Smash Skill - ESO
Smash is a skill in the Two Handed skill line under the Weapon category in ESO (the Elder Scrolls Online)
Two Handed

Cast time: 0.6 second
Radius: 8 meters
Cost Determined by Highest Max Resource
Effect
Drag your weapon along the ground to smash a cone in front of you.
This is a scribing skill
Found in: Weapon > Two Handed
How to obtain: Reach Rank 25 in the Two-Handed Weapon Skill Line.
This skill is part of the scribing system.
Grimoires for this skill must be unlocked and bought from the Chronicler Firandil in The Scholarium.
Depending on which focus script you select, this skill can change into the following morphs: Bloody Smash, Dazing Smash, Goading Smash, Healing Smash, Magical Smash, Repelling Smash, Sundering Smash, Venomous Smash and Warding Smash
Smash is a skill in the Two Handed skill line under the Weapon category in ESO (the Elder Scrolls Online).
Smash - Scripts for Scribing
Here you can find a list of all scripts that can be used with the Smash skill using the scribing system.
Smash - Focus Script
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Deals 6077 Physical Damage to enemies. Beneficial Signature and Affix scripts only apply to you. |
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Grants you and your allies a damage shield that absorbs 10305 damage for 6 seconds. Beneficial Signature and Affix scripts apply to you and your allies. |
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Heals you and your allies for 9140 Health. Beneficial Signature and Affix scripts apply to you and your allies. |
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Deals 3038 Physical Damage to enemies and knocks them back 8 meters and stuns them for 1.8 seconds. Beneficial Signature and Affix scripts only apply to you. |
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Deals 6077 Magic Damage to enemies. Beneficial Signature and Affix scripts only apply to you. |
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Deals 6077 Physical Damage to enemies. Beneficial Signature and Affix scripts only apply to you. |
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Deals 6077 Physical Damage to enemies. Beneficial Signature and Affix scripts only apply to you. |
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Deals 3038 Physical Damage to enemies and fears them for 3 seconds. Beneficial Signature and Affix scripts only apply to you. |
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Deals 3038 Physical Damage to enemies and taunts the initial target to attack you for 15 seconds. Now requires a target to cast and beneficial Signature and Affix scripts only apply to you. |
Smash - Signature Script
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Dragonknight: For each enemy within 8 meters, up to 6, gain 50 Weapon and Spell Damage and reduce your damage taken by 2% plus 1% per enemy for 5 seconds. Sorcerer: Enchant your closest pet for 5 seconds to heal a nearby ally for 295 Health each time it deals damage, up to once a second. If you do not have a pet, you deal 665 Shock Damage to enemies within 8 meters of you. Nightblade: Restore 333 Magicka and Stamina if your target was above 50% Health. Increase your Critical Chance by 10% for 5 seconds if your target was at or below 50% Health. Warden: Create an 8 meter area for 2 seconds under your target once every 8 seconds that snares enemies by 70%, and charms them for 3 seconds when it expires. If no enemies are charmed, you restore 1000 Magicka and Stamina. Necromancer: Once every 3 seconds, increase your Health, Magicka, and Stamina by 2% for 10 seconds for each corpse within 12 meters, up to 10 times. If no corpses are nearby, create a corpse. Templar: For 5 seconds, you gain 1320 Armor and 150 Weapon and Spell Damage. If Sacred Ground is active on you, these values are increased by 50%. Arcanist: Create a Crux. |
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Removes and grants immunity to snares and immobilizations for 4 seconds. |
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Restores 1200 Stamina over 10 seconds. |
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Deflects the next direct damage attack made against you within 3 seconds. This can occur once every 3 seconds. |
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Immobilizes enemies for 3 seconds. |
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Heals you for 36% of the damage done. |
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Deals 9080 Physical Damage over 20 seconds to enemies. |
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Heals for 5460 Health over 10 seconds. |
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Grants you the bonus of the Follow Up passive ability. |
Smash - Affix Script
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Grants Minor Berserk for 20 seconds, increasing damage done by 5%. |
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Afflicts enemies with Minor Breach for 20 seconds, reducing Physical and Spell Resistance by 2974. |
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Grants you Major Brutality and Major Sorcery for 10 seconds, increasing Weapon and Spell Damage by 20%. |
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Grants Minor Expedition for 20 seconds, increasing Movement Speed by 15%. |
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Grants Minor Force for 20 seconds, increasing Critical Damage by 10%. |
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Interrupts enemies that are casting. |
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Afflicts enemies with Minor Maim for 20 seconds, reducing damage done by 5%. |
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Afflicts enemies with Minor Mangle for 20 seconds, reducing Max Health by 10%. |
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Grants you Major Savagery and Major Prophecy for 10 seconds, increasing Weapon and Spell Critical rating by 2629. |
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Grants Minor Vitality for 20 seconds, increasing healing received and damage shield strength by 6%. |
Top builds using Smash

1
Warden
PvE
Bleedzerker
mauvais_oeil

Dragonknight
PvP
ESO Dragonknight PVP Build – Stam DK PVP
AlcastHQ

Nightblade
Solo
Stamina
Powerful SOLO Stamina Nightblade Build for ESO (Elder Scrolls Online)
AlcastHQ

1
Dragonknight
PvE
Barbarian
dilly.d

Necromancer
Stamina
PvP
Powerful Stamina Necromancer Build PvP for ESO
AlcastHQ

3
Nightblade
PvP
BG esy in NB-S#1
jhon777doe
Other Builds & Guides that use the Smash skill
- Best ESO Nightblade PVP Build – Stamina NB Stealth
- ESO Dragonknight PVP Build – Stam DK PVP
- ESO Stamina Sorcerer PvP Build – Maximum Damage!
- Powerful 2H Stamina Arcanist Build for ESO (Elder Scrolls Online)
- Powerful 2H Stamina Dragonknight Build for ESO (Elder Scrolls Online)
- Powerful 2H Stamina Necromancer Build for ESO (Elder Scrolls Online)
- Powerful 2H Stamina Nightblade Build for ESO (Elder Scrolls Online)
- Powerful 2H Stamina Sorcerer Build for ESO (Elder Scrolls Online)
- Powerful 2H Stamina Templar Build for ESO (Elder Scrolls Online)
- Powerful 2H Stamina Warden Build for ESO (Elder Scrolls Online)
- Powerful SOLO Stamina Arcanist Build for ESO (Elder Scrolls Online)
- Powerful SOLO Stamina Dragonknight Build for ESO (Elder Scrolls Online)
- Powerful SOLO Stamina Necromancer Build for ESO (Elder Scrolls Online)
- Powerful SOLO Stamina Nightblade Build for ESO (Elder Scrolls Online)
- Powerful SOLO Stamina Sorcerer Build for ESO (Elder Scrolls Online)
- Powerful SOLO Stamina Templar Build for ESO (Elder Scrolls Online)
- Powerful SOLO Stamina Warden Build for ESO (Elder Scrolls Online)
- Powerful Stamina Arcanist Build for ESO – Damage Dealer DPS
- Powerful Stamina Arcanist PvP Build for ESO – Damage PvP Build
- Powerful Stamina Dragonknight Build for ESO – Damage Dealer DPS
- Powerful Stamina Necromancer Build for ESO – Damage Dealer DPS
- Powerful Stamina Necromancer Build PvP for ESO
- Powerful Stamina Nightblade Build for ESO – Damage Dealer DPS
- Powerful Stamina Sorcerer Build for ESO – Damage Dealer DPS
- Powerful Stamina Templar Build for ESO – Damage Dealer DPS
- Powerful Stamina Templar Build PvP for ESO
- Powerful Stamina Warden Build for ESO – Damage Dealer DPS
- Powerful Stamina Warden Build PvP for ESO – High Burst
Smash in the news
Two Handed skills
Ultimate abilities | |
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Strike at an enemy with a vicious blow, dealing 3486 Physical Damage to them and all nearby enemies. This attack ignores the target's Physical Resistance, and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds. |
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Strike at an enemy with a vicious blow, dealing 3600 Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for 8 seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
You are immune to all disabling, snare, and immobilization effects for the duration.
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Strike at an enemy with a vicious blow, dealing 3485 Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your direct damage attacks equal to 100% of the amount ignored from the initial target for 5 seconds.
Now grants Penetration for your direct damage attacks rather than Resistances, but for a shorter duration.
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Scribing abilities |
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Drag your weapon along the ground to smash a cone in front of you. | Active abilities |
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Slam an enemy with an upward swing, dealing 2672 Physical Damage. |
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Slam an enemy with an upward swing, dealing 2760 Physical Damage and setting them Off Balance for 7 seconds.
Hitting an enemy that is already Off Balance stuns them for 2 seconds.
Targets that are immune to Off Balance are snared by 40% for 2 seconds.
Also sets the enemy Off Balance. Hitting Off Balance enemies stuns them. Enemies that are immune to Off Balance are snared.
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Slam an enemy with an upward swing, dealing 2760 Physical Damage.
Grants you Empower and Major Berserk for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 10%.
Grants you Empower and Major Berserk after casting.
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Launch across the earth and smash an enemy, dealing 1392 Physical Damage. This attack is always a Critical Strike. |
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Launch across the earth and smash an enemy, dealing 1393 Physical Damage. Deals up to 50% more damage based on the distance traveled.
This attack is always a Critical Strike.
Deals more damage based on the distance traveled. Reduces the cost.
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Launch across the earth and smash an enemy, dealing 1393 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing 319 Physical Damage to all enemies in the area every 1 second for 15 seconds.
Increases the cost and the charge now deals damage in an area around the target, and leaves residual damage at the impact area.
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Focus your strength into a mighty swing, dealing 1742 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs 1742 damage for 6 seconds. |
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Focus your strength into a mighty swing, dealing 1742 Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs 1799 damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%.
Damage shield now increases in strength for each enemy hit.
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Focus your strength into a mighty swing, dealing 1742 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 2868 Bleed Damage over 12 seconds.
Hitting a target that is already bleeding from this ability extends the duration by 10 seconds, up to a maximum of 32.
You also gain a damage shield that absorbs 1742 damage for 6 seconds.
Converts into Bleed Damage and applies a bleed over time to enemies hit.
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Spin around and strike an enemy down, dealing 1161 Physical Damage. Deals up to 300% more damage to enemies with less than 50% Health. |
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Spin around and strike an enemy down, dealing 1161 Bleed Damage. Deals up to 400% more damage to enemies with less than 50% Health.
Converts to Bleed Damage and reduces the cost. Increases the amount of bonus damage dealt to low health targets.
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Spin around and strike an enemy down, dealing 1199 Physical Damage to them and all nearby enemies. Deals up to 300% more damage to enemies with less than 50% Health.
Now deals its damage in an area around the initial target as well.
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Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds. |
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Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 40 seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Reduces the cost, increases the duration, and provides a brief immunity to snares and immobilizations.
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Focus your strength and resolve to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%, as well as gaining Minor Endurance, increasing your Stamina Recovery by 15% for 20 seconds.
You heal for 1199 Health when Rally ends. The final heal is increased by 15% every 1 second, up to a maximum of 300%.
Also heals you when the effect expires.
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Passive abilities | |
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Your Light and Heavy Attacks damage up to 3 other nearby enemies for 100% of the damage inflicted to the primary target. |
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Grants a bonus based on the type of weapon equipped: Swords increase your Weapon and Spell Damage by 258. Axes increase your Critical Damage done by 12%. Maces increase your Offensive Penetration by 2974. |
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Reduces the Stamina cost of your Two-Handed abilities by 15%. |
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When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 10% for 4 seconds. |
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Increases your Stamina Recovery by 30% for 10 seconds after killing a target. |