Blood of the Green Dragon Skill - ESO
Blood of the Green Dragon is a skill in the Draconic Power skill line under the Dragonknight category in ESO (the Elder Scrolls Online)
Draconic Power
Cost: 4320 Magicka
Target: Self
Duration: 20 seconds
Effect
Draw on your draconic blood to heal for 4131 Health, increasing by up to 50% additional healing based on your missing Health. Heals for an additional 2555 Health over 5 seconds. This ability scales off your Max Health.
You also gain Major Endurance and Fortitude and Minor Vitality, increasing Health and Stamina Recovery by 30% and increasing healing received and damage shield strength by 6% for 20 seconds.
New effect
You also gain Major Endurance, Minor Vitality, and additional healing over time.
- Name:
- Blood of the Green Dragon
- Description:
- Blood of the Green Dragon is a skill in the Draconic Power skill line under the Dragonknight category in ESO (the Elder Scrolls Online)
- Found in
- Dragonknight » Draconic Power
- Unlocks at
- Draconic Power Rank 20 and Dragon Blood Rank IV
Champion Points that buff Blood of the Green Dragon
- Blessed
- Boundless Vitality (only while slotted)
- Fighting Finesse (only while slotted)
- Focused Mending (only while slotted)
- Hero's Vigor
- Precision
- Quick Recovery
- Rejuvenator (only while slotted)
- Swift Renewal (only while slotted)
- Untamed Aggression (only while slotted)
Unmorphed version
Draconic Power
Cost: 4320 Magicka
Target: Self
Duration: 20 seconds
Effect
Draw on your draconic blood to heal for 4132 Health, increasing by up to 50% additional healing based on your missing Health. This ability scales off your Max Health.
You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Other morph
Draconic Power
Cost: 4320 Magicka
Target: Area
Duration: 20 seconds
Radius: 10 meters
Effect
Draw on your draconic blood to heal yourself for 2999 and nearby allies for 1998 Health, increasing by up to 50% additional healing based on missing Health.
Healed targets gain Major Fortitude and Minor Courage, increasing Health Recovery by 30% and Weapon and Spell Damage by 215 for 20 seconds.
New effect
Now heals based on your offensive stats rather than Health, heals nearby allies, and adds Minor Courage.
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Other Builds & Guides that use the Blood of the Green Dragon skill
Images of Blood of the Green Dragon
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Skill styles available for Blood of the Green Dragon
Mofify the looks of Blood of the Green Dragon
Draconic Power skills
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Launch yourself at an enemy, dealing 3574 Flame Damage to all enemies in the area, knocking players back 4 meters and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds. |
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Launch yourself at an enemy, dealing 3574 Flame Damage to all enemies in the area, knocking players back 4 meters and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds.
Upon activation you gain a damage shield that absorbs 17173 damage for 10 seconds. This portion of the ability scales with your Max Health.
Grants a damage shield upon activation.
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Launch yourself at an enemy, dealing 4106 Flame Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds.
Upon activation you are filled with draconic fury for 15 seconds, increasing your damage done by 10%. This effect's potency doubles against monsters.
Increases the damage and increases your damage done for a duration after activating.
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Active abilities |
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Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them. |
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Call forth talons from the ground, dealing 1799 Flame Damage to enemies near you, an additional 1635 Flame Damage over 5 seconds, and immobilizing them for 4 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Deals additional damage over time.
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Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds.
Enemies hit are afflicted with Minor Maim, reducing damage done by 5% for 20 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Reduces the cost and affected enemies deal less damage.
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Exhale a blast of draconic fire in front of you, dealing 1742 Flame Damage and an additional 2900 Flame Damage over 10 seconds to enemies in your path. |
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Exhale a blast of draconic fire in front of you, dealing 1799 Flame Damage, applying the Burning status effect, and an additional 2995 Flame Damage over 10 seconds to enemies in your path.
The initial hit liquifies the armor of your enemies, applying Major Breach to enemies for the duration, reducing Physical and Spell Resistance by 5948.
Initial hit applies the Burning status effect and Major Breach.
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Breathe forth an unending torrent of draconic fire, dealing 1386 Flame Damage every 0.5 seconds in a channeled attack over 4.8 seconds.
Each tick increases the damage dealt by 5%, up to a maximum of 50%. While Take Flight is active you always deal maximum damage.
This ability is considered direct damage.
Converts the ability into a channeled attack that deals direct damage.
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Draw on your draconic blood to heal for 4132 Health, increasing by up to 50% additional healing based on your missing Health. This ability scales off your Max Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds. |
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Draw on your draconic blood to heal yourself for 2999 and nearby allies for 1998 Health, increasing by up to 50% additional healing based on missing Health.
Healed targets gain Major Fortitude and Minor Courage, increasing Health Recovery by 30% and Weapon and Spell Damage by 215 for 20 seconds.
Now heals based on your offensive stats rather than Health, heals nearby allies, and adds Minor Courage.
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Draw on your draconic blood to heal for 4131 Health, increasing by up to 50% additional healing based on your missing Health. Heals for an additional 2555 Health over 5 seconds. This ability scales off your Max Health.
You also gain Major Endurance and Fortitude and Minor Vitality, increasing Health and Stamina Recovery by 30% and increasing healing received and damage shield strength by 6% for 20 seconds.
You also gain Major Endurance, Minor Vitality, and additional healing over time.
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Lash out with a flaming chain, pulling an enemy to you. The searing metal deals 1392 Flame Damage, applies the Burning status effect, and taunts them for 15 seconds if they are not already taunted. This attack cannot be dodged or reflected. Also inflicts Major Cowardice on the enemy, reducing Weapon and Spell Damage by 430 for 10 seconds. |
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Lash out with a chain bound in jagged links, pulling yourself to an enemy. The searing metal deals 1438 Flame Damage and applies the Burning status effect.
This attack cannot be dodged or reflected.
Hitting the target grants you Major Berserk for 6 seconds and Major Evasion for 10 seconds, increasing damage done by 10% reducing damage taken from area attacks by 20%.
Converts the enemy pull into a self pull that no longer taunts or debuffs. Grants Major Berserk and Major Evasion.
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Lash out with a chain bound in Draconic runes, pulling an enemy to you. The enchanted metal deals 1393 Flame Damage, applies the Burning status effect, and taunts them for 15 seconds if they are not already taunted. If the target cannot be pulled, you restore the ability's Magicka cost.
This attack cannot be dodged or reflected.
Also inflicts Major Cowardice on the enemy, reducing Weapon and Spell Damage by 430 for 15 seconds.
If the target cannot be pulled, you are refunded the Magicka cost. Extends the duration of the Major Cowardice.
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Unfurl draconic wings to knock back enemies around you 4 meters and stun them for 1.8 seconds. The winds from your buffet swirl around you, reducing your damage taken from projectiles by 50% for 6 seconds, while granting you Major Expedition for 4 seconds, increasing Movement Speed by 30%. |
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Unfurl draconic wings to knock back enemies around you 4 meters and stun them for 1.8 seconds.
The enchanted winds summoned by your wings coalesce around you, reducing your damage taken from projectiles by 50% for 6 seconds, while granting you immunity to snares and immobilizations and Major Expedition for 4 seconds, increasing Movement Speed by 30%.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.
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Unfurl draconic wings to safeguard you and nearby group members for 6 seconds, reducing damage taken from projectiles by 50% for you and 25% for group members.
You and your brood gain Minor Protection for 20 seconds, reducing damage taken by 5%. You gain Major Expedition for 4 seconds, increasing Movement Speed by 30%.
Converts the knockback into partial protection for group members. Adds Minor Protection.
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| Passive abilities | |
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A Dragon's scales will turn aside arrow, fire, and blade. Increases the amount of damage you block by 10%. |
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Dragons leave naught but ash and ruin in their wake. Increases your damage done with area and over time attacks by 7%. |
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The eldest Dragons are forces of nature. As are you. Activating a Draconic Power ability grants you and group members Minor Brutality for 20 seconds, increasing Weapon Damage by 10%. Increases your Health Recovery by up to 700, based on your missing Health. Current amount: 0 |
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The syllables of that ancient tongue live in the mouth of every Dragonknight. When you cast an Ultimate ability, you restore 16 Health 16 Magicka, and 16 Stamina for each point of the Ultimate spent. Each Dragonknight ability slotted increases this value by 6. Current amount: 16 Health 16 Magicka 16 Stamina |
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