Dragon Leap Skill - ESO
Dragon Leap is a skill in the Draconic Power skill line under the Dragonknight category in ESO (the Elder Scrolls Online)
Draconic Power

Cost: 125 Ultimate
Target: Enemy
Maximum range: 22 meters
Radius: 8 meters
Effect
Launch yourself at an enemy, dealing 4241 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds.
Found in: Dragonknight > Draconic Power
Dragon Leap is a skill in the Draconic Power skill line under the Dragonknight category in ESO (the Elder Scrolls Online).
Status effects Champion Points that buff Dragon Leap
- Backstabber (only while slotted)
- Biting Aura (only while slotted)
- Fighting Finesse (only while slotted)
- Master-at-Arms (only while slotted)
- Mighty
- Piercing
- Precision
- Untamed Aggression (only while slotted)
- Wrathful Strikes (only while slotted)
Morph

Ferocious Leap
Morph

Take Flight
Top builds using Dragon Leap
Other Builds & Guides that use the Dragon Leap skill
Draconic Power skills
Ultimate abilities | |
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Launch yourself at an enemy, dealing 4241 Physical Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. |
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Launch yourself at an enemy, dealing 4241 Flame Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
After leaping you gain a damage shield that absorbs 16528 damage for 6 seconds. This portion of the ability scales with your Max Health.
Deals Flame Damage. After leaping you gain a damage shield.
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Launch yourself at an enemy, dealing 5037 Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds.
Reduces the cost and increases the damage and range.
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Active abilities |
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Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds. While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance. |
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Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You gain a damage shield that absorbs up to 5121 damage for 6 seconds, scaling off your Max Health.
While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range, scaling off your Physical and Spell Resistance.
You gain a damage shield after casting.
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Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by 5948 for 20 seconds.
You release a spray of fiery spikes around you, causing enemies hit to take 11 Flame Damage over 20 seconds.
While active, the armor returns 1 Flame Damage to any enemy that uses a direct damage attack against you in melee range.
This ability scales off your Physical and Spell Resistance.
Enemies near you take damage over time when you activate the ability.
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Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds. An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them. |
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Call forth talons from the ground, dealing 1799 Flame Damage to enemies near you, an additional 1635 Flame Damage over 5 seconds, and immobilizing them for 4 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Deals additional damage over time.
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Call forth talons from the ground, dealing 1742 Flame Damage to enemies near you and immobilizing them for 4 seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by 5% for 10 seconds.
An ally near the talons can activate the Ignite synergy, dealing 2812 Flame Damage to all enemies held within them.
Reduces the cost and affected enemies deal less damage.
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Draw on your draconic blood to heal for 33% of your missing Health. You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds. |
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Draw on your draconic blood to heal for 2999, increasing by up to 50% additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by 30% for 20 seconds.
Now heals based on your offensive stats rather than Health and increases the amount of healing based on your missing Health.
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Draw on your draconic blood to heal for 33% of your missing Health and an additional 511 Health every 1 second over 5 seconds. The heal over time scales off of your Max Health.
You also gain Major Fortitude, Major Endurance, and Minor Vitality, increasing your Health Recovery and Stamina Recovery by 30% and healing received and damage shield strength by 6% for 20 seconds.
You also gain Major Endurance, Minor Vitality, and additional healing over time.
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Flex your scales, reducing your damage taken from projectiles by 50% for 6 seconds. |
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Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals 1799 Flame Damage. This effect can occur once every half second.
Incoming projectiles cause you to deal Flame Damage back to the attacker.
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Flex your scales, reducing damage taken from projectiles by 50% for 6 seconds.
Gain immunity to snares and immobilizations for 4 seconds.
Gain immunity to snares and immobilizations. Cost reduces as ability ranks up.
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Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused. After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies. |
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Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 100% of the damage caused.
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for 2 seconds.
After 2.5 seconds, you exhale fire, dealing 2249 Flame Damage to nearby enemies.
Initial hit interrupts enemies that are casting. Final explosion damage increased.
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Channel draconic energy to suck in the air around you, dealing 870 Flame Damage to nearby enemies and healing you for 150% of the damage caused.
After 2.5 seconds, you exhale fire, dealing 1742 Flame Damage to nearby enemies and restoring 10% of the ability's cost for each enemy hit as Magicka.
Initial hit heals for more. Final explosion refunds Magicka for each enemy struck.
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Passive abilities | |
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Increases the amount of damage you block by 10%. |
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While a Draconic Power ability is active, your healing received is increased by 12%. |
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Increases your Health Recovery by 258 for each Draconic Power ability slotted. |
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Increases your Physical and Spell Resistance by 1650. |