PvP Transmute Healer: NecroSiphon - Templar Build - ESO

PvP Group Healer Builds utilizing Transmutation set. I use guide as disclaimer so please read it. This guide is here to give examples

By Jones Heathen   •  Updated 3 days ago

Seasons of the Worm Cult Part 2 PvP Healer Templar Has Subclassing Setups

Introduction

PvP Group Healer Builds utilizing Transmutation set. I use guide as disclaimer so please read it. This guide is here to give examples

Armor Sets

All equipped armor sets
Equipped active Skills
The following skill lines from other classes are used : Nightblade -> Siphoning , Necromancer -> Living Death
Learn more about subclassing here

Champion Points

All active and passive stars

Character

All about character setup

Attributes

  • Icon icon
    Magicka
    20
  • Icon icon
    Health
    44
  • Icon icon
    Stamina
    0

Mundus stone, Curse

Food, Drinks & Potions
Icon icon Jewels of Misrule
Bervez Juice (1)
Lotus (1)
Mint (1)
Rose (1)
Columbine (1)
Icon icon
Crown Tri-Restoration Potion

Passives

All passive Skills

Buffs & Debuffs

Buffs granted from skills, items & potions
Empower icon
Empower
Increases the damage of your Heavy Attacks by 70%.
Gallop icon
Gallop
Increases Mounted Speed by 15%
Major Brutality icon
Major Brutality
Increases Weapon Damage by 20%
Major Evasion icon
Major Evasion
Reduces damage taken from Area of Effect attacks by 20%
Major Expedition icon
Major Expedition
Increases Movement Speed by 30%
Major Heroism icon
Major Heroism
Grants 3 Ultimate every 1.5 seconds
Major Mending icon
Major Mending
Increases Healing Done by 16%
Major Resolve icon
Major Resolve
Increases Physical Resistance and Spell Resistance by 5948
Major Sorcery icon
Major Sorcery
Increases Spell Damage by 20%
Minor Defile icon
Minor Defile
Reduces Healing Received and Health Recovery by 6%
Minor Endurance icon
Minor Endurance
Increases your Stamina Recovery by 15%
Minor Fortitude icon
Minor Fortitude
Increases Health Recovery by 15%
Minor Intellect icon
Minor Intellect
Increases your Magicka Recovery by 15%
Minor Mending icon
Minor Mending
Increases Healing Done by 8%
Minor Resolve icon
Minor Resolve
Increases Physical Resistance and Spell Resistance by 2974
Minor Vitality icon
Minor Vitality
Increases Healing Received by 6%

Guide

Build Explaination

This build is designed to work in Coordained and Open groups. It's not a Solo, Smallscale, nor a BallGroup build; as it's designed to provide healing in a group environment when group is different from day to day. 

Your Mundus Stone, Jewelry Enchants and Attributes are flexible depending on your race and preference. 

You can mix & match ideas from these builds to suit your needs, these build are not set in stone. Flex what you feel you need for a given group. 

I suggest having multiple monster sets available at all time to avoid overlap. 

If you have a source of Brutality and Sorcery in a group change it from the Ward.

For a Backbar:
You can pick between Frost Staff, Sword and Shield, Dual Sword, Resto Staff or even 2h Weapon as per your preference. 
Also for a defensive sets, if you play in multiple environments I suggest having options you can chose, but again your preference if you will go for more protection, more sustain or even an additional group buff. 

Disclaimer: 
Why are there so many healing skills?
Because DDs do not bring any cross-healing apart from some burst heals, thus more heal abilities are needed then for standard premade or ball setup.

Why put secondary burst heal on a backbar?
Many a time I saw players die, or don't heal moment it's needed coz they are on the wrong bar. So one utility is sacrificed to lower skill-cap of a build by having a “panic” heal on backbar, works wonders. 

 

Jones Heathen

Jones Heathen

Updated 3 days ago