Malevolent Promise Skill - ESO
Malevolent Promise is a skill in the Necromancer Class Mastery skill line under the Necromancer category in ESO (the Elder Scrolls Online)
This skill is currently only available on the PTS
Necromancer Class Mastery
Effect
Death's knell is a familiar song. Share it with your enemies.
Upgrades rank 2 of Corpse Consumption to mark the closest non-player enemy to you with death's touch for 6 seconds, allowing you to use a corpse consuming ability on them. Consuming or replacing this effect forcibly triggers rank 1 of Corpse Consumption's Ultimate generation and triggers rank 2 of Death Gleaning.
This effect can occur once every 2 seconds.
- Name:
- Malevolent Promise
- Description:
- Malevolent Promise is a skill in the Necromancer Class Mastery skill line under the Necromancer category in ESO (the Elder Scrolls Online)
- Found in
- Necromancer » Necromancer Class Mastery
- Unlocks at
- Necromancer Class Mastery Rank 1
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Necromancer Class Mastery skills
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As an abattoir of death, no remnants of life are wasted. Upgrades rank 2 of Corpse Consumption to also grant a stack of Nothing Wasted for 15 seconds, which increases your Max Health by 2% and Weapon and Spell Damage by 2% per stack, up to 10 times. Stacks decay three at a time instead of all at once. |
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Death's knell is a familiar song. Share it with your enemies. Upgrades rank 2 of Corpse Consumption to mark the closest non-player enemy to you with death's touch for 6 seconds, allowing you to use a corpse consuming ability on them. Consuming or replacing this effect forcibly triggers rank 1 of Corpse Consumption's Ultimate generation and triggers rank 2 of Death Gleaning. This effect can occur once every 2 seconds. |
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The cycle of life and death continues: you will live, others will die. Upgrades rank 2 of Reusable Parts to grant Cycle Unending for 25 seconds, increasing the potency of your damage done by 1% for every 1% Health you have more than your target. The damage bonus caps at 25%, or 10% against players. |
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Knock upon death's door and demand your due. When you take damage you have a 10% chance to heal 1600 Health and restore 5% of your missing Stamina, up to once per second. This chance increases by 1% for every missing Health percent you have and the healing is based off your Max Health. |
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Call souls back from an early grave. Only you may grant them release. While you are in combat, directly healing a target below 66% Health relinquishes them from death's clutches and allows you to use a corpse consuming ability against them within 10 seconds, up to once every second. Extends the duration of Major Vulnerability you apply by 50%. |