Traveling Knife Skill - ESO
Traveling Knife is a skill in the Dual Wield skill line under the Weapon category in ESO (the Elder Scrolls Online)
Dual Wield

Maximum range: 15 meters
Cost Determined by Highest Max Resource
Effect
Twirl and throw an enchanted dagger at an enemy, which returns to you after a short delay and hits additional enemies in the path.
This is a scribing skill
Found in: Weapon > Dual Wield
How to obtain: Reach Rank 25 in the Dual Wield Weapon Skill Line.
This skill is part of the scribing system.
Grimoires for this skill must be unlocked and bought from the Chronicler Firandil in The Scholarium.
Depending on which focus script you select, this skill can change into the following morphs: Bloody Knife, Chilling Knife, Dazing Knife, Leashing Knife, Magic Knife, Shattering Knife, Sundering Knife and Venomous Knife
Traveling Knife is a skill in the Dual Wield skill line under the Weapon category in ESO (the Elder Scrolls Online).
Traveling Knife - Scripts for Scribing
Here you can find a list of all scripts that can be used with the Traveling Knife skill using the scribing system.
Traveling Knife - Focus Script
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Deals 2817 Physical Damage to an enemy and 4227 Physical Damage to enemies between you and them on return. |
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Deals 2817 Magic Damage to an enemy and 4227 Magic Damage to enemies between you and them on return. |
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Deals 2817 Magic Damage to an enemy and 4227 Magic Damage to enemies between you and them on return. |
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Deals 2817 Physical Damage to an enemy and 4227 Physical Damage to enemies around them. |
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Deals 2817 Physical Damage to an enemy and 4227 Physical Damage to enemies between you and them on return. |
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Deals 2817 Physical Damage to an enemy and 4227 Physical Damage to enemies between you and them on return. |
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Deals 2817 Physical Damage to an enemy and pulls them and enemies between you and them to you on return. |
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Deals 2817 Physical Damage to an enemy and stuns them and enemies between you and them for 3 seconds on return. |
Traveling Knife - Signature Script
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Increases the chance to apply status effects on enemies by 100% for 10 seconds. |
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Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of your target. Nightblade: Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux. |
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Deflects the next direct damage attack used against you within 3 seconds. This can occur once every 3 seconds. |
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Reduces the Movement Speed of enemies by 30% for 4 seconds. |
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Heals you for 26% of the damage done. |
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Deals 7260 Physical Damage over 20 seconds to enemies. |
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Grants you a damage shield that absorbs 6165 damage for 6 seconds. |
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Enemies hit take 8% more Martial damage for 5 seconds. |
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Enemies hit are susceptible to your Ruffian passive ability for 6 seconds. |
Traveling Knife - Affix Script
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Grants you Minor Berserk for 20 seconds, increasing damage done by 5%. |
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Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%. |
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Grants you Minor Expedition for 20 seconds, increasing Movement Speed by 15%. |
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Grants you Minor Force for 20 seconds, increasing Critical Damage by 10%. |
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Afflicts enemies with Minor Lifesteal for 20 seconds, healing attackers for 600 Health every 1 second. |
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Afflicts enemies with Minor Maim for 20 seconds, reducing damage done by 5%. |
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Sets enemies Off Balance for 7 seconds. |
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Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629. |
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Afflicts enemies with Minor Uncertainty for 20 seconds, reducing their Weapon and Spell Critical rating by 1320. |
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Afflicts enemies with Minor Vulnerability for 20 seconds, increasing damage taken by 5%. |
Top builds using Traveling Knife

Arcanist
DPS
Stamina
Powerful Stamina Arcanist Build for ESO – Damage Dealer DPS
AlcastHQ

12
Dragonknight
PvE
Stamina Zen Alkosh Dragonknight U45
Geldis1306

Warden
DPS
Stamina
Powerful Stamina Warden Build for ESO – Damage Dealer DPS
AlcastHQ

2
Dragonknight
PvP
One-Bar DK PVP
QuadSpawner

5
Sorcerer
PvE
MK Sorcerer
ctbee

Templar
DPS
Stamina
Powerful Stamina Templar Build for ESO – Damage Dealer DPS
AlcastHQ
Other Builds & Guides that use the Traveling Knife skill
- Powerful Stamina Arcanist Build for ESO – Damage Dealer DPS
- Powerful Stamina Dragonknight Build for ESO – Damage Dealer DPS
- Powerful Stamina Necromancer Build for ESO – Damage Dealer DPS
- Powerful Stamina Nightblade Build for ESO – Damage Dealer DPS
- Powerful Stamina Sorcerer Build for ESO – Damage Dealer DPS
- Powerful Stamina Templar Build for ESO – Damage Dealer DPS
- Powerful Stamina Warden Build for ESO – Damage Dealer DPS
Traveling Knife in the news
Dual Wield skills
Ultimate abilities | |
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Slash enemies in front of you, causing them to bleed for 6960 Bleed Damage over 8 seconds and healing you for 50% of the damage done. Each tick applies the Hemorrhaging status effect. |
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Slash enemies in front of you, causing them to bleed for 12942 Bleed Damage over 16 seconds and healing you for 50% of the damage done.
Each tick applies the Hemorrhaging status effect.
Increases the duration.
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Slash enemies in front of you, causing them to bleed for 6965 Bleed Damage over 8 seconds and healing you for 50% of the damage done.
Each enemy hit increases your damage done by 6% for 15 seconds. This effect can stack up to 6 times.
Each tick applies the Hemorrhaging status effect.
Converts into a conal attack. Each enemy hit increases your damage done.
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Scribing abilities |
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Twirl and throw an enchanted dagger at an enemy, which returns to you after a short delay and hits additional enemies in the path. | Active abilities |
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Flood an enemy with steel, battering them with four consecutive attacks that each deal 667 Physical Damage. |
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Flood an enemy with steel, battering them with four consecutive attacks that each deal 689 Bleed Damage and heal you for 33% of the damage caused.
Converts into Bleed Damage and heals you for a percentage of the damage caused.
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Flood an enemy with steel, battering them with four consecutive attacks that each deal 689 Physical Damage.
Each hit increases the damage of the subsequent hit by 5%.
Reduces the cost and each hit increases the damage of the subsequent hit.
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Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds. |
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Slice an enemy with both weapons to cause deep lacerations, dealing 580 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds.
You heal for 358 Health anytime this ability deals damage.
Whenever an enemy is damaged from the attack you are healed.
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Slice an enemy with both weapons to cause deep lacerations, dealing 718 Bleed Damage with each weapon and causing them to bleed for an additional 3470 Bleed Damage over 20 seconds.
Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect.
You also reduce their Movement Speed by 30% for 4 seconds.
Increases the initial damage, applies the Hemorrhaging status effect, and reduces the enemy's Movement Speed.
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Launch yourself into a lethal spin, dealing 1742 Physical Damage to nearby enemies. |
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Launch yourself into a lethal spin, releasing a flurry of blades around you that deals 1742 Physical Damage to nearby enemies.
Increases the radius. Reduces cost as ability ranks up.
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Launch yourself into a lethal spin, dealing 1799 Physical Damage to nearby enemies. Deals up to 100% more damage to enemies with less than 50% Health.
Ability deals more damage the less Health enemies have.
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Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 421 Physical Damage to all enemies within 5 meters. |
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Envelop yourself in a protective cloak of razors, gaining Major Evasion for 20 seconds, reducing damage from area attacks by 20%.
Every 2 seconds the shrapnel will pulse, dealing 566 Physical Damage to all enemies within 5 meters.
Increases the damage done.
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Envelop yourself in a protective cloak of razors, gaining Major Evasion for 30 seconds, reducing damage from area attacks by 20%.
Every 2 seconds the shrapnel will pulse, dealing 422 Physical Damage to all enemies within 5 meters.
You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.
Increases duration and grants Major Expedition for a short duration after casting.
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Fire a secret dagger from your sleeve at an enemy, dealing 1392 Physical Damage and granting you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds. If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds. |
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Fire a secret dagger from your sleeve at an enemy, dealing 1438 Physical Damage and marking them for 5 seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for 3 seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing 2160 Physical Damage.
Casting grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 40 seconds.
Casting the ability again against the same target causes you to jump to them. Extends the duration of Major Brutality and Sorcery.
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Fire a secret dagger from your sleeve that bounces up to 3 times to nearby enemies, dealing 1799 Physical Damage per hit.
If enemies hit are casting they are interrupted, set Off Balance, and stunned for 3 seconds.
You also gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 20 seconds.
Increases the damage, and the dagger now bounces up to a total of three times.
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Passive abilities | |
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Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health. |
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Increases Weapon and Spell Damage by 6% of off-hand weapon's damage. |
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Reduces the Stamina cost of Dual Wield abilities by 15%. |
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Gives you a 15% damage bonus when attacking stunned, immobilized, or silenced enemies. |
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Grants a bonus based on the type of weapon equipped: Each axe increases your Critical Damage done by 6%. Each mace increases your Offensive Penetration by 1487. Each sword increases your Weapon and Spell Damage by 129. Each dagger increases your Critical Chance rating by 657. |