Ultimate abilities | ||
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Launch yourself at an enemy, dealing 4241 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. | |
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Launch yourself at an enemy, dealing 4228 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
After leaping you gain a damage shield that absorbs 16528 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield. |
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Launch yourself at an enemy, dealing 4878 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range. |
Active abilities |
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Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While active, the armor returns 1 Magic Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance. | |
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Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You gain a damage shield that absorbs up to 4132 damage for 6 seconds, scaling off your Max Health.
While active, the armor returns 1 Magic Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
You gain a damage shield after casting. |
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Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You release a spray of spikes around you, causing enemies hit to take 6 Magic Damage over 10 seconds.
While active, the armor returns 1 Magic Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
You release a spray of spikes around you, causing enemies hit to take damage over time. |
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Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them. | |
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Call forth talons from the ground, dealing 1799 Flame Damage to enemies near you, an additional 1808 Flame Damage over 4 seconds, and immobilizing them for 4 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Deals additional damage over time. |
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Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 10 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Affected enemies deal less damage. |
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Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds. | |
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Draw on your draconic blood to heal for 3090, increasing by up to 33% additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Now heals based on your offensive stats rather than Health and reduces the cost. |
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Draw on your draconic blood to heal for 33% of your missing Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received by 8% for 23 seconds.
You also gain Major Endurance and Minor Vitality. |
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Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds. | |
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Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1799 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker. |
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Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.
Gain immunity to snares and immobilizations for 2 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up. |
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Channel draconic energy to suck in the air around you, dealing 870 Magic Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies. | |
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Channel draconic energy to suck in the air around you, dealing 870 Magic Damage to nearby enemies and healing you for 100% of the damage caused.
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds.
After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.
Initial hit interrupts enemies that are casting. Final explosion damage increased. |
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Channel draconic energy to suck in the air around you, dealing 870 Magic Damage to nearby enemies and healing you for 150% of the damage caused.
After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Initial hit heals for more. Final explosion refunds Magicka for each enemy struck. |
Passive abilities |
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Increases the amount of damage you block by 10%. | |
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While a Draconic Power ability is active, your healing received is increased by 12%. | |
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Increases your Health Recovery by 5% for each Draconic Power ability slotted. Increases range of your melee attacks by 2 meters. This effect only applies to instant cast attacks with a 5 meter range. | |
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Increases your Physical and Spell Resistance by 1650. |