This build is designed to work in Coordained and Open groups. It's not a Solo, Smallscale, nor a BallGroup build; as it's designed to provide healing in a group environment when group is different from day to day.
Your Mundus Stone, Jewelry Enchants and Attributes are flexible depending on your race and preference.
You can mix & match ideas from these builds to suit your needs, these build are not set in stone. Flex what you feel you need for a given group.
I suggest having multiple monster sets available at all time to avoid overlap.
If you have a source of Brutality and Sorcery in a group change it from the Ward.
For a Backbar:
You can pick between Frost Staff, Sword and Shield, Dual Sword, Resto Staff or even 2h Weapon as per your preference.
Also for a defensive sets, if you play in multiple environments I suggest having options you can chose, but again your preference if you will go for more protection, more sustain or even an additional group buff.
Disclaimer:
Why are there so many healing skills?
Because DDs do not bring any cross-healing apart from some burst heals, thus more heal abilities are needed then for standard premade or ball setup.
Why put secondary burst heal on a backbar?
Many a time I saw players die, or don't heal moment it's needed coz they are on the wrong bar. So one utility is sacrificed to lower skill-cap of a build by having a “panic” heal on backbar, works wonders.
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PvP Transmute Healer: NecroSiphon - Templar Construye - ESO
PvP Group Healer Builds utilizing Transmutation set. I use guide as disclaimer so please read it. This guide is here to give examples
By Jones Heathen • Updated hace 3 días
Introducción
Configuraciones
Diferentes variantes de esta construcción
Sets de armadura
Todos los conjuntos de armadura equipados
Habilidades
Habilidades activas equipadas
Se utilizan las siguientes líneas de habilidad de otras clases :
Nightblade
->
Succión
, Necromancer
->
Muerte encarnada
Más información sobre las subclases aquí
Barra delantera
Barra trasera
Puntos de campeón
Todas las estrellas activas y pasivas
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Bendito
20
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Disciplina infatigable
20
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Intuición sobrenatural
20
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Maestría bélica
40
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Mago de batalla
30
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Perforador
20
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Poderoso
30
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Precisión
20
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Preparación
20
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Recuperación rápida
20
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Ritual impecable
40
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Robusto
20
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Égida elemental
20
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Acróbata
30
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Alma templada
50
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Brutalidad aporreante
20
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Defensa salvaje
30
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Desafiante
20
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Fortificación
30
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Guardián infatigable
20
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Mirada perforadora
30
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Prisa
16
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Protector ágil
6
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Tenacidad mística
50
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Velocista
20
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Vigor heroico
20
Personaje
Todo sobre la configuración del personaje
Consumibles
Alimentos, bebidas y pociones
Aguileña (1)
Jugo De Bervez (1)
Loto (1)
Menta (1)
Rosa (1)
Inmovilidad esencia de
Poción de trirrestauración de coronas
Pasivos
Todas las habilidades pasivas
Templar
Luz restauradora
Arma
Una mano y escudo
Bastón de destrucción
Bastón de restauración
Armadura
Armadura ligera
Armadura media
Armadura pesada
Mundo
Magia de alma
Gremio
Gremio de luchadores
gremio de magos
Intrépidos
Guerra de las Alianzas
Raza
Elfo oscuro
Imperial
Fabricar
Alquimia
Cocina
Atajos y debilidades
Mejoras otorgadas por habilidades, objetos y pociones
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Reduces Healing Received and Health Recovery by 6% |
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Increases Weapon Damage by 20% |
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Increases the damage of your Heavy Attacks by 70%. |
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Increases your Stamina Recovery by 15% |
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Reduces damage taken from Area of Effect attacks by 20% |
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Increases Movement Speed by 30% |
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Increases Health Recovery by 15% |
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Increases Mounted Speed by 15% |
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Grants 3 Ultimate every 1.5 seconds |
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Increases your Magicka Recovery by 15% |
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Increases Healing Done by 8% |
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Increases Healing Done by 16% |
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Increases Physical Resistance and Spell Resistance by 2974 |
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Increases Physical Resistance and Spell Resistance by 5948 |
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Increases Spell Damage by 20% |
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Increases Healing Received by 6% |
Guía
Explicación de la construcción
Esta guía está escrita en Inglés.
Jones Heathen
Actualizado hace 3 días
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