Summon Volatile Familiar Skill - ESO
Summon Volatile Familiar is a skill in the Daedric Summoning skill line under the Sorcerer category in ESO (the Elder Scrolls Online)
Daedric Summoning

Cost: 3510 Magicka
Cast time: 1.5 second
Target: Self
Effect
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 358 Shock Damage.
Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 435 Shock Damage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds.
The familiar remains until killed or unsummoned.
New effect
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.
- Name:
- Summon Volatile Familiar
- Description:
- Summon Volatile Familiar is a skill in the Daedric Summoning skill line under the Sorcerer category in ESO (the Elder Scrolls Online)
- Found in
- Sorcerer » Daedric Summoning
Status effects
Champion Points that buff Summon Volatile Familiar
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Piercing
- Precision
- Thaumaturge (only while slotted)
- Untamed Aggression (only while slotted)
- War Mage
- Wrathful Strikes (only while slotted)
Unmorphed version
Daedric Summoning

Cost: 3510 Magicka
Cast time: 1.5 second
Target: Self
Effect
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage.
Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 421 Shock Damage every 2 seconds for 20 seconds to enemies near them.
The familiar remains until killed or unsummoned.
Other morph
Daedric Summoning

Cost: 3510 Magicka
Cast time: 1.5 second
Target: Self
Effect
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 358 Physical Damage, while its tail spike hits nearby enemies for 358 Physical Damage after 1 second.
Once summoned, you can activate the clannfear's special ability for 4320 Magicka, healing you for 5121 and the clannfear for 2560.
The clannfear remains until killed or unsummoned.
New effect
Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear based on your Max Health. The clannfear's basic attacks deal Physical Damage.
Top builds using Summon Volatile Familiar

19
Sorcerer
PvE
🧙♂️ HA One Bar Sorcerer // Sorcblade
clodovicus

8
Sorcerer
PvE
''Lightning Arc'' by MIRAAK
MIRAAK

Sorcerer
Stamina
Powerful 2H Stamina Sorcerer Build for ESO (Elder Scrolls Online)
AlcastHQ

Arcanist
DPS
Powerful Werewolf Build for ESO – Damage Dealer DPS
AlcastHQ

6
Sorcerer
PvE
The Summoner Lich - Themed Pet Build!
idontlikedi5cord

Sorcerer
Best ESO One Bar Sorcerer Build – 1 Bar Sorc
AlcastHQ
Other Builds & Guides that use the Summon Volatile Familiar skill
- Best ESO One Bar Sorcerer Build – 1 Bar Sorc
- ESO Grind Build for Magicka Setups – Champion Points Grind & EXP
- ESO Sorcerer Subclasses Build – Subclassing Optimized Setup
- Magicka Sorcerer Beginner Guide for ESO – Sorcerer Leveling
- Magicka Sorcerer Heavy Attack Build for ESO (Elder Scrolls Online)
- Powerful 2H Stamina Sorcerer Build for ESO (Elder Scrolls Online)
- Powerful Magicka Sorcerer Build for ESO – Damage Dealer DPS
- Powerful SOLO Magicka Sorcerer Build for ESO (Elder Scrolls Online)
- Powerful Stamina Sorcerer Build for ESO – Damage Dealer DPS
- Powerful Werewolf Build for ESO – Damage Dealer DPS
- Sorcerer DPS Test on the Target Dummy in ESO Deadlands DLC
Daedric Summoning skills
Ultimate abilities | |
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Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1124 Shock Damage every 1 second. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%. |
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Summon an immobile storm atronach at the target location. Its arrival deals 2249 Shock Damage and stuns enemies for 3 seconds. The atronach zaps the closest enemy, dealing 1509 Shock Damage every 1 second.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.
Increases the health and damage of the atronach.
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Summon an immobile storm atronach at the target location. Its arrival deals 2323 Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 2323 Shock Damage to enemies around it.
Enemies hit are afflicted with the Concussion status effect.
An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.
The atronach now uses a powerful area of effect attack, which always applies Concussion.
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Active abilities |
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Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 347 Shock Damage. Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 421 Shock Damage every 2 seconds for 20 seconds to enemies near them. The familiar remains until killed or unsummoned. |
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Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 358 Physical Damage, while its tail spike hits nearby enemies for 358 Physical Damage after 1 second.
Once summoned, you can activate the clannfear's special ability for 4320 Magicka, healing you for 5121 and the clannfear for 2560.
The clannfear remains until killed or unsummoned.
Summons a clannfear instead of a familiar. Once summoned, you can activate the clannfear's special ability to heal you and the clannfear based on your Max Health. The clannfear's basic attacks deal Physical Damage.
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Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 358 Shock Damage.
Once summoned, you can activate the familiar's special ability for 3510 Magicka, dealing 435 Shock Damage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds.
The familiar remains until killed or unsummoned.
You summon a volatile familiar. Once summoned, you can activate the familiar's special ability to pulse area damage and stun enemies.
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Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and all other nearby enemies after 6 seconds. You can have only one Daedric Curse active at a time. |
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Curse an enemy with a destructive rune, dealing 2904 Magic Damage to the target and all other nearby enemies after 6 seconds.
While the curse is active, your Daedric Summoning pets prioritize the target and deal an additional 50% damage to them.
You can have only one Daedric Prey active at a time.
Reduces the cost and your Daedric Summoning pets deal additional damage to the cursed target.
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Curse an enemy with a destructive rune, dealing 2999 Magic Damage to the target and all other nearby enemies after 3.5 seconds.
The curse will continue to haunt the enemy and explode a second time, dealing 2999 Magic Damage to the target and all other nearby enemies after an additional 8.5 seconds.
You can have only one Haunting Curse active at a time.
The curse will continue to haunt the enemy and explode a second time.
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Call on Azura to send a winged twilight to fight at your side. The winged twilight's zap deals 347 Shock Damage and its kick deals 347 Shock Damage. Once summoned, you can activate the winged twilight's special ability for 4590 Magicka, causing it to heal a friendly target for 3486 and itself for 1742. The winged twilight remains until killed or unsummoned. |
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Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 347 Shock Damage and its kick deals 347 Shock Damage.
Once summoned, you can activate the twilight matriarch's special ability for 4590 Magicka, causing it to heal 2 friendly targets for 3600 and itself for 1799.
The twilight matriarch remains until killed or unsummoned.
You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.
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Call on Azura to send a twilight tormentor to fight at your side. The twilight tormentor's zap deals 478 Shock Damage and its kick deals 478 Shock Damage.
Once summoned, you can activate the twilight tormentor's special ability for 2700 Magicka, causing it to deal 60% more damage to enemies above 50% Health for 20 seconds.
The twilight tormentor remains until killed or unsummoned.
You summon a twilight tormentor, which deals higher damage. Once summoned, you can activate the twilight's special ability to grant it a damage bonus to high health enemies.
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Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health. |
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Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7323 damage for 6 seconds.
This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health.
Damage shield absorbs more and has a higher capped value.
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Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 5454 damage for 10 seconds, heals you for 826 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds.
This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
Reduces the cost, increases the duration of the shield, and also grants you and your allies Minor Intellect and Endurance. This ability now applies a self heal.
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Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Protection, reducing your damage taken by 5%. |
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Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 40% for 5 seconds.
While slotted on either ability bar, your Max Magicka is increased by 8% and you gain Minor Resolve and Minor Protection, increasing your Physical and Spell Resistance by 2974 and reducing your damage taken by 5%.
Passively grants Minor Resolve while slotted. Increases the potency and duration of the block mitigation.
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While slotted on either ability bar, your Light and Heavy Attacks summon a Bound weapon for 10 seconds, up to 8 times. Fully-charged Heavy Attacks grant two stacks.
When you have one or more Bound Weapon active, you can activate the ability to arm up to four of the weapons, causing them to strike your target for 863 Physical Damage every 0.3 seconds.
While slotted, your Max Stamina is increased by 8%.
Converts into a Stamina ability. Light and Heavy attacks summon Bound weapons that can be used to attack your current target. No longer grants block mitigation.
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Passive abilities | |
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You restore 371 Magicka or Stamina when one of your non-Ultimate Daedric Summoning abilities end. The resource returned is dictated by the ability's cost. |
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Reduces the cost of your Ultimate abilities by 15%. |
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Reduce your damage taken by 5% while you have a Daedric Summoning ability active. |
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Increases your Magicka and Stamina by 5%. Increases your Max Health by 5% if you have a permanent pet active. |