Upper Craglorn
Released: September 15, 2014 - PC - Patch Notes
With this update, Craglorn is now complete. Players were now able to experience both Lower and Upper Craglorn in the same area. It is said that this was the first content update designed and built after the game’s release, as Lower Craglorn was supposed to be in the game at launch, mentioned because the artwork and design in Upper Craglorn is a considerable improvement in quality and attention to detail.
This update is the start of a long process to reduce “phasing” in the game. Phasing is meant to change the world around a player depending on where they are in a quest, so that they can have a different experience from someone that is not at the same point in their questline and could also provide a different world for different players altogether - which means that depending on your choices, you would no longer be able to play together. Later on in the game phasing issues no longer exist in new content.
Hours of group content intended for groups of 4 players at VR14
- Quests
- Delves
- World Bosses
New crafting trait: Nirnhoned
- Potent Nirncrux for weapons
- Fortified Nirncrux for armor
- Trait items are found by harvesting nodes
- Nirnhoned equipment is awarded for completing the Upper Craglorn questline
New Trials
- Dragonstar Arena
- 4-player instance with ten arenas
- Sanctum Ophidia12-player instance
- 12-player instance
New Features
- Veteran Rank increased from VR12 to VR14
- Delve Expansion
- Bangkorai, Reaper’s March and The Rift
- Grouping Improvements - Phasing Reduction
- PFX Prioritization
- ”Culling” of low-priority Visual Effects to increase performance