Category: Dragonknight
Other skill lines in Dragonknight : Ardent Flame and Earthen Heart
Other skill lines in Dragonknight : Ardent Flame and Earthen Heart
The Draconic Power skill-line is part of the Dragonknight toolkit and has a focus on defensive abilities. The passives in the Draconic Power skill-line are boosting your defense capabilities even further. The Draconic Power skill-line is the second out of three Dragonknight focused class skill-lines.
Ultimate abilities | ||
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Dragon Leap
Dragon Leap |
Launch yourself at an enemy, dealing 4241 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. | |
Ferocious Leap
Ferocious Leap |
Launch yourself at an enemy, dealing 4241 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
After leaping you gain a damage shield that absorbs 16528 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield. |
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Take Flight
Take Flight |
Launch yourself at an enemy, dealing 5037 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range. |
Active abilities |
Spiked Armor
Spiked Armor |
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance. | |
Hardened Armor
Hardened Armor |
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You gain a damage shield that absorbs up to 5121 damage for 6 seconds, scaling off your Max Health.
While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
You gain a damage shield after casting. |
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Volatile Armor
Volatile Armor |
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You release a spray of fiery spikes around you, causing enemies hit to take 11 Flame Damage over 20 seconds.
While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Enemies near you take damage over time when you activate the ability. |
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Dark Talons
Dark Talons |
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them. | |
Burning Talons
Burning Talons |
Call forth talons from the ground, dealing 1799 Flame Damage to enemies near you, an additional 1635 Flame Damage over 5 seconds, and immobilizing them for 4 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Deals additional damage over time. |
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Choking Talons
Choking Talons |
Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 10 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Reduces the cost and affected enemies deal less damage. |
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Dragon Blood
Dragon Blood |
Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds. | |
Coagulating Blood
Coagulating Blood |
Draw on your draconic blood to heal for 2999, increasing by up to 50% additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health. |
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Green Dragon Blood
Green Dragon Blood |
Draw on your draconic blood to heal for 33% of your missing Health and an additional 511 Health every 1 second over 5 seconds. The heal over time scales off of your Max Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received and damage shield strength by 6% for 20 seconds.
You also gain Major Endurance, Minor Vitality, and additional healing over time. |
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Protective Scale
Protective Scale |
Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds. | |
Dragon Fire Scale
Dragon Fire Scale |
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1799 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker. |
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Protective Plate
Protective Plate |
Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.
Gain immunity to snares and immobilizations for 4 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up. |
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Inhale
Inhale |
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies. | |
Deep Breath
Deep Breath |
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused.
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds.
After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.
Initial hit interrupts enemies that are casting. Final explosion damage increased. |
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Draw Essence
Draw Essence |
Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 150% of the damage caused.
After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Initial hit heals for more. Final explosion refunds Magicka for each enemy struck. |
Passive abilities |
Iron Skin
Iron Skin |
Increases the amount of damage you block by 10%. | |
Burning Heart
Burning Heart |
While a Draconic Power ability is active, your healing received is increased by 12%. | |
Elder Dragon
Elder Dragon |
Increases your Health Recovery by 258 for each Draconic Power ability slotted. | |
Scaled Armor
Scaled Armor |
Increases your Physical and Spell Resistance by 1650. |