Savage Werewolf Set - ESO header

Savage Werewolf Set - ESO

Savage Werewolf Set - ESO

Dungeon Level 50 - CP 160
Savage Werewolf Dungeon Armor Set Icon icon

Savage Werewolf

(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Stamina Recovery
(5 items) Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 232 Bleed Damage every 1 second for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
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Weapons
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Medium Armor
Name: Savage Werewolf
Type: Dungeon
DLC Requirement: Wolfhunter
Style: Silver Dawn
Location: Champion Points that buff this armor set Savage Werewolf is an armor set in the Elder Scrolls Online that can be obtained in Moon Hunter Keep. It is part of the Wolfhunter DLC pack.

What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Savage Werewolf.

Frequently asked questions

Which DLC do I need to obtain Savage Werewolf in ESO?

To obtain Savage Werewolf you must own the Wolfhunter DLC

Where does Savage Werewolf drop in ESO?

Savage Werewolf drops in Moon Hunter Keep

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Dungeon Level 50 - CP 160
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Spider Cultist Cowl

(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 600 Weapon and Spell Damage to your Destruction Staff abilities.
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Dungeon Level 50 - CP 160
Leviathan Dungeon Armor Set Icon icon

Leviathan

(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) Adds 1528 Critical Chance
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Dungeon Level 50 - CP 160
Thunder Caller Dungeon Armor Set Icon icon

Thunder Caller

(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a fully-charged Heavy Attack calls a bolt of lightning at your target, dealing 467 Shock Damage and leaving a 4 meter lightning crater at their location for 7 seconds, dealing 467 Shock Damage per second to enemies inside. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.

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