Ultimate abilities | ||
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The Unblinking Eye
The Unblinking Eye |
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds and deals 1115 Magic Damage to enemies within 5 meters every 0.5 seconds. The scion's beam can be repositioned by recasting The Unblinking Eye. | |
The Languid Eye
The Languid Eye |
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds that deals 1115 Magic Damage to enemies within 5 meters every 0.5 seconds and snares them by 50% for 3 seconds. Every 0.5 seconds, the beam's damage increases by 7%.
The scion's beam can be repositioned by recasting The Languid Eye.
Also applies a snare to enemies hit and damage increases over time. |
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The Tide King's Gaze
The Tide King's Gaze |
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 8 seconds that deals 1151 Magic Damage to enemies within 5 meters every 0.5 seconds.
The scion's beam automatically follows the initial target, and hunts for a new one within 8 meters if it is slain.
Beam duration is increased, automatically follows the initial target, and searches for new targets if it is slain. |
Active abilities |
Runeblades
Runeblades |
Craft a series of Apocryphal runes before launching them at a foe, dealing 695 Magic Damage three times and generating Crux. This ability deals 3% increased damage for each active Crux when cast. | |
Escalating Runeblades
Escalating Runeblades |
Craft a series of Apocryphal runes before launching them at a foe, dealing 696 Magic Damage 766 Magic Damage, and 917 Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target.
This ability deals 3% increased damage for each active Crux when cast.
Deals increased damage and the last rune deals damage in an area. |
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Writhing Runeblades
Writhing Runeblades |
Craft a series of Apocryphal runes before launching them at a foe, dealing 718 Magic Damage three times and generating Crux.
This ability gains between 1095 and 2191 Weapon and Spell Critical rating and deals 3% increased damage for each active Crux when cast.
Has increased Critical Chance for each active Crux. |
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Fatecarver
Fatecarver |
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 820 Magic Damage every 0.3 seconds. Casting Fatecarver consumes all Crux and increases damage done by 33% per Crux spent. | |
Exhausting Fatecarver
Exhausting Fatecarver |
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 820 Magic Damage every 0.3 seconds and snaring enemies hit by 15%.
Casting Exhausting Fatecarver consumes all Crux and increases damage done by 33%, duration by 0.3 seconds, and snare by 15% per Crux spent.
Applies a snare to damaged enemies. Consuming Crux also increases the duration and snare strength. |
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Pragmatic Fatecarver
Pragmatic Fatecarver |
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to 4 seconds, dealing 820 Magic Damage every 0.3 seconds. While channeling, you also gain a damage shield that absorbs up to 3137 damage and grants interrupt immunity.
Casting Pragmatic Fatecarver consumes all Crux and increases damage done by 33%, and decreases cost by 16% per Crux spent.
Gain a damage shield while channeling and immunity to interrupts while the shield is active. Consuming Crux also reduces the cost. |
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Abyssal Impact
Abyssal Impact |
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 1939 Physical Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink. | |
Cephaliarch's Flail
Cephaliarch's Flail |
Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing 1939 Physical Damage and generating Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds.
If an enemy is hit, you for heal for 1000 Health, once per cast.
You deal 5% increased damage to enemies drenched in Abyssal Ink.
Generates Crux. Heals you if an enemy is damaged. |
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Tentacular Dread
Tentacular Dread |
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 2002 Frost Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds.
You deal 5% increased damage to enemies drenched in Abyssal Ink.
Consume all Crux and increase Tentacular Dread damage by 33% and damage to foes drenched in Abyssal Ink by 2% per Crux spent.
Converts into a Magicka ability and deals Frost Damage. Consume Crux to increase the base damage and Abyssal Ink strength. |
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Tome-Bearer's Inspiration
Tome-Bearer's Inspiration |
Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%. | |
Inspired Scholarship
Inspired Scholarship |
Etch a series of runes onto your weapon that pulse with power once every 3 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 935 Magic Damage and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
Increases the frequency of damage. |
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Recuperative Treatise
Recuperative Treatise |
Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional 1161 Magic Damage, restores 600 Magicka and Stamina, and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20%.
When dealing damage, restore Magicka and Stamina. |
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The Imperfect Ring
The Imperfect Ring |
Summon a flawed rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4631 Magic Damage over 20 seconds. An ally near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters. | |
Fulminating Rune
Fulminating Rune |
Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing 4642 Magic Damage over 20 seconds.
The rune lingers on the initial target for 6 seconds before detonating, dealing 1438 Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for 6 seconds.
Up to 3 allies near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters.
Deals additional area damage after a delay. Up to 3 allies can use the Runebreak synergy. |
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Rune of Displacement
Rune of Displacement |
Summon a discharging rune under an enemy. After 2 seconds the rune pulses, pulling in foes between 2 to 10 meters and etching them with scrawled glyphs that deal 4780 Magic Damage over 18 seconds.
An ally near the initial target can activate the Runebreak synergy, dealing 2698 Frost Damage to enemies within 7 meters.
Places a rune under the target that deals damage and pulls nearby enemies after a delay. |
Passive abilities |
Fated Fortune
Fated Fortune |
Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by 12% for 7 seconds. | |
Harnessed Quintessence
Harnessed Quintessence |
You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by 5% for 10 seconds. | |
Psychic Lesion
Psychic Lesion |
Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by 15% and Status Effect Chance by 55%. | |
Splintered Secrets
Splintered Secrets |
What they don't know can kill them. Increase your Physical and Spell Penetration by 991 per Herald of the Tome ability slotted. |