Dungeon
Level 50 - CP 160
Knightmare
(2 items) Adds 1487 Armor(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) Adds 1206 Maximum Health, When you deal Martial melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.
Weapons
Jewels
Heavy Armor
Name: KnightmareJewels
Heavy Armor
Type: Dungeon
Style: Wood Elf
Location: Debuffs Knightmare is an armor set in the Elder Scrolls Online that can be obtained in Spindleclutch I and Spindleclutch II. It is part of the base game.
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 06, 2024: Knightmare Necklace
- Golden Vendor Week 42, 2023: Knightmare Ring
- Golden Vendor Week 02, 2021: Knightmare Necklace
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Knightmare.
This armor set was discussed on Reddit. Learn what other players think about Knightmare.
Unique Knightmare set items
Item | Type | Trait | Location | Quest or Boss |
---|---|---|---|---|
Gem of Madness
Gem of Madness |
Ring | Robust | Spindleclutch II | Mad Mortine |
Guardsman's Mark
Guardsman's Mark |
Ring | Healthy | Spindleclutch I | Big Rabbu |
Signet of the Stalker
Signet of the Stalker |
Ring | Robust | Spindleclutch II | Urvan Veleth |
Spindlecleave
Spindlecleave |
Battle Axe | Sharpened | Spindleclutch I | The Whisperer |
Spinner's Pierce
Spinner's Pierce |
Sword | Sharpened | Spindleclutch I | Swarm Mother |
Frequently asked questions
Which DLC do I need to obtain Knightmare in ESO?
Knightmare is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Knightmare drop in ESO?
Knightmare drops in Spindleclutch I and Spindleclutch IIRelated
Dungeon
Level 50 - CP 160
Spriggan's Vigor
(2 items) Adds 657 Critical Chance(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal Critical Damage, restore 100 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 222. This effect can stack up to 10 times and can occur once every 0.5 seconds.
Dungeon
Level 50 - CP 160
Stone's Accord
(2 items) Adds 1096 Maximum Magicka(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) On heal with an area effect, apply Minor Berserk and Minor Resolve to healed allies for 4 seconds. If a healed ally already has Minor Berserk or Minor Resolve from Stone's Accord, restore 550 Magicka. The restore can occur once every 5 seconds.
Dungeon
Level 50 - CP 160
Black-Glove Grounding
(2 items) Adds 4% Healing Taken(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds.
Dungeon
Level 50 - CP 160
Kinras's Wrath
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Burning Heart for 5 seconds, up to 5 stacks. While you have 5 stacks, you generate an aura of wrath, granting you Major Berserk, increasing your damage done by 10%. While you have an aura of wrath, group members within 12 meters of you gain Minor Berserk, increasing their damage done by 5%.