Shattering Spines Skill - ESO

Shattering Spines is a skill in the Dark Magic skill line under the Sorcerer category in ESO (the Elder Scrolls Online)

Dark Magic
Shattering Spines Icon icon Shattering Spines
Cost: 3780 Magicka
Target: Area
Duration: 4 seconds
Radius: 18 meters
Effect
Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for 4 seconds. After the effect ends the shards shatter, dealing 1979 Magic Damage to any enemy that was encased. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
New effect
The ability no longer has a cap of how many targets it can affect, and now deals damage when the effect ends.
Compare this skill with other skills
Name: Shattering Spines
Found in: Sorcerer > Dark Magic
Unlocks at: Dark Magic Rank 4 and Encase Rank IV

Shattering Spines is a skill in the Dark Magic skill line under the Sorcerer category in ESO (the Elder Scrolls Online).

Debuffs Status effects Champion Points that buff Shattering Spines

Unmorphed version

Encase icon
Encase

Other morph

Vibrant Shroud icon
Vibrant Shroud

Dark Magic skills

Ultimate abilities
Negate Magic icon
Negate Magic
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
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Absorption Field icon
Absorption Field
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 1038 Health every 1 second.
The globe also heals you and your allies standing inside it.
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Suppression Field icon
Suppression Field
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 1038 Magic Damage every 1 second.
The globe also damages enemies standing inside it.
Active abilities
Crystal Shard icon
Crystal Shard
Conjure dark crystals to bombard an enemy, dealing 2404 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less.
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Crystal Fragments icon
Crystal Fragments
Conjure dark crystals to bombard an enemy, dealing 2483 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted casting a non-Ultimate ability has a 33% chance of causing your next Crystal Fragments to be instant, deal 66% more damage, and cost half as much.
Casting abilities has a chance to make your next Crystal Fragments instant, deal more damage, and cost less.
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Crystal Weapon icon
Crystal Weapon
Encase your weapon in dark crystals for 6 seconds, causing your next two Light or Heavy Attacks to deal additional damage and reduce the target's Armor by 1000 for 5 seconds. The first hit deals 2091 Physical Damage and the second deals 836 Physical Damage. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
Converts the ability into an instant cast Stamina ability, which causes your next two Light or Heavy Attacks to deal bonus Physical Damage and reduce the enemy's Armor.
Encase icon
Encase
Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
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Shattering Spines icon
Shattering Spines
Call forth Daedric shards from the earth to encase and immobilize all enemies in front of you for 4 seconds. After the effect ends the shards shatter, dealing 1979 Magic Damage to any enemy that was encased. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
The ability no longer has a cap of how many targets it can affect, and now deals damage when the effect ends.
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Vibrant Shroud icon
Vibrant Shroud
Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you. You and allies in the area are healed for 2700 Health and receive Minor Vitality, increasing your healing received and damage shield strength by 6% for 10 seconds. Enemies are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
The area now heals you and allies, rather than immobilizing enemies, but at an increased cost. Healed targets receive Minor Vitality.
Rune Prison icon
Rune Prison
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.
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Defensive Rune icon
Defensive Rune
Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Cast spell on self, stunning the next enemy who attacks you.
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Rune Cage icon
Rune Cage
Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. Deals 1799 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Deals damage when effect completes.
Dark Exchange icon
Dark Exchange
Bargain with darkness to restore 8000 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.
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Dark Conversion icon
Dark Conversion
Bargain with darkness to restore 10000 Health and 4500 Magicka instantly, and an additional 3000 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.
Increases the amount of Health and Magicka restored.
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Dark Deal icon
Dark Deal
Bargain with darkness to restore 8000 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 10 seconds. The exchange also grants you Minor Berserk and Minor Force for 10 seconds, increasing your damage done by 5% and Critical Damage by 10%.
Converts Magicka into Health and Stamina instead. Reduces the cost, the time it takes the ability to restore resources, and the duration of Minor Berserk, but adds Minor Force.
Daedric Mines icon
Daedric Mines
Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
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Daedric Refuge icon
Daedric Refuge
Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs 3591 damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health.
Converts the mines into protective wards that shield you or allies when they activate.
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Daedric Tomb icon
Daedric Tomb
Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 15 seconds. When a mine is triggered it explodes, dealing 2700 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.
You place the mines at a target location instead of around you. The mines arm instantly.
Passive abilities
Unholy Knowledge icon
Unholy Knowledge
Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.
Blood Magic icon
Blood Magic
When you cast a Dark Magic ability with a cost, you heal for 1600. This effect scales off your Max Health.
Persistence icon
Persistence
After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.
Exploitation icon
Exploitation
When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical rating by 1314 for 20 seconds.