![Infallible Mage Set - ESO header](/storage/headers/aetherian-archive-trial-e-s-o-header-m-f06-r-a.jpg)
Infallible Mage Set - ESO
Infallible Mage Set - ESO
Trial
Level 50 - CP 160
![Infallible Mage Trial Armor Set Icon icon](/storage/icons/gear_yokudan_light_head_a.png)
Infallible Mage
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, Your Heavy Attacks deal an additional 900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Weapons
Jewels
Light Armor
Name: Infallible MageJewels
Light Armor
Type: Trial
Style: Yokudan
Location: Buffs Debuffs Infallible Mage is an armor set in the Elder Scrolls Online that can be obtained in Aetherian Archive. It is part of the base game.
What do other players think of this armor set?
This armor set was discussed on Reddit. Learn what other players think about Infallible Mage.
This armor set was discussed on Reddit. Learn what other players think about Infallible Mage.
Frequently asked questions
Which DLC do I need to obtain Infallible Mage in ESO?
Infallible Mage is part of the base-game, you do not need any additional DLC packs to obtain itWhere does Infallible Mage drop in ESO?
Infallible Mage drops in Aetherian ArchiveRelated
![header](/storage/headers/kynes-aegis-trial-e-s-o-header-6ved-z-y_medium.jpg)
Trial
Level 50 - CP 160
![Yandir's Might Trial Armor Set Icon icon](/storage/icons/gear_seagiantmed_head.png)
Yandir's Might
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
![header](/storage/headers/sets-by-trial-category-e-s-o-banner-picture-header-x-v-myk-b_medium.jpg)
Trial
Level 50 - CP 160
![Sul-Xan's Torment Trial Armor Set Icon icon](/storage/icons/gear_rockgrove_med_head_a.png)
Sul-Xan's Torment
(2 items) Adds 129 Weapon and Spell Damage(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
![header](/storage/headers/maw-of-lorkhaj-trial-e-s-o-header-u-h4dox_medium.jpg)
Trial
Level 50 - CP 160
![Twilight Remedy Trial Armor Set Icon icon](/storage/icons/gear_dromathra_light_head_a.png)
Twilight Remedy
(2 items) Adds 129 Magicka Recovery(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When an ally activates a synergy you have created within 10 seconds, they heal themselves for 7704 Health over 15 seconds and gain Minor Force for the duration, increasing their Critical Damage by 10%. This effect scales off the higher of the synergy activator's Max Magicka or Stamina.
![header](/storage/headers/sets-by-trial-category-e-s-o-banner-picture-header-x-v-myk-b_medium.jpg)
Trial
Level 50 - CP 160
![Perfected Ansuul's Torment Trial Armor Set Icon icon](/storage/icons/gear_clandreamcarver_medium_head_a.png)
Perfected Ansuul's Torment
(2 items) Adds 657 Critical Chance(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1487 Offensive Penetration
(5 items) Adds 657 Critical Chance, Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.