Shield Throw Skill - ESO
Shield Throw is a skill in the One Hand and Shield skill line under the Weapon category in ESO (the Elder Scrolls Online)
One Hand and Shield

Maximum range: 28 meters
Cost Determined by Highest Max Resource
Effect
Hurl your shield at an enemy, which then returns to you.
This is a scribing skill
Found in: Weapon > One Hand and Shield
How to obtain: Reach Rank 25 in the One-Hand and Shield Weapon Skill Line.
This skill is part of the scribing system.
Grimoires for this skill must be unlocked and bought from the Chronicler Firandil in The Scholarium.
Depending on which focus script you select, this skill can change into the following morphs: Binding Throw, Chilling Throw, Goading Throw, Leashing Throw, Magical Throw, Repelling Throw, Shattering Throw and Sundering Throw
Shield Throw is a skill in the One Hand and Shield skill line under the Weapon category in ESO (the Elder Scrolls Online).
Shield Throw - Scripts for Scribing
Here you can find a list of all scripts that can be used with the Shield Throw skill using the scribing system.
Shield Throw - Focus Script
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Deals 6341 Magic Damage to an enemy. |
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Deals 3170 Physical Damage to an enemy and immobilizes them for 3 seconds. |
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Deals 3170 Physical Damage to an enemy and knocks them back 8 meters. |
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Deals 6341 Magic Damage to an enemy. |
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Deals 3170 Physical Damage to an enemy and bounces up to 2 times to random nearby enemies, dealing 4227 Physical Damage and 5285 Physical Damage. |
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Deals 6341 Physical Damage to an enemy. |
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Deals 3170 Physical Damage to an enemy, pulls them to you, and taunts them for 15 seconds if they are not already taunted. This attack cannot be reflected. |
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Deals 3170 Physical Damage to an enemy and taunts them for 15 seconds. |
Shield Throw - Signature Script
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Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of your target. Nightblade: Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux. |
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Increases your Health, Magicka, and Stamina Recovery by 165 for 10 seconds on return. |
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Deflects the next direct damage attack made against you within 3 seconds on return. This can occur once every 3 seconds. |
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Deals 423 Physical Damage and Bashes the enemy. |
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Deals 5450 Physical Damage over 10 seconds to the enemy. This effect can trigger your weapon enchantment. |
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Heals you for 3680 Health on return, scaling off your Max Health. |
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Grants you the ability to pass through enemies for 5 seconds on return. |
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Increases your Bash damage by 333 for 5 seconds on return. |
Shield Throw - Affix Script
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Grants you Major Brutality and Major Sorcery for 10 seconds on return, increasing Weapon and Spell Damage by 20%. |
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Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430. |
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Afflicts the enemy with Minor Enervation for 20 seconds, reducing Critical Damage by 10%. |
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Grants you Major Evasion for 10 seconds on return, reducing damage from area attacks by 20%. |
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Interrupts enemies that are casting. |
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Afflicts the enemy with Major Maim for 10 seconds, reducing damage done by 10%. |
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Sets the enemy Off Balance for 7 seconds. |
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Grants you Major Resolve for 10 seconds on return, increasing Physical and Spell Resistance by 5948. |
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Grants you Major Savagery and Major Prophecy for 10 seconds on return, increasing Weapon and Spell Critical rating by 2629. |
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Grants you Major Vitality for 10 seconds on return, increasing healing received and damage shield strength by 12%. |
Top builds using Shield Throw

2
Arcanist
PvE
(One Bar) Leech Tank
CNZOR

1
Sorcerer
PvP
Cadwell´s One Bar Basher
djula rac

1
Templar
PvE
Tank pve templar Parade
bluntch

2
Arcanist
PvE
Dont Touch My Health Bar
Ragdoll_Trainer

1
Necromancer
PvE
giga super based ww tank bvild
betwixel

2
Warden
PvE
Self Sufficient Auto Shielding Tank
Shamuro
Shield Throw in the news
One Hand and Shield skills
Ultimate abilities | |
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Reinforce your shield, allowing you to automatically block all attacks at no cost for 6 seconds. |
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Reinforce your shield, allowing you to automatically block all attacks at no cost for 8 seconds.
Your One Hand and Shield non-Ultimate abilities cost nothing while this effect persists.
Your One Hand and Shield abilities cost nothing while active.
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Reinforce your shield, allowing you to automatically block all attacks at no cost and reflect all projectiles cast at you for 7 seconds.
You also reflect all projectiles cast at you.
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Scribing abilities |
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Hurl your shield at an enemy, which then returns to you. | Active abilities |
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Thrust your weapon with disciplined precision at an enemy, dealing 1161 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds. |
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Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds.
Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by 2974 and 5948 for 15 seconds.
Also inflicts Minor Breach, further reducing the enemy's Resistances.
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Thrust your weapon with disciplined precision at an enemy, dealing 1199 Physical Damage and taunting them to attack you for 15 seconds.
Also inflicts Major Breach on the enemy, reducing their Physical and Spell Resistance by 5948 for 15 seconds.
You also gain Minor Protection, reducing your damage taken by 5% for 15 seconds.
You also gain Minor Protection, reducing your damage taken.
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Surprise an enemy with a deep lunge, dealing 1392 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds. |
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Surprise an enemy with a sweeping lunge, dealing 1799 Physical Damage to them and other nearby enemies, afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
Enemies hit also have their Movement Speed reduced by 30% for 4 seconds.
Increases the damage dealt. Now hits all targets near the initial enemy hit, and snares them.
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Surprise an enemy with a deep lunge, dealing 1438 Physical Damage and afflicting them with Minor Maim, reducing their damage done by 5% for 15 seconds.
You gain Minor Heroism, granting you 1 Ultimate every 1.5 seconds for 15 seconds.
You gain Minor Heroism, increasing your Ultimate generation.
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Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health. You reflect the next harmful direct damage projectile cast at you. This effect can occur once per cast. |
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Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds.
While the shield persists, you are healed for 2560 Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health.
Projectiles that are absorbed by the damage shield heal you, rather than reflect.
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Bolster your defenses, gaining a damage shield that absorbs up to 4958 damage for 6 seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful direct damage projectile cast at you, once per cast.
While slotted and you have a shield equipped, the amount of damage you can block is increased by 10% and the cost of blocking is reduced by 10%.
While slotted and with a shield equipped, you reduce the cost of block and increase the amount of damage you can block.
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Rush an enemy and ram them, dealing 1392 Physical Damage and stunning them for 3 seconds. |
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Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 4 seconds.
Stuns up to 50% longer based on the distance traveled.
Stuns longer based on the distance traveled. Reduces the cost.
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Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 3 seconds.
You gain a damage shield after the attack, absorbing 5121 damage for 6 seconds. This portion of the ability scales off your Max Health.
Gain a damage shield after the attack.
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Strike an enemy full-force with your shield, dealing 2323 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting. |
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Strike an enemy full-force with your shield, dealing 2399 Physical Damage.
While slotted, blocking any attack grants you Resentment, which reduces the cost of your next Power Slam cast within 10 seconds by 50%.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Blocking any attack reduces the cost of your next Power Slam.
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Strike an enemy full-force with your shield, dealing 1161 Physical Damage and stunning them for 3 seconds.
After the stun ends, the enemy takes an additional 1161 Physical Damage.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Initial damage is halved, but stuns the target. After the stun ends, the enemy takes the damage again.
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Passive abilities | |
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Reduces the Stamina cost of your One Hand and Shield abilities by 15% and reduces the cost of blocking by 36%. |
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Increases your Weapon and Spell Damage by 5% and the amount of damage you can block by 20%. |
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Improves your standard Bash attacks, causing them to deal 500 more damage and cost 50% less Stamina. |
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Increases the amount of damage you can block from projectiles and ranged attacks by 14%. |
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Reduces the Movement Speed penalty of Bracing. Current penalty: 36% |