Ideas behind it:
-Hist Whisperer gives great regen which is important for suviving long in pvp
-Aetherial Ascension gives a huge amount of armor - 42505 which mitigates penetration builds - could be switched for brass fortress or similar
-Crit resist at 2883 mitigates crit builds
-Bracing on jewelry helps you able to block for extended periods while groups are attacking
-Block mitigation from subclass passives up to 88% which is huge for absorbing burst damage
-Crystalized slab completely shuts down ranged attackers
-Ferocious leap can be used as a kill combo or for a big defensive shield - sometimes I use the warden ice ultimate
-Ruinous Scythe uses stamina to do aoe damage and it gives a great heal
-polar wind becomes a 15k heal at 45k health - great to have a heal ability from both stamina or magicka depending on what's low
-Elusive Mist is your movement/escape skill with the option of going full vampire for the sprint invisibility
-I often change out Elusive Mist or crushing shock for a warden frost script skill with the warden CC
-This build doesn't have a great kill combo, it's meant to outlast your enemy while doing solid ice damage
Introduction
Armor Sets
All equipped armor sets
Skills
Equipped active Skills
The following skill lines from other classes are used :
Dragonknight
->
Draconic Power
, Necromancer
->
Bone Tyrant
Learn more about subclassing here
Front Bar
Champion Points
All active and passive stars
Character
All about character setup
Race Options
Attributes
-
Magicka0 -
Health64 -
Stamina0
Mundus stone, Curse
Passives
All passive Skills
Dragonknight
Draconic Power
Warden
Winter's Embrace
Necromancer
Bone Tyrant
Racial
Nord Skills
Buffs & Debuffs
Buffs granted from skills, items & potions
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Increases the damage of your Heavy Attacks by 70%. |
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Increases Weapon Damage by 20% |
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Reduces damage taken from Area of Effect attacks by 20% |
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Increases Movement Speed by 30% |
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Reduces damage done by 10% |
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Increases Spell Critical chance by 12% |
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Increases Physical Resistance and Spell Resistance by 5948 |
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Increases Weapon Critical by 12% |
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Increases Spell Damage by 20% |
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Decreases Damage Taken in Dungeons & Trials by 5% |
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Increases all damage done by 5% |
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Increases Weapon Damage and Spell Damage by 215 |
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Increases your Stamina Recovery by 15% |
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Increases Critical Damage by 10% |
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Increases Health Recovery by 15% |
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Grants 1 Ultimate every 1.5 seconds |
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Increases your Magicka Recovery by 15% |
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Increases Healing Done by 8% |
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Reduces damage taken by 5% |
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Increases damage dealt in Dungeons and Trials by 5% |
Guide
Build Explaination
jazzyjet
Updated 4 months ago
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