Also as it didn't update properly the Soul magic is setup as a Pull -> Druid -> Major Breach
Main focus of this build is utilizing [Sundering Trample] 's ability to provide Major Heroism +
Heroic Slash 's ability to give Minor Heroism along with
Necrotic Potency and base ultimate generation with the new class mastery passive [Malevolent Promise] lets us generate 9-12 ultimate every single second, without factoring Nord's ultimate generaiton capabilities.
Our sustain comes from
Hungry Scythe and the new class mastery passive [Pound of Flesh] which heals an absurd amount in testing passively might as well have a vigor on nearly non stop.
Gear is treated as more flexible in this build due to the nature of this being an raiding build ideally, you often need to flex to what your team mates need/co-tank has available.
Food:
Bewitched Sugar Skulls is our main food and just a standard tri-stat potion, you could run heroism potions and replace heroic slash should you want/need the slot! [Blood fountain] , and
Heroic Slash are our main flex slots for this build.
Champion point progression chart (based on points available in that slot branch not total CP, craft - Do what you like)
•Warfare:
1-20: Tireless Discipline
21-30: Quick recovery (10/20)
31-50: Preparation
51-100: Ironclad (main slottable)
101-120: Hardy
121-140: Elemental Aegis
141-190: Duelist Rebuff (Main Slottable)
191-240: Unassailable (Flex Slottable)
241-290: Bulwark (Main Slottable)
291-300: Piercing (10/20)
301-340: Flawless Ritual
341-380: Battle Mastery
381-410: War Mage
411-440: Mighty
441-460: Eldritch Insight
461-480: Blessed
481-500: Precision
•Fitness:
1-50: Fortified (main slottable)
51-100: Boundless vitality (main slottable)
101-120: Tireless guardian
121-150: Fortification
151-159: Hasty 8/16
160-181: Hero's vigor
182-211: Tumbling
212-231: Defiance
232-281: Rejuvenation (main slottable)
292-341: Celerity (Flex Slottable)
341-forever: obtain passives or other flex
slottables