Dungeon
Level 50 - CP 160
Scavenging Demise
(2 items) Adds 129 Weapon and Spell Damage(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Poison Damage to an enemy, summon the Scavenging Maw which attacks your enemy after 2 seconds. The Scavenging Maw deals 2587 Poison Damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 5%. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Weapons
Jewels
Medium Armor
Name: Scavenging DemiseJewels
Medium Armor
Type: Dungeon
DLC Requirement: Wrathstone
Style: Meridian
Location: Debuffs Champion Points that buff this armor set
- Backstabber (only while slotted)
- Deadly Aim (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Untamed Aggression (only while slotted)
Golden Vendor:
Certain items of this set have been available at the Golden Vendor in the past.
Certain items of this set have been available at the Golden Vendor in the past.
- Golden Vendor Week 27, 2024: Scavenging Demise Ring
- Golden Vendor Week 25, 2023: Scavenging Demise Ring
- Golden Vendor Week 22, 2023: Scavenging Demise Necklace
- Golden Vendor Week 24, 2022: Scavenging Demise Ring
- Golden Vendor Week 30, 2021: Scavenging Demise Necklace
- Golden Vendor Week 02, 2021: Scavenging Demise Necklace
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Scavenging Demise.
This armor set was discussed on Reddit. Learn what other players think about Scavenging Demise.
Frequently asked questions
Which DLC do I need to obtain Scavenging Demise in ESO?
To obtain Scavenging Demise you must own the Wrathstone DLCWhere does Scavenging Demise drop in ESO?
Scavenging Demise drops in Depths of MalatarRelated
Dungeon
Level 50 - CP 160
Ironblood
(2 items) Adds 1206 Maximum Health(3 items) Adds 1487 Armor
(4 items) Adds 1487 Armor
(5 items) When you take damage, you have a 10% chance to turn your blood into pure iron for 10 seconds, gaining Major Protection, Major Aegis, and Minor Protection, but also reducing your Movement Speed by 25%. This effect can occur once every 10 seconds.
Dungeon
Level 50 - CP 160
Tormentor
(2 items) Adds 1206 Maximum Health(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 45% of the damage done.
Dungeon
Level 50 - CP 160
Pangrit Denmother
(2 items) Adds 4% Healing Taken(3 items) Adds 1487 Armor
(4 items) Adds 129 Health Recovery
(5 items) Adds 1890 Maximum Stamina, When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
Dungeon
Level 50 - CP 160
Reflected Fury
(2 items) Adds 1206 Maximum Health(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 920 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.