PvP Transmute Healer: NecroSiphon - Templar Build - ESO

PvP Group Healer Builds utilizing Transmutation set. I use guide as disclaimer so please read it. This guide is here to give examples of how to build a group healer.

By Jones Heathen   •  Updated 2 weeks ago

Seasons of the Worm Cult Part 2 PvP Healer Templar Has Subclassing Setups

Introduction

PvP Group Healer Builds utilizing Transmutation set. I use guide as disclaimer so please read it. This guide is here to give examples of how to build a group healer.

Armor Sets

All equipped armor sets
Equipped active Skills
The following skill lines from other classes are used : Nightblade -> Siphoning , Necromancer -> Living Death
Learn more about subclassing here

Champion Points

All active and passive stars

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    20
  • Icon icon
    Health
    44
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Jewels of Misrule
Bervez Juice (1)
Lotus (1)
Mint (1)
Rose (1)
Columbine (1)
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Addon Export

You can use this to import this build into the following addons: Caro's Skill Point Saver.

Buffs & Debuffs

Buffs granted from skills, items & potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Evasion icon
Major Evasion
Reduces damage taken from Area of Effect attacks by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Heroism icon
Major Heroism
Grants 3 Ultimate every 1.5 seconds
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Defile icon
Minor Defile
Reduces Healing Received and Health Recovery by 6%
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%
Minor Mending icon
Minor Mending
Increases Healing Done by 8%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Vitality icon
Minor Vitality
Increases Healing Received by 6%

Guide

Build Explanation

This build is designed to work in Coordained and Open groups. It's not a Solo, Smallscale, nor a BallGroup build; as it's designed to provide healing in a group environment when group is different from day to day. 

Your Mundus Stone, Jewelry Enchants and Attributes are flexible depending on your race and preference. 

You can mix & match ideas from these builds to suit your needs, these build are not set in stone. Flex what you feel you need for a given group. 

I suggest having multiple monster sets available at all time to avoid overlap. 

If you have a source of Brutality and Sorcery in a group change it from the Ward.

For a Backbar:
You can pick between Frost Staff, Sword and Shield, Dual Sword, Resto Staff or even 2h Weapon as per your preference. 
Also for a defensive sets, if you play in multiple environments I suggest having options you can chose, but again your preference if you will go for more protection, more sustain or even an additional group buff. 

Disclaimer: 
Why are there so many healing skills?
Because DDs do not bring any cross-healing apart from some burst heals, thus more heal abilities are needed then for standard premade or ball setup.

Why put secondary burst heal on a backbar?
Many a time I saw players die, or don't heal moment it's needed coz they are on the wrong bar. So one utility is sacrificed to lower skill-cap of a build by having a “panic” heal on backbar, works wonders. 

 

Jones Heathen

Jones Heathen

Updated 2 weeks ago