar passives are built around extending
Sacred Ground's reach, turning it into a central mechanic for both offensive and defensive play.
Bastion of Light
[Bastion of Light] - Light consecrates the ground on which you tread.
-
Sacred Ground is now also applied while you are in your own
Nova and
Spear Shards, and while
Radial Sweep and
Solar Barrage are active.
-
While
Sacred Ground is active, you heal for 1498 Health every 1 second. If you are at full Health after being healed from this effect while in combat, you also gain 2 Ultimate.
Devout Guardian
[Devout Guardian] - Radiant is the shield that pushes back the dark.
-
While
Sacred Ground is active, you gain a damage shield for 6 seconds, up to once every 6 seconds. The shield absorbs up to 3747 damage and provides 300 Health, Magicka and Stamina Recovery while active. If the shield breaks, you gain 10 Ultimate.
Bright Harbinger
[Bright Harbinger] - Light's banner instills hope. You are its bearer.
-
Upgrades rank 2 of
Illuminate to also grant [Bright Harbinger] for the duration, which grants 300 Weapon and Spell Damage to allies and doubles for you (600).
Judgment's Brand
[Judgment's Brand] - Judgement follows in the wake of your radiance.
-
When rank 2 of
Burning Light deals damage, your Templar abilities gain 1250 damage done for 3.1 seconds. Halved against players (625).
Steadfast Candescence
[Steadfast Candescence] - Your conviction is unwavering. Light gives no quarter.
-
Sacred Ground now activates and refreshes itself while Bracing (holding block=. Increases the amount of damage you can block by 20% while stationary.
For Templar builds and skill information, see the ESO Templar page.
ESO Necromancer Class Mastery Passives
Necromancer passives push the corpse mechanic further, letting you mark living enemies as corpses and stack powerful buffs through consumption. The ability to create corpse targets from living enemies fixes a long-standing Necromancer frustration: corpse-consuming skills being useless when nothing has died yet.
Nothing Wasted
[Nothing Wasted] - As an abattoir of death, no remnants of life are wasted.
-
Upgrades rank 2 of
Corpse Consumption to also grant a stack of Nothing Wasted for 10 seconds, which increases your Max Health by 2% and Weapon and Spell Damage by 2% per stack, up to 10 times. Stacks decay three at a time instead of all at once.
Malevolent Promise
[Malevolent Promise] - Death's knell is a familiar song. Share it with your enemies.
-
Also upgrades rank 2 of
Corpse Consumption to mark the closest non-player enemy to you with death's touch for 6 seconds, allowing you to use a corpse consuming ability on them. Consuming or replacing this effect triggers rank 2 of
Death Gleaning. This effect can occur once every 2 seconds.
Cycle Unending
[Cycle Unending] - The cycle of life and death continues: you will live, others will die.
-
Upgrades rank 2 of
Reusable Parts to grant Cycle Unending for 25 seconds, increasing your damage done by 1% for every 1% Health you have more than your target. The damage bonus caps at 25% (12% against players).
Pound of Flesh
[Pound of Flesh] - Knock upon death's door and demand your due.
- When you take damage you have a 1% chance to heal 2745 Health and restore 5% of your missing Stamina, up to once per second. This chance increases by 1% for every missing Health percent you have and the healing is based off your Max Health.
Veil's Forfeit
[Veil's Forfeit] - Call souls back from an early grave. Only you may grant them release.
- While you are in combat, directly healing a target below 50% Health relinquishes them from death's clutches and allows you to use a corpse consuming ability against them within 10 seconds, up to once every second. Consuming or replacing this effect grants the target 2 Ultimate.
For Necromancer builds and skill information, see the ESO Necromancer page.
ESO Warden Class Mastery Passives
Warden passives are intentionally broad since the Warden class refresh is next in the pipeline. They focus on status effect synergies and healing triggers, with one passive that notably applies Major Brittle (a rare debuff previously only available through the
Nunatak set). Expect these to change when the Warden Class refresh ships.
Tundra's Maw
[Tundra's Maw] - Expose your enemies to unrelenting cold.
- Applying Chill to an enemy also applies Major Brittle for 2 seconds, increasing their Critical Damage taken by 20%.
Wild Adaptation
[Wild Adaptation] - The battlefield is your grove. Tend to it.
- Gain 333 Weapon and Spell Damage for each status effect on your target, up to a maximum of 1665 (5 status effects). This can also apply when targeting friendly players.
Glacial Obstinance
[Glacial Obstinance] - Tap into the wellspring of permafrost's resolve.
-
Upgrades
Bond with Nature to also activate when casting Winter's Embrace abilities and to grant 15% Weapon and Spell Damage for 10 seconds if you are at full Health after the heal.
Green-Keeper's Hide
[Green-Keeper's Hide] - The twisting of seasons has tempered your will.
- Reduce your damage taken by 3% for every status effect active on your attacker, up to a maximum of 15% (5 status effects).
Bountiful Harvest
[Bountiful Harvest] - Share in the spoils of nature's abundance.
-
Upgrades rank 2 of
Nature's Gift to grant the healed target Major Heroism for 4.5 seconds and an additional 250 Magicka and Stamina.
For Warden builds and skill information, see the ESO Warden page.
Deutsch
Français
Русский
Español