Arcanist subclassing bomber build - Update 47: Alternative setup (dual wield) - PvP - ESO

Have you seen anyone playing an arcanist bomber these days since subclassing? I haven't 🙈 This setup is something I've found really fun to play, so sharing it here for others to enjoy 😊

By spineda   •  Updated 2 days ago

Seasons of the Worm Cult Part 1 PvP Magicka Damage Dealer Arcanist Has Subclassing Setups

Introduction

Have you seen anyone playing an arcanist bomber these days since subclassing? I haven't 🙈 This setup is something I've found really fun to play, so sharing it here for others to enjoy 😊

Armor Sets

All equipped armor sets
Equipped active Skills
The following skill lines from other classes are used : Templar -> Restoring Light , Nightblade -> Assassination
Learn more about subclassing here

Champion Points

All active and passive stars

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    0
  • Icon icon
    Health
    64
  • Icon icon
    Stamina
    0
Food, Drinks & Potions
Icon icon Jewels of Misrule
Bervez Juice (1)
Lotus (1)
Mint (1)
Rose (1)
Columbine (1)
Icon icon
Alliance Health Draught

Passives

All passive Skills

Buffs & Debuffs

Buffs granted from skills, items & potions
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Defile icon
Major Defile
Reduces Healing Received and Health Recovery by 16%
Major Evasion icon
Major Evasion
Reduces damage taken from Area of Effect attacks by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Force icon
Major Force
Increases Critical Damage by 20%
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Prophecy icon
Major Prophecy
Increases Spell Critical chance by 12%
Major Protection icon
Major Protection
Reduces damage taken by 10%
Major Savagery icon
Major Savagery
Increases Weapon Critical by 12%
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Berserk icon
Minor Berserk
Increases all damage done by 5%
Minor Expedition icon
Minor Expedition
Increases Movement Speed by 15%
Minor Force icon
Minor Force
Increases Critical Damage by 10%
Minor Mending icon
Minor Mending
Increases Healing Done by 8%
Minor Savagery icon
Minor Savagery
Increases Weapon Critical by 6%
Minor Timidity icon
Minor Timidity
Drains 1 Ultimate every 1.5 seconds for 10 seconds.
Minor Vitality icon
Minor Vitality
Increases Healing Received by 8%
Minor Vulnerability icon
Minor Vulnerability
Increases Damage Taken by 5%

Guide

Build Explaination

Q1: Can we run this setup with dual wield instead of 2H? 

Yes, full details for our dual wield setup are included in the link above, see 'alternative option - dual wield'. Our dual wield setup takes advantage of block mechanics (yes you read that right) to get a good balance of damage and survivability. This hits harder than the 2H setup, but is slightly squishier in my opinion. 

For dual wield, we're using the templar's Restoring Light skill line instead of the necro's Grave Lord. This offers us the 'light weaver' passive which automatically blocks all incoming damage for up to 2 seconds after using an ability with a cast time (i.e., tentacular dread). This allows us to complete our burst rotation and helps us to get away. We're also using the 'Riposte' CP for a bonus 33% damage to our next direct hit upon blocking in close range for even more damage. 

 

Q2: Can we use pestilent colossus (necro ult) instead of languid eye? Which one works better? 

Yes. In my testing, both work equally well and can hit just as hard. Oddly enough, the necro ult can also be used to proc recuperative treatise. I prefer to use languid eye because it comes with a 50% snare, which means I'm often able to squeeze in an extra brawler swing. Also note that languid eye gets an extra boost in damage from the necro's passive ('rapid rot'). 

 

Q3: I wish to use the Aedric Spear skill line instead of Grave Lord. Are there any changes I should make? 

In this case, swap out shocking siphon (necro skill) for radiant ward (templar skill) on the front bar. We can keep everything the same. 

 

Q4: Why aren't we running proxy det? 

We can always run proxy det if we wish, just swap it out for one of the flex skills. I've opted to leave this out because it doesn't quite fit my preferred playstyle and this setup already packs a lot of damage. I like the flexibility of engaging whenever it feels best, but that's just me, so feel free to customise this to your playstyle.

 

Q5: What other options do we have to generate crux besides, or in addition to, using trample? 

There are a few options here. The first option would be to use runeblades (Herald of Tome) in one of our flex spots. 

Alternatively, if we don't wish to use runeblades, we can swap out mist form for contingency (class script) on our backbar. This will allow us to engage quickly with at least 2 cruxes every time. In this case, our updated rotation would be to 1) prebuff with recuperating treatise, 2) contingency (new), 3) sprint to enter stealth, 4) potion, 5) languid eye, 6) tentacular dread, 7) brawler. 

Video

spineda

spineda

Updated 2 days ago