Trample Skill - ESO
Trample is a skill in the Assault skill line under the Alliance War category in ESO (the Elder Scrolls Online)
Assault

Cast time: 1.5 second
Duration: 2 seconds
Radius: 5 meters
Cost Determined by Highest Max Resource
Effect
Pierce the air with a shrill whistle, calling your mount forth to trample enemies in a line. This ability cannot be re-activated while your mount is already attacking.
This is a scribing skill
Found in: Alliance War > Assault
How to obtain: Reach Rank 5 in the Assault and Support skill lines.
This skill is part of the scribing system.
Grimoires for this skill must be unlocked and bought from the Chronicler Firandil in The Scholarium.
Depending on which focus script you select, this skill can change into the following morphs: Chilling Trample, Dazing Trample, Dispelling Trample, Magical Trample, Pestilent Trample, Repelling Trample, Sundering Trample and Traumatic Trample
Trample is a skill in the Assault skill line under the Alliance War category in ESO (the Elder Scrolls Online).
Trample - Scripts for Scribing
Here you can find a list of all scripts that can be used with the Trample skill using the scribing system.
Trample - Focus Script
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Deals 8720 Physical Damage to all enemies. |
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Deals 4359 Physical Damage to all enemies. Removes up to 1 damage shield effect from enemy players. |
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Deals 8720 Magic Damage to all enemies. |
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Deals 4359 Physical Damage to all enemies and knocks them back 8 meters. |
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Deals 8720 Magic Damage to all enemies. |
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Deals 8720 Physical Damage to all enemies. |
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Deals 4359 Physical Damage to all enemies and stuns them for 3 seconds. |
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Afflicts all enemies with 4285 Healing Absorption for 3 seconds. |
Trample - Signature Script
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Afflicts enemies with the Concussion, Sundered, and Hemorrhaging status effects. |
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Increases the damage done by this ability as it travels outwards, increasing by 20% every 0.5 seconds. |
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Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 314 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 709 Shock Damage to enemies within 8 meters of your first target. Nightblade: Restore 400 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms for 3 seconds when it expires. If no enemies are charmed, you restore 1435 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux. |
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Leave behind a field of caltrops for 10 seconds, dealing 137 Physical Damage every second and reducing enemy Movement Speed by 50%. |
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Immobilizes enemies for 3 seconds. |
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Deals 6350 Physical Damage over 20 seconds to enemies. |
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Leaves behind an area of speed for 10 seconds which increases the Movement Speed of you and your allies within by 15%. |
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Each enemy hit increases the damage to other enemies by 5%, stacking up to 20 times. |
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Adds 30 seconds to the duration of your existing Continuous Attack passive ability effect. This effect can occur once every 1 minute. |
Trample - Affix Script
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Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%. |
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Afflicts enemies with Minor Cowardice for 20 seconds, reducing Weapon and Spell Damage by 215. |
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Afflicts enemies with Minor Defile, which reduces healing received and damage shield strength by 6% for 20 seconds. |
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Grants you Major Expedition for 10 seconds, increasing Movement Speed by 30%. |
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Grants you Major Heroism for 10 seconds, generating 3 Ultimate every 1.5 seconds. |
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Afflicts enemies with Minor Mangle for 20 seconds, reducing Max Health by 10%. |
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Sets enemies Off Balance for 7 seconds. |
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Grants you Major Protection for 10 seconds, reducing damage taken by 10%. |
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Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629. |
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Afflicts enemies with Minor Vulnerability for 20 seconds, increasing damage taken by 5%. |
Top builds using Trample
Trample in the news
Assault skills
Ultimate abilities | |
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Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds. |
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Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds.
You and your allies gain Major Force, increasing your Critical Damage by 20% for 10 seconds.
You and your allies gain Major Force for a brief period after activation.
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Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds.
You and your allies gain 1320 Critical Resistance for 10 seconds, reducing incoming Critical Damage by 20%.
You and your allies take less damage from critical attacks for a brief period after activation.
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Scribing abilities |
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Pierce the air with a shrill whistle, calling your mount forth to trample enemies in a line. This ability cannot be re-activated while your mount is already attacking. | Active abilities |
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Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds. |
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Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8 seconds.
Also grants Minor Expedition, increasing your Movement Speed further. Reduces the cost as the ability ranks up.
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Mobilize your forces, granting Major Expedition to you and your group, increasing your Movement Speed by 30% for 8 seconds. Attacks from behind deal 15% less damage while this effect persists.
Attacks made against you from behind deal less damage while this effect persists.
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Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for 3480 Health over 10 seconds. |
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Let loose a battle cry, instilling you and your allies with resolve and healing for 3480 Health over 16 seconds.
Increases the radius. Increases the duration as the ability ranks up.
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Let loose a battle cry, instilling yourself with resolve and healing for 5388 Health over 5 seconds.
After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.
The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself.
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Hurl a ball of caltrops that scatter over the target area, dealing 280 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. |
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Hurl a ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%.
The caltrops also drain the Mount Stamina of any enemy in the area.
Increases the duration and drains the Mount Stamina of any enemy in the area.
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Hurl a ball of caltrops that scatter over the target area, dealing 281 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by 5948 for 4.1 seconds.
Applies Major Breach to damaged enemies, reducing their Resistances.
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Curse an enemy with a magical bomb that explodes after 4 seconds, dealing 434 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target. |
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Curse an enemy with a magical bomb that explodes after 4 seconds, dealing 449 Magic Damage to all enemies in the area.
If the bomb is dispelled or removed early, the explosion is triggered immediately.
Each enemy within the bomb's radius increases the damage by 100%.
If the bomb is dispelled or removed early, the explosion is triggered immediately.
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Activate a magical bomb on yourself that explodes after 8 seconds, dealing 449 Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by 100%, including the original target.
You become the center of the detonation. Removes cast time, but doubles the duration it takes to detonate.
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Passive abilities | |
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Increases your Weapon and Spell Damage by 10% and Health, Magicka, and Stamina Recovery by 20% for 10 minutes after you capture a Lumber Mill, Farm, Mine, or Keep. Gain Gallop at all times, increasing your Mount Speed by 15%. |
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Increases the range of long-range abilities by 5 meters while near a keep or outpost. Any ability with a range greater than 28 meters is affected. |
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You generate 20 Ultimate when you kill an enemy player. |