Category: Nightblade
Other skill lines in Nightblade : Shadow and Siphoning
Other skill lines in Nightblade : Shadow and Siphoning
The Assassination skill-line is part of the Nightblade toolkit and has a focus on offensive abilities. In addition to powerful abilities, you can also select passives that increase your damage capabilities even further. The Assassination skill-line is the first out of three Nightblade focused skill-lines.
Ultimate abilities | ||
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Death Stroke
Death Stroke |
Ravage an enemy with a swift strike, dealing 3716 Magic Damage and causing them to take 20% more damage from your attacks for 8 seconds. | |
Incapacitating Strike
Incapacitating Strike |
Ravage an enemy with a swift strike, dealing 3840 Disease Damage and causing them to take 20% more damage from your attacks for 8 seconds.
If cast with 120 or more Ultimate, you instead deal 4223 Disease Damage, stun the enemy for 3 seconds, and increase the duration of the damage taken effect to 12 seconds.
Deals Disease Damage. Improves the ability significantly if cast with more Ultimate. |
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Soul Harvest
Soul Harvest |
Ravage an enemy with a spinning attack, dealing 3718 Magic Damage and increasing your damage against them by 20% for 8 seconds.
Also afflicts the enemy with Major Defile, reducing their healing received and damage shield strength by 12%.
While slotted on either bar, any time you kill an enemy you gain 10 Ultimate.
Also afflicts the enemy with Major Defile. While slotted on either bar, gain Ultimate whenever you kill an enemy. |
Active abilities |
Veiled Strike
Veiled Strike |
Slash an enemy, dealing 2323 Magic Damage. If you strike an enemy from their flank you set them Off Balance. | |
Concealed Weapon
Concealed Weapon |
Slash an enemy, dealing 2556 Magic Damage.
If you strike an enemy from their flank you set them Off Balance.
When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for 15 seconds.
While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%.
Deals increased damage, which furthers when leaving Sneak or invisibility. While slotted you gain Minor Expedition. |
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Surprise Attack
Surprise Attack |
Slash an enemy, dealing 2399 Physical Damage and applying the Sundered status effect.
If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every 3 seconds.
Converts to a Stamina ability and deals Physical Damage. Always applies the Sundered status effect and deals guaranteed critical damage when flanking an enemy. |
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Teleport Strike
Teleport Strike |
Flash through the shadows and ambush an enemy, dealing 1392 Magic Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. | |
Ambush
Ambush |
Flash through the shadows and ambush an enemy, dealing 1438 Physical Damage and afflicting them with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Also grants you Empower and Minor Berserk for 10 seconds, increasing the damage of your Heavy Attacks against monsters by 70% and your damage done by 5%.
Converts to a Stamina ability and deals Physical Damage. Also grants you Empower and Minor Berserk. |
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Lotus Fan
Lotus Fan |
Flash through the shadows and ambush an enemy, dealing 1393 Magic Damage.
After teleporting you unleash a fan of knives, dealing an additional 3340 Magic Damage over 20 seconds to the target and nearby enemies.
All enemies hit are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Targets in an area around the enemy take damage and are afflicted with Minor Vulnerability. |
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Assassin's Blade
Assassin's Blade |
Thrust a magic blade with lethal precision to stab an enemy, dealing 1161 Magic Damage. Deals 300% more damage to enemies below 25% Health. | |
Impale
Impale |
Throw a magic blade with lethal precision to strike an enemy, dealing 1161 Magic Damage. Deals 330% more damage to enemies below 25% Health.
Allows you to use the ability at range and increases the execute multiplier. |
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Killer's Blade
Killer's Blade |
Thrust a caustic blade with lethal precision to stab an enemy, dealing 1161 Disease Damage. Deals up to 400% more damage to enemies with less than 50% Health.
Heals you for 2399 if the enemy dies within 2 seconds of being struck.
Converts into a Stamina ability, deals Disease Damage, and now scales linearly based on missing Health rather than a flat value. Also heals you if the target dies within two seconds of use. |
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Mark Target
Mark Target |
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds. When a marked enemy dies, you heal to full Health. You can only have one Mark Target active at a time. | |
Piercing Mark
Piercing Mark |
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 1 minute.
You can detect marked enemies even if they use stealth or invisibility for 3 seconds. When a marked enemy dies, you heal to full Health.
You can only have one Piercing Mark active at a time.
Ability has an increased duration, and you can see the target if they use stealth or invisibility. |
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Reaper's Mark
Reaper's Mark |
Expose an enemy's weaknesses to afflict them with Major Breach, reducing their Physical Resistance and Spell Resistance by 5948 for 20 seconds.
When a marked enemy dies, you heal to full Health and gain Major Berserk, increasing your damage done by 10% for 10 seconds.
You can only have one Reaper's Mark active at a time.
If the marked enemy dies, you gain Major Berserk, increasing your damage done. |
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Grim Focus
Grim Focus |
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Grim Focus, increasing your Weapon and Spell Damage by 60 up to 5 times. Fully-charged Heavy Attacks grant two stacks. When at full stacks, you can consume them all to fire a spectral arrow to deal 4182 Magic Damage, and heal for 33% of the damage dealt if you are within melee range. | |
Merciless Resolve
Merciless Resolve |
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Merciless Resolve, increasing your Weapon and Spell Damage by 60 up to 5 times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal 4752 Magic Damage, and heal for 50% of the damage dealt if you are within melee range.
Increases the damage and healing of the spectral arrow. |
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Relentless Focus
Relentless Focus |
When slotted on either bar, you focus with lethal intent, causing your Light and Heavy Attacks to generate a stack of Relentless Focus, increasing your Weapon and Spell Damage by 80 up to 5 times. Fully-charged Heavy Attacks grant two stacks.
When at full stacks, you can consume them all to fire a spectral arrow to deal 4183 Disease Damage, and heal for 33% of the damage dealt if you are within melee range.
Converts into a Stamina ability and deals Disease Damage. Increases the amount of Weapon and Spell Damage each stack grants, and reduces the cost. |
Passive abilities |
Master Assassin
Master Assassin |
Increases your Physical and Spell Penetration against enemies you are flanking by 2974. Increases the duration of the stun from Sneak by 100%. | |
Executioner
Executioner |
When an enemy dies within 2 seconds of being damaged by you, you restore 1000 Magicka and Stamina. | |
Pressure Points
Pressure Points |
Increases your Weapon and Spell Critical ratings by 438 for each Assassination ability slotted. | |
Hemorrhage
Hemorrhage |
Increases your Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by 1314 for 20 seconds. |