Ring of Preservation Skill - ESO
Ring of Preservation is a skill in the Fighters Guild skill line under the Guild category in ESO (the Elder Scrolls Online)
Fighters Guild

Cost: 3780 Stamina
Target: Area
Duration: 10 seconds
Radius: 5 meters
Effect
Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 435 Health every 1 second.
New effect
The rune now heals allies inside for the duration, but the rune lasts half as long.
Found in: Guild > Fighters Guild
and Circle of Protection Rank IV
Ring of Preservation is a skill in the Fighters Guild skill line under the Guild category in ESO (the Elder Scrolls Online).
Buffs Champion Points that buff Ring of Preservation
- Blessed
- Fighting Finesse (only while slotted)
- Precision
- Quick Recovery
- Rejuvenator (only while slotted)
- Soothing Tide (only while slotted)
- Untamed Aggression (only while slotted)
Unmorphed version

Circle of Protection
Other morph

Turn Evil
Top builds using Ring of Preservation

1
Warden
PvE
Frost Mage
Shamuro

1
Arcanist
PvE
"PRIEST OF HERMEUS MORA" - PVE Stam Healer
_kryne_

Templar
Stamina
PvE
Stamina Templar Beginner Build ChampPoints 160 PvE
AlcastHQ

1
Arcanist
PvE
TWO BUTTON ARC
🅲🅷🅸🅽🅾rism

4
Dragonknight
PvE
RP/Solo Stamina Dragonknight
Rosenthal

1
Warden
PvE
Two Sworden Warden
daredfox
Other Builds & Guides that use the Ring of Preservation skill
Fighters Guild skills
Ultimate abilities | |
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. |
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 3600 Physical Damage to enemies in front of you, an additional 4314 Physical Damage over 6 seconds, and stunning them for 2 seconds.
Increases the damage and stuns enemies hit.
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Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds.
After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.
After activating, your Weapon and Spell Damage is increased.
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Scribing abilities |
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Conjure an imbued torch and sweep the area in front of you three times with its power. | Active abilities |
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Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2090 Physical Damage. |
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Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 1438 Physical Damage, taunting them for 15 seconds if they are not already taunted, and reducing their Movement Speed by 30% for 4 seconds.
Decrease the range and damage, increases the cost, but pulls the enemy to you, attempts to taunt them, and snares them.
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Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2091 Physical Damage.
Fires additional bolts at other enemies near the initial target for 22% less damage.
Fires additional bolts at other enemies near the initial target for less damage.
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Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. |
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Brand the earth at your location with a rune of protection for 10 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 435 Health every 1 second.
The rune now heals allies inside for the duration, but the rune lasts half as long.
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Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
Upon activation, enemies in the area are feared for 4 seconds.
Enemies in the initial area upon activation are feared.
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. |
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also gain Minor Berserk for 5 seconds after dealing Critical Damage from an enemy's flank.
While slotted, dealing Critical Damage from the flank of an enemy grants Minor Berserk.
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Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds.
While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%.
While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
While active, your non Ultimate Fighters Guild abilities have increased damage. Increases the radius of the reveal.
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds. |
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Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds.
When triggered, the trap deals 1438 Bleed Damage, an additional 3580 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
Enemies who activate the trap are immobilized for 2 seconds.
Increases the damage done by the initial hit, and it always applies the Hemorrhaging status effect.
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Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 20 seconds.
When triggered, the trap deals 1161 Bleed Damage, an additional 3470 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration.
Enemies who activate the trap are immobilized for 2 seconds.
The trap can be thrown up to 28 meters away. Reduces the cost as the ability ranks up.
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Passive abilities | |
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Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%. |
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Increases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted. |
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You generate 3 Ultimate whenever you kill an enemy. |
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Your Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves. |
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Allows you to accept bounty quests from the Fighters Guild in Cyrodiil. |