Runic Sunder Skill - ESO
Runic Sunder is a skill in the Soldier of Apocrypha skill line under the Arcanist category in ESO (the Elder Scrolls Online)
Soldier of Apocrypha

Cost: 1377 Stamina
Target: Enemy
Duration: 15 seconds
Maximum range: 22 meters
Effect
Craft a defensive Apocryphal rune that deals 1161 Physical Damage. The rune steals 2200 Armor and applies Minor Maim for 15 seconds, reducing their damage done by 5%.
The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
New effect
Converts into a Stamina ability and deals Physical Damage. Reduce your target's Armor and gain Armor.
Found in: Arcanist > Soldier of Apocrypha
Unlocks at: Soldier of Apocrypha Rank 1 and Runic Jolt Rank IV
Runic Sunder is a skill in the Soldier of Apocrypha skill line under the Arcanist category in ESO (the Elder Scrolls Online).
Debuffs Status effects Champion Points that buff Runic Sunder
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- Wrathful Strikes (only while slotted)
Unmorphed version

Runic Jolt
Other morph

Runic Embrace
Top builds using Runic Sunder

Arcanist
Tank
Powerful Arcanist Tank Build for ESO – Elder Scrolls Online
AlcastHQ

2
Arcanist
PvE
(One Bar) Leech Tank
CNZOR

1
Arcanist
PvP
Bash Arcanist
Sausedge

5
Arcanist
PvE
PvE Arcanisten Tank
Gward0nn

Arcanist
ESO Arcanist Class Guide – Master The Power Of Apocrypha
AlcastHQ

Arcanist
Tank
One Bar Arcanist Tank Build for ESO – Oakensoul Arcanist Tank
AlcastHQ
Other Builds & Guides that use the Runic Sunder skill
Soldier of Apocrypha skills
Ultimate abilities | |
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Gather the true strength of Apocrypha around you, forming protective tentacles and a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 31732 damage, scaling off your Max Health. When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds. |
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Gather the true strength of Apocrypha, forming a tentacle damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 31733 damage.
When the shield absorbs damage, pseudopods cascade out at up to 11 allies within 15 meters, granting them a damage shield for 4 seconds that absorbs up to 5462 damage. These shields can be applied once every 4 seconds. Both shields scale off your Max Health.
No longer deals damage to enemies and grants allies a damage shield when you are hit.
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Gather the true strength of Apocrypha as protective tentacles rise from the Abyssal Sea around you. The tentacles form a damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 37697 damage, scaling off your Max Health.
When the shield collapses you lash out, dealing all of the damage absorbed as Magic Damage to enemies within 5 meters over 10 seconds.
Damage shield gains an increase in strength.
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Active abilities |
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Craft a defensive Apocryphal rune that deals 1161 Magic Damage and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux. |
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Craft a rune that deals 1161 Magic Damage and heals you for 1706 Health, scaling off your Max Health.
You apply Minor Maim and Minor Lifesteal for 15 seconds, reducing enemy damage done by 5%, and healing you and your allies for 600 Health every 1 second when damaging them.
The rune taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
Heal yourself and apply Minor Lifesteal.
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Craft a defensive Apocryphal rune that deals 1161 Physical Damage. The rune steals 2200 Armor and applies Minor Maim for 15 seconds, reducing their damage done by 5%.
The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
Converts into a Stamina ability and deals Physical Damage. Reduce your target's Armor and gain Armor.
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Like the rune knights of old, summon a shield that absorbs 4800 damage for 6 seconds, scaling off your Max Health. The first time you take direct damage, the shield retaliates and deals 0 Magic Damage to the attacker, scaling off your Armor. Consume Crux to heal yourself for 1600 Health, scaling off your Max Health, per Crux spent. |
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Like the rune knights of old, summon a shield that absorbs 9916 damage for 1 second, and then 2203 damage for 5 seconds if the first shield persists. Both shields scale off your Max Health.
The first time you take direct damage, the shield retaliates and deals 0 Magic Damage to the attacker, scaling off your Armor.
Consume Crux to heal yourself for 1600 Health, scaling off your Max Health, per Crux spent.
Drastically increases the size of the damage shield for the first second but reduces the size of the shield after.
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Like the rune knights of old, summon a shield that absorbs 4800 damage for 6 seconds, scaling off your Max Health.
The first time you take direct damage, the shield retaliates and deals 0 Magic Damage to the attacker, scaling off your Armor.
Consume Crux to heal yourself 1600 Health, scaling off your Max Health, and refund 30% of Spiteward of the Lucid Mind cost per Crux spent.
Consume Crux to refund cost.
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Forge defiant runic armor around you, granting Major Resolve for 20 seconds, increasing your Armor by 5948. While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. |
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Forge defiant runic armor around you, granting Major Resolve for 30 seconds, increasing your Armor by 5948.
While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds. Blows against your armor also generate Crux, up to once every 5 seconds.
Increases the duration and when damaged, creates a Crux.
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Forge defiant runic armor around you, granting 5% Block Mitigation and Major Resolve for 20 seconds, increasing your Armor by 5948 for 20 seconds.
Consume Crux to gain 5% additional Block Mitigation per Crux spent.
While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2974 for 6 seconds.
Gain bonus Block Mitigation and consume Crux to increase the bonus.
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Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health. |
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Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974.
You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.
The first time you are damaged while below 50% Health, Minor Protection is consumed to heal you for 2400 Health, scaling off your Max Health, and gain 3300 Armor and Crowd Control Immunity for 7 seconds. This immunity can occur once every 30 seconds.
Coverts a portion of the healing into Armor and Crowd Control Immunity.
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Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2974. After 1 second, the spellweave immobilizes enemies within 7 meters for 3 seconds.
You gain Minor Protection for 20 seconds, reducing your damage taken by 5%.
The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4800 Health, scaling off your Max Health.
Immobilizes nearby enemies.
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Etch an incomprehensible rune on your enemy's mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This terror applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. If used against a monster, the paralyze lasts for 8 seconds. This ability cannot be dodged. |
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Etch a blasphemous rune on your enemy's mind, charming them after a 1 second delay for 4 seconds. This eldritch attraction causes them to move towards the player and applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
If used against a monster, the charm lasts for 8 seconds.
This ability cannot be dodged.
Charms the target and causes them to move towards you.
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Etch an amorphous rune on your enemy's mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This undimensioned phenomenon applies Minor Vulnerability and Minor Brittle for 20 seconds, increasing their damage taken by 5% and their Critical Damage taken by 10%.
If used against a monster, the paralyze lasts for 8 seconds.
This ability cannot be dodged.
Applies Minor Brittle to the target.
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Passive abilities | |
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Form a secret soldier within your mind, a defense against arcane forces without. While a beneficial Soldier of Apocrypha ability is active on you, increase your Armor by 1980. |
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Apocryphal knowledge bubbles up from the depths of your psyche, increasing your Health, Magicka, and Stamina Recovery by 129 for each Soldier of Apocrypha ability slotted. |
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Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for 20 seconds and reducing damage from area attacks by 10%. This effect can occur once every 5 seconds. |
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The will of an Arcanist is absolute. When you consume Crux, gain 4 Ultimate. This effect can occur once every 8 seconds. |