Ultimate abilities | ||
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Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds. | |
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Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by 10%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Major Protection remains on any friendly targets who pass through the area, persisting until the ability ends regardless of where they go. |
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Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1079 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Enemies in the area take damage over time. |
Active abilities |
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Slash an enemy, dealing 2323 Magic Damage. Attacking with Veiled Strike from the flank stuns the enemy for 3 seconds and sets them Off Balance. | |
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Slash an enemy, dealing 2323 Magic Damage.
Attacking with Concealed Weapon from the flank stuns the enemy for 3 seconds and sets them Off Balance.
While slotted, your Movement Speed while Sneaking or invisible is increased by 25%.
While slotted, your Movement Speed while Sneaking or invisible is increased. |
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Slash an enemy, dealing 2323 Physical Damage and applying the Sundered status effect.
Attacking with Surprise Attack from the flank stuns the enemy for 3 seconds and sets them Off Balance.
Converts to a Stamina ability and deals Physical Damage. Each hit applies the Sundered status effect. |
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Cloak yourself in shadow to become invisible for 3 seconds. | |
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Shroud yourself in protective shadow to heal for 1472 every 1 second, over 3 seconds. This portion of the ability scales off your Max Health.
You gain Minor Protection for 10 seconds, reducing your damage taken by 5%.
No longer grants invisibility. Now heals over time based on Max Health, and grants Minor Protection. |
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Cloak yourself in shadow to become invisible for 3 seconds.
Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up. |
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Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. | |
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Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path.
Heals 674 Health to you and allies in area every 1 second.
Path also heals you and your allies. |
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Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30% which persists for 4 seconds after leaving the path.
Deals 612 Magic Damage to enemies in the target area every 1 second.
Path affects a larger conal area and deals damage. |
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Summon a dark spirit to terrify up to 3 enemies, causing them to cower in fear for 2 seconds. | |
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Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for 1 minute.
When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to cower in fear for 4 seconds.
Creates two traps instead, which fear enemies when triggered. |
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Summon a dark spirit to terrify up to 6 enemies, causing them to cower in fear for 3 seconds.
Increases the amount of targets who can be feared. |
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Summon a shade version of yourself to attack an enemy and fight at your side for 15 seconds. The shade slashes at an enemy, dealing 400 Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds. | |
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Summon a shade version of yourself to attack an enemy and fight at your side for 18 seconds.
The shade slashes at an enemy, dealing 830 Magic Damage and occasionally whirlwinds all enemies around it, dealing 830 Magic Damage once every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.
Shade deals increased damage, and occasionally casts an area of effect attack. |
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Summon a shade version of yourself to stay in place and attack an enemy from range for 18 seconds.
The shade shoots at an enemy, dealing 414 Magic Damage every 2 seconds. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 5% for 4 seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
The summoned shade now is stationary and attacks from a range. Activating the ability again while the shade is active allows you to teleport to its position. |
Passive abilities |
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Increases your Health, Stamina, and Magicka Recovery by 15%. | |
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Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Duration: 6 seconds | |
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Increases your Max Health by 3% for each Shadow ability slotted. | |
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Increases the duration of your non-invisibility based Shadow abilities by 2 seconds. |