Critical Rush Skill - ESO
Critical Rush is a skill in the Two Handed skill line under the Weapon category in ESO (the Elder Scrolls Online)
Two Handed
Cost: 3240 Stamina
Target: Enemy
Maximum range: 22 meters
Effect
Launch across the earth and smash an enemy, dealing 1393 Physical Damage. Deals up to 50% more damage based on the distance traveled.
This attack is always a Critical Strike.
New effect
Deals more damage based on the distance traveled. Reduces the cost.
- Name:
- Critical Rush
- Description:
- Critical Rush is a skill in the Two Handed skill line under the Weapon category in ESO (the Elder Scrolls Online)
- Found in
- Weapon » Two Handed
Status effects
Armor sets that modify Critical Rush
Champion Points that buff Critical Rush
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- Wrathful Strikes (only while slotted)
Unmorphed version
Two Handed
Cost: 3780 Stamina
Target: Enemy
Maximum range: 22 meters
Effect
Launch across the earth and smash an enemy, dealing 1392 Physical Damage.
This attack is always a Critical Strike.
Other morph
Two Handed
Cost: 4590 Stamina
Target: Enemy
Duration: 15 seconds
Maximum range: 22 meters
Radius: 5 meters
Effect
Launch across the earth and smash an enemy, dealing 1393 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.
New effect
Increases the cost and the charge now deals damage in an area around the target, and leaves residual damage at the impact area.
Top builds using Critical Rush
1
Dragonknight
PvE
DK test
hutch0341
1
Dragonknight
PvP
2H BGs
Zamthix
Sorcerer
Stamina
PvP
ESO Stamina Sorcerer PvP Build – Maximum Damage!
AlcastHQ
3
Dragonknight
PvP
Dragonmancer | One Bar Massive Damage StamDK
Leich
Sorcerer
PvP
ESO Werewolf PVP Build – Sorcerer WW
AlcastHQ
Arcanist
Stamina
PvP
Powerful Stamina Arcanist PvP Build for ESO – Damage PvP Build
AlcastHQ
Other Builds & Guides that use the Critical Rush skill
Images of Critical Rush
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Skill styles available for Critical Rush
Mofify the looks of Critical Rush
Two Handed skills
| Ultimate abilities | |
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Strike at an enemy with a vicious blow, dealing 3486 Physical Damage to them and all nearby enemies. This attack ignores the target's Physical Resistance, and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 12 seconds. |
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Strike at an enemy with a vicious blow, dealing 3600 Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 12 seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
You are immune to all disabling, snare, and immobilization effects for the duration.
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Strike at an enemy with a vicious blow, dealing 3485 Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Penetration for direct damage attacks equal to 100% of the amount ignored from the initial target and if Battle Spirit is inactive you gain 100% Critical Chance for 8 seconds.
Now grants Penetration rather than Resistances and gaurantees Critical Chance, but for a shorter duration.
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Scribing abilities |
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Drag your weapon along the ground to smash a cone in front of you. | Active abilities |
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Slam an enemy with an upward swing, dealing 2672 Physical Damage. |
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Slam an enemy with an upward swing, dealing 2760 Physical Damage and setting them Off Balance for 7 seconds.
Hitting an enemy that is already Off Balance stuns them for 2 seconds.
Targets that are immune to Off Balance are snared by 40% for 2 seconds.
Also sets the enemy Off Balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared.
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Slam an enemy with an upward swing, dealing 2760 Physical Damage.
Grants you Major Berserk and Empower for 3 seconds, increasing damage done by 10% and increasing damage done with Heavy Attacks against monsters by 70%.
Grants you Empower and Major Berserk after casting.
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Launch across the earth and smash an enemy, dealing 1392 Physical Damage. This attack is always a Critical Strike. |
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Launch across the earth and smash an enemy, dealing 1393 Physical Damage. Deals up to 50% more damage based on the distance traveled.
This attack is always a Critical Strike.
Deals more damage based on the distance traveled. Reduces the cost.
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Launch across the earth and smash an enemy, dealing 1393 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.
Increases the cost and the charge now deals damage in an area around the target, and leaves residual damage at the impact area.
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Focus your strength into a mighty swing, dealing 1742 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs 1742 damage for 6 seconds. |
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Focus your strength into a mighty swing, dealing 1742 Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs 1799 damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%.
Damage shield now increases in strength for each enemy hit.
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Focus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2868 Bleed Damage over 12 seconds.
Hitting a target that is already bleeding from this ability extends the duration by 10 seconds, up to a maximum of 32.
You also gain a damage shield that absorbs 1742 damage for 6 seconds.
Converts into Bleed Damage and applies a bleed over time to enemies hit.
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Shift your grip and strike an enemy down, dealing 1161 Physical Damage. Deals up to 300% more damage to enemies with less than 50% Health. |
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Shift your grip and cut deep, dealing 1161 Bleed Damage to your foe. Deals up to 400% more damage to enemies with less than 50% Health.
Converts to Bleed Damage and reduces the cost. Increases the amount of bonus damage dealt to low health targets.
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Shift your grip and unleash a devastating slice, dealing 1199 Physical Damage to your foe and all nearby enemies. Deals up to 300% more damage to enemies with less than 50% Health.
Now deals its damage in an area around the initial target.
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Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 30 seconds. |
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Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 1 minute.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Reduces the cost, increases the duration, and provides a brief immunity to snares and immobilizations.
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Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 30 seconds.
You heal for 1799 Health when Rally ends. The final heal is increased by 20% every 2 seconds, up to a maximum of 200%.
Also heals you when the effect expires.
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| Passive abilities | |
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WITH TWO-HANDED WEAPON EQUIPPED Your Light and Heavy Attacks damage up to 3 other nearby enemies for 100% of the damage inflicted to the primary target. |
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WITH A TWO-HANDED WEAPON EQUIPPED Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and Spell Damage by 258. Axes increase your Critical Damage done by 12%. Maces increase your Offensive Penetration by 2974. |
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WITH TWO-HANDED WEAPON EQUIPPED Reduces the Stamina cost of your Two-Handed abilities by 15%. |
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WITH TWO-HANDED WEAPON EQUIPPED When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 10% for 4 seconds. |
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WITH TWO-HANDED WEAPON EQUIPPED Increases your Stamina Recovery by 30% for 10 seconds after killing a target. |
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