Healing Ward Skill - ESO
Healing Ward is a skill in the Restoration Staff skill line under the Weapon category in ESO (the Elder Scrolls Online)
Restoration Staff

Cost: 4590 Magicka
Target: Area
Duration: 6 seconds
Radius: 28 meters
Effect
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2399 damage.
The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.
While the shield persists, the target is healed for 33% of the shield's remaining strength every second.
New effect
Heals target based on the shield's strength every second it persists.
Found in: Weapon > Restoration Staff
and Steadfast Ward Rank IV
Healing Ward is a skill in the Restoration Staff skill line under the Weapon category in ESO (the Elder Scrolls Online).
Armor sets that modify Healing Ward Champion Points that buff Healing Ward
- Bastion (only while slotted)
- Blessed
- Fighting Finesse (only while slotted)
- Precision
- Quick Recovery
- Rejuvenator (only while slotted)
- Soothing Tide (only while slotted)
- Untamed Aggression (only while slotted)
Unmorphed version

Steadfast Ward
Other morph

Ward Ally
Top builds using Healing Ward

2
Warden
PvE
Endgame Trial Healer (SPC/Pillager + RO/JO)
Soarora

Dragonknight
Magicka
PvP
ESO Magicka Dragonknight PVP Build – Mag DK
AlcastHQ

7
Dragonknight
PvP
Firestorm
Thorin-III

1
Sorcerer
PvP
Annoying
HogyBun

5
Templar
PvE
Aedric War Cleric (Hybrid Damage Dealer/Healer)
Squid Scout

Warden
Magicka
PvP
Powerful Magicka Warden Build PvP for ESO
AlcastHQ
Other Builds & Guides that use the Healing Ward skill
Restoration Staff skills
Ultimate abilities | |
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Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for 2904 Health every 1 second for 5 seconds. |
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Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for 2999 Health every 1 second for 5 seconds.
When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at no cost. These will update based on which morph of each ability you have taken.
Also automatically casts Regeneration, Blessing of Protection, and Steadfast Ward.
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Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for 2904 Health every 1 second for 5 seconds.
Any friendly target you heal gains Major Force for 8 seconds, increasing their Critical Damage by 20%.
Any friendly target healed gains Major Force, increasing Critical Damage dealt.
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Scribing abilities |
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Tether yourself to an ally, manifesting a life link between you and them. | Active abilities |
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Summon restoring spirits with your staff, healing you and your allies in the target area for 4631 Health over 10 seconds. |
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Summon restoring spirits with your staff, healing you and your allies in the target area for 4642 Health over 10 seconds.
Increases your Magicka Recovery by 15 for each target affected, stacking up to 20 times.
You gain Magicka Recovery for each target healed.
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Summon restoring spirits with your staff, healing you and your allies in the target area for 5486 Health over 15 seconds.
Increases the duration.
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Share your staff's life-giving energy, healing you or a nearby ally for 3480 Health over 10 seconds. |
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Share your staff's life-giving energy, healing you or up to 3 nearby allies for 3594 over 10 seconds.
Heals two additional targets.
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Share your staff's life-giving energy, healing you or a nearby ally for 3594 Health over 5 seconds.
The healing increases by up to 50% more on targets under 100% Health.
The healing happens faster over a shorter duration and increases in healing on low Health targets.
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Slam your staff down to activate its blessings, healing you and your allies in front of you for 2613 Health. Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 10 seconds. |
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Slam your staff down to activate its blessings, healing you and your allies in front of you for 2970 Health.
Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2974 for 20 seconds.
Increases the size, healing done, and duration.
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Slam your staff down to activate its blessings, healing you and your allies in front of you for 2614 Health.
Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by 5% and Physical Resistance and Spell Resistance by 2974 for 10 seconds.
Also grants Minor Berserk, increasing you and your allies' damage done. Cost decreases as ability ranks up.
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Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2323 damage. The shield's strength is increased by up to 100%, depending on the severity of the target's wounds. |
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Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs 2399 damage.
The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.
While the shield persists, the target is healed for 33% of the shield's remaining strength every second.
Heals target based on the shield's strength every second it persists.
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Call on your staff's strength to protect you and the lowest health ally around you with a damage shield that absorbs 2323 damage.
The shield's strength is increased by up to 100%, depending on the severity of the target's wounds.
Cast two shields instead of one, with one shield always on yourself. Reduces the cost as the ability ranks up.
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Focus your staff's power to apply Minor Lifesteal to an enemy for 24 seconds, healing you and your allies for 600 Health every 1 second when damaging them. |
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Focus your staff's power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 600 Health every 1 second when damaging them.
When you or an ally hits the target, they gain Minor Expedition, which increases their Movement Speed by 15% for 4 seconds.
Allies who hit the enemy target also gain Minor Expedition.
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Focus your staff's power to apply Minor Lifesteal to an enemy for 30 seconds, healing you and your allies for 600 Health every 1 second when damaging them.
Also applies Minor Magickasteal to the enemy for 30 seconds, causing you and your allies to restore 168 Magicka every 1 second when damaging them.
Also applies Minor Magickasteal to the enemy.
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Passive abilities | |
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You gain Major Mending for 4 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 16%. You also heal yourself or an ally within 15 meters of the target for 50% of the damage inflicted by the final hit of a fully-charged Heavy Attack. |
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Increases your healing by 15% on allies under 30% Health. |
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Your fully-charged Heavy Attacks restore 30% more Magicka. |
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Restores 600 Magicka whenever you block an attack. This effect can occur once every .25 seconds. |
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Increases healing with Restoration Staff spells by 5%. |