Fated Fortune Skill - ESO
Fated Fortune is a skill in the Herald of the Tome skill line under the Arcanist category in ESO (the Elder Scrolls Online)
Herald of the Tome

Effect
Rank 1
Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 6% for 7 seconds.
Rank 2
Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 12% for 7 seconds.
Found in: Arcanist > Herald of the Tome
Unlocks at:
- Fated Fortune Rank 1: Herald of the Tome Rank 8
- Fated Fortune Rank 2: Herald of the Tome Rank 18
Fated Fortune is a skill in the Herald of the Tome skill line under the Arcanist category in ESO (the Elder Scrolls Online).
Champion Points that buff Fated Fortune
- Blessed
- Fighting Finesse (only while slotted)
- Focused Mending (only while slotted)
- Precision
- Quick Recovery
- Rejuvenator (only while slotted)
- Untamed Aggression (only while slotted)
Top builds using Fated Fortune
Other Builds & Guides that use the Fated Fortune skill
- Best ESO Arcanist PvP Build – Maximum Damage!
- Best Vampire Arcanist Build for ESO (Elder Scrolls Online)
- ESO Arcanist Class Guide – Master The Power Of Apocrypha
- One Bar Arcanist Build for ESO DD/DPS – Easy to learn Heavy Attack Setup
- One Bar Arcanist Healer Build for ESO – Oakensoul Arcanist Healer
- One Bar Arcanist Tank Build for ESO – Oakensoul Arcanist Tank
- Powerful 2H Stamina Arcanist Build for ESO (Elder Scrolls Online)
- Powerful Arcanist Healer Build for ESO – Elder Scrolls Online
- Powerful Arcanist Tank Build for ESO – Elder Scrolls Online
- Powerful Magicka Arcanist Build for ESO – Damage Dealer DPS
- Powerful SOLO Magicka Arcanist Build for ESO (Elder Scrolls Online)
- Powerful SOLO Stamina Arcanist Build for ESO (Elder Scrolls Online)
- Powerful Stamina Arcanist Bow Build for ESO (Elder Scrolls Online)
- Powerful Stamina Arcanist Build for ESO – Damage Dealer DPS
- Powerful Stamina Arcanist PvP Build for ESO – Damage PvP Build
Herald of the Tome skills
Ultimate abilities | |
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Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds and deals 1115 Magic Damage to enemies within 5 meters every 0.5 seconds. The scion's beam can be repositioned by recasting The Unblinking Eye. |
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Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds that deals 1115 Magic Damage to enemies within 5 meters every 0.5 seconds and snares them by 50% for 3 seconds. Every 0.5 seconds, the beam's damage increases by 7%.
The scion's beam can be repositioned by recasting The Languid Eye.
Also applies a snare to enemies hit and damage increases over time.
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Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 8 seconds that deals 1151 Magic Damage to enemies within 5 meters every 0.5 seconds.
The scion's beam automatically follows the initial target, and hunts for a new one within 8 meters if it is slain.
Beam duration is increased, automatically follows the initial target, and searches for new targets if it is slain.
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Active abilities |
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Craft a series of Apocryphal runes before launching them at a foe, dealing 695 Magic Damage three times and generating Crux. This ability deals 3% increased damage for each active Crux when cast. |
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Craft a series of Apocryphal runes before launching them at a foe, dealing 696 Magic Damage 766 Magic Damage, and 917 Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target.
This ability deals 3% increased damage for each active Crux when cast.
Deals increased damage and the last rune deals damage in an area.
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Craft a series of Apocryphal runes before launching them at a foe, dealing 718 Magic Damage three times and generating Crux.
This ability gains between 1095 and 2191 Weapon and Spell Critical rating and deals 3% increased damage for each active Crux when cast.
Has increased Critical Chance for each active Crux.
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Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 820 Magic Damage every 0.3 seconds. Casting Fatecarver consumes all Crux and increases damage done by 33% per Crux spent. |
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Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 820 Magic Damage every 0.3 seconds and snaring enemies hit by 15%.
Casting Exhausting Fatecarver consumes all Crux and increases damage done by 33%, duration by 0.3 seconds, and snare by 15% per Crux spent.
Applies a snare to damaged enemies. Consuming Crux also increases the duration and snare strength.
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Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 820 Magic Damage every 0.3 seconds. While channeling, you also gain a damage shield that absorbs up to 3137 damage and grants interrupt immunity.
Casting Pragmatic Fatecarver consumes all Crux and increases damage done by 33%, and decreases cost by 16% per Crux spent.
Gain a damage shield while channeling and immunity to interrupts while the shield is active. Consuming Crux also reduces the cost.
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Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 1939 Physical Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink. |
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Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing 1939 Physical Damage and generating Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds.
If an enemy is hit, you for heal for 1000 Health, once per cast.
You deal 5% increased damage to enemies drenched in Abyssal Ink.
Generates Crux. Heals you if an enemy is damaged.
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Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 2002 Frost Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds.
You deal 5% increased damage to enemies drenched in Abyssal Ink.
Consume all Crux and increase Tentacular Dread damage by 33% and damage to foes drenched in Abyssal Ink by 2% per Crux spent.
Converts into a Magicka ability and deals Frost Damage. Consume Crux to increase the base damage and Abyssal Ink strength.
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Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%. |
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Etch a series of runes onto your weapon that pulse with power once every 3 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 935 Magic Damage and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
Increases the frequency of damage.
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Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage, restores 600 Magicka and Stamina, and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
When dealing damage, restore Magicka and Stamina.
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Summon a flawed rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4631 Magic Damage over 20 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters. |
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Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4642 Magic Damage over 20 seconds.
The rune lingers on the initial target for 6 seconds before detonating, dealing 1438 Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for 6 seconds.
Up to 3 allies near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters.
Deals additional area damage after a delay. Up to 3 allies can use the Runebreak synergy.
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Summon a discharging rune under an enemy. After 2 seconds the rune pulses, pulling in foes between 2 to 10 meters and etching them with scrawled glyphs that deal 4780 Magic Damage over 18 seconds.
An ally near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters.
Places a rune under the target that deals damage and pulls nearby enemies after a delay.
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Passive abilities | |
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Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 12% for 7 seconds. |
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You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by 5% for 10 seconds. |
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Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 55%. |
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What they don't know can kill them. Increase your Physical and Spell Penetration by 991 per Herald of the Tome ability slotted. |