Category: Nightblade
Other skill lines in Nightblade : Assassination and Siphoning
Other skill lines in Nightblade : Assassination and Siphoning
The Shadow skill-line is part of the Nightblade toolkit and has a focus on offensive abilities and stealth gameplay. In addition to powerful abilities, you can also select passives that increase your support capabilities even further. The Shadow skill-line is the second out of three Nightblade focused skill-lines.
Ultimate abilities | ||
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Consuming Darkness
Consuming Darkness |
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds. | |
Bolstering Darkness
Bolstering Darkness |
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for 10 seconds, reducing your damage taken by 10%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Major Protection persists after leaving the area. |
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Veil of Blades
Veil of Blades |
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing 1438 Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 10%.
Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 9110 Health over 4 seconds.
Enemies in the area take damage over time. |
Active abilities |
Shadow Cloak
Shadow Cloak |
Cloak yourself in shadow to become invisible for 3 seconds. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. | |
Dark Cloak
Dark Cloak |
Shroud yourself in protective shadow to heal for 853 Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health.
While slotted on either bar, you gain Minor Protection, reducing your damage taken by 5%.
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection rather than Major Prophecy and Savagery. |
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Shadowy Disguise
Shadowy Disguise |
Cloak yourself in shadow to become invisible for 3 seconds.
Your next direct damage attack used within 3 seconds will always be a Critical Strike.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up. |
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Blur
Blur |
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second. | |
Mirage
Mirage |
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical and Spell Resistance by 2974 for 20 seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants Minor Resolve, increasing your Physical and Spell Resistance. Reduces the cost as the ability ranks up. |
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Phantasmal Escape
Phantasmal Escape |
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by 20% for 20 seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Grants snare and immobilization immunity for a short duration. |
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Path of Darkness
Path of Darkness |
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30%. Effect persists for 4 seconds after leaving the path. | |
Refreshing Path
Refreshing Path |
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing Movement Speed by 30%, as well as Stamina and Magicka Recovery by 15%. Effect persists for 4 seconds after leaving the path.
Heals 435 Health to you and allies in the area every 1 second.
Path also heals you and your allies and increases their Magicka and Stamina Recovery. |
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Twisting Path
Twisting Path |
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, increasing Movement Speed by 30% which persists for 4 seconds after leaving the path.
Deals 377 Magic Damage to enemies in the target area every 1 second.
Reduces the cost and the path affects a larger conal area and deals damage. |
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Aspect of Terror
Aspect of Terror |
Summon a dark spirit to terrify nearby enemies, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430. | |
Manifestation of Terror
Manifestation of Terror |
Conceal a sinister trap at the target location, which takes 2 seconds to arm and lasts for 20 seconds.
When the trap is triggered, up to 6 enemies in the area become terrified, causing them to cower in fear for 2 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
Reduces the cost and creates a trap at your target location instead, which fears enemies when triggered. |
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Mass Hysteria
Mass Hysteria |
Summon a dark spirit to terrify all nearby enemies, causing them to cower in fear for 3 seconds and be afflicted with Major Cowardice for 10 seconds, reducing their Weapon and Spell Damage by 430.
The ability no longer has a cap of how many targets it can affect and the fear increases in duration as the ability ranks up. |
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Summon Shade
Summon Shade |
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade slashes at an enemy, dealing 462 Magic Damage once every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%. | |
Dark Shade
Dark Shade |
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds.
The shade attacks nearby enemies within 9 meters of it, dealing 623 Magic Damage once every 2 seconds and afflicting them with Minor Maim for 4 seconds, reducing their damage done by 5%.
The summoned shade's attacks now hit in an area and deal increased damage. |
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Shadow Image
Shadow Image |
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds.
The shade shoots at an enemy, dealing 478 Magic Damage every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%.
While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
The summoned shade now is stationary and attacks from a range but costs more. Activating the ability again while the shade is active allows you to teleport to its position. |
Passive abilities |
Refreshing Shadows
Refreshing Shadows |
Increases your Health, Stamina, and Magicka Recovery by 15%. | |
Shadow Barrier
Shadow Barrier |
Casting a Shadow ability grants you Major Resolve for 12 seconds, increasing your Physical and Spell Resistance by 5948. This duration is increased by 2 seconds for each piece of Heavy Armor equipped. Current duration: 12 seconds | |
Dark Vigor
Dark Vigor |
Increases your Max Health by 3% for each Shadow ability slotted. | |
Dark Veil
Dark Veil |
Increases the duration of your non-invisibility based Shadow abilities by 2 seconds. |